Due to how often the state and plan types are referenced throughout
Terraform, there isn't a great way to switch them out gradually. As a
consequence, this huge commit gets us from the old world to a _compilable_
new world, but still has a large number of known test failures due to
key functionality being stubbed out.
The stubs here are for anything that interacts with providers, since we
now need to do the follow-up work to similarly replace the old
terraform.ResourceProvider interface with its replacement in the new
"providers" package. That work, along with work to fix the remaining
failing tests, will follow in subsequent commits.
The aim here was to replace all references to terraform.State and its
downstream types with states.State, terraform.Plan with plans.Plan,
state.State with statemgr.State, and switch to the new implementations of
the state and plan file formats. However, due to the number of times those
types are used, this also ended up affecting numerous other parts of core
such as terraform.Hook, the backend.Backend interface, and most of the CLI
commands.
Just as with 5861dbf3fc49b19587a31816eb06f511ab861bb4 before, I apologize
in advance to the person who inevitably just found this huge commit while
spelunking through the commit history.
Update all references to the version values to use the new package.
The VersionString function was left in the terraform package
specifically for the aws provider, which is vendored. We can remove that
last call once the provider is updated.
Previously we relied on a constellation of coincidences for everything to
work out correctly with state serials. In particular, callers needed to
be very careful about mutating states (or not) because many different bits
of code shared pointers to the same objects.
Here we move to a model where all of the state managers always use
distinct instances of state, copied when WriteState is called. This means
that they are truly a snapshot of the state as it was at that call, even
if the caller goes on mutating the state that was passed.
We also adjust the handling of serials so that the state managers ignore
any serials in incoming states and instead just treat each Persist as
the next version after what was most recently Refreshed.
(An exception exists for when nothing has been refreshed, e.g. because
we are writing a state to a location for the first time. In that case
we _do_ trust the caller, since the given state is either a new state
or it's a copy of something we're migrating from elsewhere with its
state and lineage intact.)
The intent here is to allow the rest of Terraform to not worry about
serials and state identity, and instead just treat the state as a mutable
structure. We'll just snapshot it occasionally, when WriteState is called,
and deal with serials _only_ at persist time.
This is intended as a more robust version of #15423, which was a quick
hotfix to an issue that resulted from our previous slopping handling
of state serials but arguably makes the problem worse by depending on
an additional coincidental behavior of the local backend's apply
implementation.
- Have the ui Lock helper use state.LockWithContext.
- Rename the message package to clistate, since that's how it's imported
everywhere.
- Use a more idiomatic placement of the Context in the LockWithContext
args.
LockWithContext will retry a lock until the context expires or is
cancelled. This will let us implement a `-lock-timeout` flag, and make
use of existing contexts when applicable.
Since moving to the new backends, all states (except InmemState) are
Lockers. Add the methods to the State interface to remove a heap of
assertion checks.
Gove LockInfo a Marshal method for easy serialization, and a String
method for more readable output.
Have the state.Locker implementations use LockError when possible to
return LockInfo and an error.
This makes it more apparent that the information passed in isn't
required nor will it conform to any standard. There may be call sites
that can't provide good contextual info, and we don't want to count on
that value.
Changed from state.StateLocker to remove the stutter.
State implementations can provide Lock/Unlock methods to lock the state
file. Remote clients can also provide these same methods, which will be
called through remote.State.