Only open a new file descriptor for RefreshState if we haven't written a
state, and don't have the correct state open already. This prevents
windows from failing to refresh a locked state.
Refreshing a locked state on windows could return nil if the read path
was locked, no state was yet written, and the read path is the same as
the write path.
Add a test that locks then refreshes a newly initialized state struct.
This PR changes manta from being a legacy remote state client to a new backend type. This also includes creating a simple lock within manta
This PR also unifies the way the triton client is configured (the schema) and also uses the same env vars to set the backend up
It is important to note that if the remote state path does not exist, then the backend will create that path. This means the user doesn't need to fall into a chicken and egg situation of creating the directory in advance before interacting with it
Update all references to the version values to use the new package.
The VersionString function was left in the terraform package
specifically for the aws provider, which is vendored. We can remove that
last call once the provider is updated.
Go 1.9 adds this new function which, when called, marks the caller as
being a "helper function". Helper function stack frames are then skipped
when trying to find a line of test code to blame for a test failure, so
that the code in the main test function appears in the test failure output
rather than a line within the helper function itself.
This covers many -- but probaly not all -- of our test helpers across
various packages.
- Configurable Put (store) method, default POST to preserve behavior
- Configurable Lock method & address
- Configurable Unlock method & address
More thorough testing still needed, but this if functional
Added locking support via blob leasing (requires that an empty state is
created before any lock can be acquired.
Added support for "environments" in much the same way as the S3 backend.
We can't check lineage in the remote state instance, because we may need
to overwrite a state with a new lineage. Whil it's tempting to add an
optional interface for this, like OverwriteState(), optional interfaces
are never _really_ optional, and will have to be implemented by any
wrapper types as well.
Another solution may be to add a State.Supersedes field to indicate that
we intend to replace an existing state, but that may not be worth the
extra check either.
In practice, States must all implement the full interface, so checking
for each method set only leaves gaps where tests could be skipped.
Change the helper to only accept a full state.State implementation.
Add some Lineage, Version, and TFVersion checks to TestState to avoid
regressions.
Compare the copy test against the immediate State returnedm rather than
our previous "current" state.
Check that the states round-trip and still marhsal identically via
MarshalEqual.
Previously we relied on a constellation of coincidences for everything to
work out correctly with state serials. In particular, callers needed to
be very careful about mutating states (or not) because many different bits
of code shared pointers to the same objects.
Here we move to a model where all of the state managers always use
distinct instances of state, copied when WriteState is called. This means
that they are truly a snapshot of the state as it was at that call, even
if the caller goes on mutating the state that was passed.
We also adjust the handling of serials so that the state managers ignore
any serials in incoming states and instead just treat each Persist as
the next version after what was most recently Refreshed.
(An exception exists for when nothing has been refreshed, e.g. because
we are writing a state to a location for the first time. In that case
we _do_ trust the caller, since the given state is either a new state
or it's a copy of something we're migrating from elsewhere with its
state and lineage intact.)
The intent here is to allow the rest of Terraform to not worry about
serials and state identity, and instead just treat the state as a mutable
structure. We'll just snapshot it occasionally, when WriteState is called,
and deal with serials _only_ at persist time.
This is intended as a more robust version of #15423, which was a quick
hotfix to an issue that resulted from our previous slopping handling
of state serials but arguably makes the problem worse by depending on
an additional coincidental behavior of the local backend's apply
implementation.
Move the Swift State from a legacy remote state to an official backend.
Add `container` and `archive_container` configuration variables, and deprecate `path` and `archive_path` variables.
Future improvements: Add support for locking and environments.
* provider/openstack: Expose LogRoundTripper fields externally
* state/remote/swift: Add support for debugging Openstack calls using
OS_DEBUG env variable.
* provider/openstack: Update LogRoundTripper to log headers aswell as body.
* Add `RedactHeaders` function in order to redact sensitive http Headers.
Refactor `logRequest` and `logResponse` to use `RedactHeaders` func.
- Have the ui Lock helper use state.LockWithContext.
- Rename the message package to clistate, since that's how it's imported
everywhere.
- Use a more idiomatic placement of the Context in the LockWithContext
args.
LockWithContext will retry a lock until the context expires or is
cancelled. This will let us implement a `-lock-timeout` flag, and make
use of existing contexts when applicable.
Since moving to the new backends, all states (except InmemState) are
Lockers. Add the methods to the State interface to remove a heap of
assertion checks.
Move the S3 State from a legacy remote state to an official backend.
This increases test coverage, uses a set schema for configuration, and
will allow new backend features to be implemented for the S3 state, e.g.
"environments".
This adds a "lock" config (default true) to allow users to optionally
disable state locking with Consul. This is necessary if the token given
doesn't have session permission and is necessary for backwards
compatibility.
Gove LockInfo a Marshal method for easy serialization, and a String
method for more readable output.
Have the state.Locker implementations use LockError when possible to
return LockInfo and an error.