Previously we did plugin discovery in the main package, but as we move
towards versioned plugins we need more information available in order to
resolve plugins, so we move this responsibility into the command package
itself.
For the moment this is just preserving the existing behavior as long as
there are only internal and unversioned plugins present. This is the
final state for provisioners in 0.10, since we don't want to support
versioned provisioners yet. For providers this is just a checkpoint along
the way, since further work is required to apply version constraints from
configuration and support additional plugin search directories.
The automatic plugin discovery behavior is not desirable for tests because
we want to mock the plugins there, so we add a new backdoor for the tests
to use to skip the plugin discovery and just provide their own mock
implementations. Most of this diff is thus noisy rework of the tests to
use this new mechanism.
This allows a refresh on a non-existent or empty state file. We changed
this in 0.9.0 to error which seemed reasonable but it turns out this
complicates automation that runs refresh since it now needed to
determine if the state file was empty before running.
Its easier to just revert this into a warning with exit code zero.
The reason this changed is because in 0.8.x and earlier, the output
would be simply empty with exit code zero which seemed odd.
Gove LockInfo a Marshal method for easy serialization, and a String
method for more readable output.
Have the state.Locker implementations use LockError when possible to
return LockInfo and an error.
The new test pattern is to chdir into a temp location for the test, but
the prevents us from locating the testdata directory in the source. Add
a source path to testLockState so we can find the statelocker.go source.
Fix checksum issue with remote state
If we read a state file with "null" objects in a module and they become
initialized to an empty map the state file may be written out with empty
objects rather than "null", changing the checksum. If we can detect
this, increment the serial number to prevent a conflict in atlas.
Our fakeAtlas test server now needs to decode the state directly rather
than using the ReadState function, so as to be able to read the state
unaltered.
The terraform.State data structures have initialization spread out
throughout the package. More thoroughly initialize State during
ReadState, and add a call to init() during WriteState as another
normalization safeguard.
Expose State.init through an exported Init() method, so that a new State
can be completely realized outside of the terraform package.
Additionally, the internal init now completely walks all internal state
structures ensuring that all maps and slices are initialized. While it
was mentioned before that the `init()` methods are problematic with too
many call sites, expanding this out better exposes the entry points that
will need to be refactored later for improved concurrency handling.
The State structures had a mix of `omitempty` fields. Remove omitempty
for all maps and slices as part of this normalization process. Make
Lineage mandatory, which is now explicitly set in some tests.
This adds a field terraform_version to the state that represents the
Terraform version that wrote that state. If Terraform encounters a state
written by a future version, it will error. You must use at least the
version that wrote that state.
Internally we have fields to override this behavior (StateFutureAllowed),
but I chose not to expose them as CLI flags, since the user can just
modify the state directly. This is tricky, but should be tricky to
represent the horrible disaster that can happen by enabling it.
We didn't have to bump the state format version since the absense of the
field means it was written by version "0.0.0" which will always be
older. In effect though this change will always apply to version 2 of
the state since it appears in 0.7 which bumped the version for other
purposes.