The ModuleInstance is known while building the state resource, but it's
not recorded. Since a resource may be retrieved via a ConfigResource
address, we need to know from which module instance it was loaded.
This was previously targeting the old state manager and state types, so it
needed some considerable rework to get it working again with the new state
types.
Since our new resource address syntax lacks the weird extra .deposed
special case we had before, we instead interpret addresses as
whole-instance addresses here and remove the deposed objects along with
the current one (if present), since this is more likely to match with
user expectations because we don't consider deposed objects to be
independently addressable in any other situation.
With that said, to be more explicit about what is going on we do now have
a -dry-run mode and maintain separate counts of current and deposed
instances so that we can expose that in the UI where relevant.
When we're being asked to destroy everything, we ideally want to end up
with a totally empty state. Normally we will conservatively keep around
the "husks" of resources (what's left after all of the instances have been
destroyed) unless they are configured without count or for_each, but in
this special case we'll prune those out.
The implication of this is that in "weird" expression contexts that happen
before the next "terraform plan", such as evaluation in
"terraform console" or expressions in data resources and provider blocks
that get evaluated during the refresh walk, we will see these results
as unknown rather than as empty lists of objects. We accept that weirdness
for now because in a future release we are likely to remove "refresh" as
a separate walk anyway, doing all of that work during the plan walk where
we can ensure that these values are properly re-populated before trying
to use them.
I misunderstood the logic here on the first pass of porting to the new
provider and state types: EvalUndeposeState is supposed to return the
deposed object back to being current again, so we can undo the deposing
in the case where the create leg fails.
If we don't do this, we end up leaving the instance with no current object
at all and with its prior object deposed, and then the later destroy
node deletes that deposed object, leaving the user with no object at all.
For safety we skip this restoration if there _is_ a new current object,
since a failed create can still produce a partial result which we need
to keep to avoid losing track of any remote objects that were successfully
created.
Previously our handling of create_before_destroy -- and of deposed objects
in particular -- was rather "implicit" and spread over various different
subsystems. We'd quietly just destroy every deposed object during a
destroy operation, without any user-visible plan to do so.
Here we make things more explicit by tracking each deposed object
individually by its pseudorandomly-allocated key. There are two different
mechanisms at play here, building on the same concepts:
- During a replace operation with create_before_destroy, we *pre-allocate*
a DeposedKey to use for the prior object in the "apply" node and then
pass that exact id to the destroy node, ensuring that we only destroy
the single object we planned to destroy. In the happy path here the
user never actually sees the allocated deposed key because we use it and
then immediately destroy it within the same operation. However, that
destroy may fail, which brings us to the second mechanism:
- If any deposed objects are already present in state during _plan_, we
insert a destroy change for them into the plan so that it's explicit to
the user that we are going to destroy these additional objects, and then
create an individual graph node for each one in DiffTransformer.
The main motivation here is to be more careful in how we handle these
destroys so that from a user's standpoint we never destroy something
without the user knowing about it ahead of time.
However, this new organization also hopefully makes the code itself a
little easier to follow because the connection between the create and
destroy steps of a Replace is reprseented in a single place (in
DiffTransformer) and deposed instances each have their own explicit graph
node rather than being secretly handled as part of the main instance-level
graph node.
Due to how often the state and plan types are referenced throughout
Terraform, there isn't a great way to switch them out gradually. As a
consequence, this huge commit gets us from the old world to a _compilable_
new world, but still has a large number of known test failures due to
key functionality being stubbed out.
The stubs here are for anything that interacts with providers, since we
now need to do the follow-up work to similarly replace the old
terraform.ResourceProvider interface with its replacement in the new
"providers" package. That work, along with work to fix the remaining
failing tests, will follow in subsequent commits.
The aim here was to replace all references to terraform.State and its
downstream types with states.State, terraform.Plan with plans.Plan,
state.State with statemgr.State, and switch to the new implementations of
the state and plan file formats. However, due to the number of times those
types are used, this also ended up affecting numerous other parts of core
such as terraform.Hook, the backend.Backend interface, and most of the CLI
commands.
Just as with 5861dbf3fc49b19587a31816eb06f511ab861bb4 before, I apologize
in advance to the person who inevitably just found this huge commit while
spelunking through the commit history.
The types here were originally written to allow us to defer decoding of
object values until schemas are available, but it turns out that this was
forcing us to defer decoding longer than necessary and potentially decode
the same value multiple times.
To avoid this, we create pairs of types to represent the encoded and
decoded versions and methods for moving between them. These types are
identical to one another apart from how the dynamic values are
represented.
This is a wrapper around State that is able to perform higher-level
manipulations (at the granularity of the entire state) in a
concurrency-safe manner, using the lower-level APIs exposed by State and
all of the types it contains.
The granularity of a SyncState operation roughly matches the granularity
off a state-related EvalNode in the "terraform" package, performing a
sequence of more primitive operations while guaranteeing atomicity of the
entire change.
As a compromise for convenience of usage, it's still possible to access
the individual state data objects via this API, but they are always copied
before returning to ensure that two distinct callers cannot have data
races. Callers should access the most granular object possible for their
operation.
Our previous state models in the "terraform" package had a few limitations
that are addressed here:
- Instance attributes were stored as map[string]string with dot-separated
keys representing traversals through a data structure. Now that we have
a full type system, it's preferable to store it as a real data
structure.
- The existing state structures skipped over the "resource" concept and
went straight to resource instance, requiring heuristics to decide
whether a particular resource should appear as a single object or as
a list of objects when used in configuration expressions.
- Related to the previous point, the state models also used incorrect
terminology where "ResourceState" was really a resource instance state
and "InstanceState" was really the state of a particular remote object
associated with an instance. These new models use the correct names for
each of these, introducing the idea of a "ResourceInstanceObject" as
the local record of a remote object associated with an instance.
This is a first pass at fleshing out a new model for state. Undoubtedly
there will be further iterations of this as we work on integrating these
new models into the "terraform" package.
These new model types no longer serve double-duty as a description of the
JSON state file format, since they are for in-memory use only. A
subsequent commit will introduce a separate package that deals with
persisting state to files and reloading those files later.