This uses the decoupled build and run strategy to run the e2etests so that
we can arrange to run the tests against the real release packages produced
elsewhere in this workflow, rather than ones generated just in time by
the test harness.
The modifications to make-archive.sh here make it more consistent with its
originally-intended purpose of producing a harness for testing "real"
release executables. Our earlier compromise of making it include its own
terraform executable came from a desire to use that script as part of
manual cross-platform testing when we weren't yet set up to support
automation of those tests as we're doing here. That does mean, however,
that the terraform-e2etest package content must be combined with content
from a terraform release package in order to produce a valid contest for
running the tests.
We use a single job to cross-compile the test harness for all of the
supported platforms, because that build is relatively fast and so not
worth the overhead of matrix build, but then use a matrix build to
actually run the tests so that we can run them in a worker matching the
target platform.
We currently have access only to amd64 (x64) runners in GitHub Actions
and so for the moment this process is limited only to the subset of our
supported platforms which use that architecture.
For the moment this is just an experimental additional sidecar package
build process, separate from the one we really use for releases, so that
we can get some experience building in the GitHub Actions environment
before hopefully eventually switching to using the artifacts from this
process as the packages we'll release through the official release
channels.
It will react to any push to one of our release branches or to a release
tag by building official-release-like .zip, .deb, and .rpm packages, along
with Docker images, based on the content of the corresponding commit.
For the moment this doesn't actually produce _shippable_ packages because
in particular it doesn't know how to update our version/version.go file
to hard-code the correct version number. Once Go 1.18 is release and we've
upgraded to it we'll switch to using debug.ReadBuildInfo to determine
our version number at runtime and so no longer need to directly update
a source file for each release, but that functionality isn't yet available
in our current Go 1.17 release.