There was no cancellation context for a plan, so it would always have to
run to completion as SIGINT was being swallowed.
Move the shutdown channel to the command Meta since it's used in
multiple commands.
This uses the new diagnostics printer for config-related errors in the
main five commands that deal with config.
The immediate motivation for this is to allow HCL2-produced diagnostics
to be printed out in their full fidelity, though it also slightly changes
the presentation of other errors so that they are not presented in all
red text, which can be hard to read on some terminals.
Instead of providing the a path in BackendOpts, provide a loaded
*config.Config instead. This reduces the number of places where
configuration is loaded.
Add the -lock-timeout flag to the appropriate commands.
Add the -lock flag to `init` and `import` which were missing it.
Set both stateLock and stateLockTimeout in Meta.flagsSet, and remove the
extra references for clarity.
Implement debugInfo and the DebugGraph
DebugInfo will be a global variable through which graph debug
information can we written to a compressed archive. The DebugInfo
methods are all safe for concurrent use, and noop with a nil receiver.
The API outside of the terraform package will be to call SetDebugInfo
to create the archive, and CloseDebugInfo() to properly close the file.
Each write to the archive will be flushed and sync'ed individually, so
in the event of a crash or a missing call to Close, the archive can
still be recovered.
The DebugGraph is a representation of a terraform Graph to be written to
the debug archive, currently in dot format. The DebugGraph also contains
an internal buffer with Printf and Write methods to add to this buffer.
The buffer will be written to an accompanying file in the debug archive
along with the graph.
This also adds a GraphNodeDebugger interface. Any node implementing
`NodeDebug() string` can output information to annotate the debug graph
node, and add the data to the log. This interface may change or be
removed to provide richer options for debugging graph nodes.
The new graph builders all delegate the build to the BasicGraphBuilder.
Having a Name field lets us differentiate the actual builder
implementation in the debug graphs.
Internally a data source read is represented as a creation diff for the
resource, but in the UI we'll show it as a distinct icon and color so that
the user can more easily understand that these operations won't affect
any real infrastructure.
Unfortunately by the time we get to formatting the plan in the UI we
only have the resource names to work with, and can't get at the original
resource mode. Thus we're forced to infer the resource mode by exploiting
knowledge of the naming scheme.
This means that terraform commands like `plan`, `apply`, `show`, and
`graph` will expand all modules by default.
While modules-as-black-boxes is still very true in the conceptual design
of modules, feedback on this behavior has consistently suggested that
users would prefer to see more verbose output by default.
The `-module-depth` flag and env var are retained to allow output to be
optionally limited / summarized by these commands.
Previously the plan summary output would consider -/+ diffs as changes
even though they actually destroy and create instances. This was
misleadning and inconsistent with the accounting that gets done for the
similar summary written out after "apply".
Instead we now count the -/+ diffs as both adds and removes, which should
mean that the counts output in the plan summary should match those in
the apply summary, as long as no errors occur during apply.
This fixes#3163.
Add `-target=resource` flag to core operations, allowing users to
target specific resources in their infrastructure. When `-target` is
used, the operation will only apply to that resource and its
dependencies.
The calculated dependencies are different depending on whether we're
running a normal operation or a `terraform destroy`.
Generally, "dependencies" refers to ancestors: resources falling
_before_ the target in the graph, because their changes are required to
accurately act on the target.
For destroys, "dependencies" are descendents: those resources which fall
_after_ the target. These resources depend on our target, which is going
to be destroyed, so they should also be destroyed.