We can't check lineage in the remote state instance, because we may need
to overwrite a state with a new lineage. Whil it's tempting to add an
optional interface for this, like OverwriteState(), optional interfaces
are never _really_ optional, and will have to be implemented by any
wrapper types as well.
Another solution may be to add a State.Supersedes field to indicate that
we intend to replace an existing state, but that may not be worth the
extra check either.
Previously we relied on a constellation of coincidences for everything to
work out correctly with state serials. In particular, callers needed to
be very careful about mutating states (or not) because many different bits
of code shared pointers to the same objects.
Here we move to a model where all of the state managers always use
distinct instances of state, copied when WriteState is called. This means
that they are truly a snapshot of the state as it was at that call, even
if the caller goes on mutating the state that was passed.
We also adjust the handling of serials so that the state managers ignore
any serials in incoming states and instead just treat each Persist as
the next version after what was most recently Refreshed.
(An exception exists for when nothing has been refreshed, e.g. because
we are writing a state to a location for the first time. In that case
we _do_ trust the caller, since the given state is either a new state
or it's a copy of something we're migrating from elsewhere with its
state and lineage intact.)
The intent here is to allow the rest of Terraform to not worry about
serials and state identity, and instead just treat the state as a mutable
structure. We'll just snapshot it occasionally, when WriteState is called,
and deal with serials _only_ at persist time.
This is intended as a more robust version of #15423, which was a quick
hotfix to an issue that resulted from our previous slopping handling
of state serials but arguably makes the problem worse by depending on
an additional coincidental behavior of the local backend's apply
implementation.
In order to provide lockign for remote states, the Cache state,
remote.State need to expose Lock and Unlock methods. The actual locking
will be done by the remote.Client, which can implement the same
state.Locker methods.
When refreshing remote state, indicate when no state file was found with
an ErrRemoteStateNotFound error. This prevents us from inadvertantly
getting a nil state into a terraform.State where we assume there's
always a root module.