update TestState helper
In practice, States must all implement the full interface, so checking for each method set only leaves gaps where tests could be skipped. Change the helper to only accept a full state.State implementation. Add some Lineage, Version, and TFVersion checks to TestState to avoid regressions. Compare the copy test against the immediate State returnedm rather than our previous "current" state. Check that the states round-trip and still marhsal identically via MarshalEqual.
This commit is contained in:
parent
4d53eaa6df
commit
fba5decae5
191
state/testing.go
191
state/testing.go
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@ -10,125 +10,126 @@ import (
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// TestState is a helper for testing state implementations. It is expected
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// TestState is a helper for testing state implementations. It is expected
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// that the given implementation is pre-loaded with the TestStateInitial
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// that the given implementation is pre-loaded with the TestStateInitial
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// state.
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// state.
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func TestState(t *testing.T, s interface{}) {
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func TestState(t *testing.T, s State) {
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reader, ok := s.(StateReader)
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if err := s.RefreshState(); err != nil {
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if !ok {
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t.Fatalf("err: %s", err)
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t.Fatalf("must at least be a StateReader")
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}
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}
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// If it implements refresh, refresh
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// Check that the initial state is correct.
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if rs, ok := s.(StateRefresher); ok {
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// These do have different Lineages, but we will replace current below.
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if err := rs.RefreshState(); err != nil {
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initial := TestStateInitial()
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t.Fatalf("err: %s", err)
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if state := s.State(); !state.Equal(initial) {
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}
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t.Fatalf("state does not match expected initial state:\n%#v\n\n%#v", state, initial)
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}
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// current will track our current state
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current := TestStateInitial()
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// Check that the initial state is correct
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if state := reader.State(); !current.Equal(state) {
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t.Fatalf("not initial:\n%#v\n\n%#v", state, current)
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}
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}
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// Now we've proven that the state we're starting with is an initial
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// Now we've proven that the state we're starting with is an initial
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// state, we'll complete our work here with that state, since otherwise
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// state, we'll complete our work here with that state, since otherwise
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// further writes would violate the invariant that we only try to write
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// further writes would violate the invariant that we only try to write
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// states that share the same lineage as what was initially written.
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// states that share the same lineage as what was initially written.
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current = reader.State()
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current := s.State()
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// Write a new state and verify that we have it
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// Write a new state and verify that we have it
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if ws, ok := s.(StateWriter); ok {
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current.AddModuleState(&terraform.ModuleState{
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current.AddModuleState(&terraform.ModuleState{
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Path: []string{"root"},
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Path: []string{"root"},
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Outputs: map[string]*terraform.OutputState{
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Outputs: map[string]*terraform.OutputState{
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"bar": &terraform.OutputState{
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"bar": &terraform.OutputState{
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Type: "string",
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Type: "string",
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Sensitive: false,
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Sensitive: false,
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Value: "baz",
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Value: "baz",
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},
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},
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},
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})
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},
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})
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if err := ws.WriteState(current); err != nil {
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if err := s.WriteState(current); err != nil {
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t.Fatalf("err: %s", err)
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t.Fatalf("err: %s", err)
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}
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}
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if actual := reader.State(); !actual.Equal(current) {
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if actual := s.State(); !actual.Equal(current) {
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t.Fatalf("bad:\n%#v\n\n%#v", actual, current)
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t.Fatalf("bad:\n%#v\n\n%#v", actual, current)
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}
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}
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}
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// Test persistence
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// Test persistence
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if ps, ok := s.(StatePersister); ok {
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if err := s.PersistState(); err != nil {
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if err := ps.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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t.Fatalf("err: %s", err)
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}
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// Refresh if we got it
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if rs, ok := s.(StateRefresher); ok {
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if err := rs.RefreshState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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}
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// Just set the serials the same... Then compare.
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actual := reader.State()
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if !actual.Equal(current) {
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t.Fatalf("bad: %#v\n\n%#v", actual, current)
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}
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}
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}
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// If we can write and persist then verify that the serial
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// Refresh if we got it
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// is only incremented on change.
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if err := s.RefreshState(); err != nil {
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writer, writeOk := s.(StateWriter)
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t.Fatalf("err: %s", err)
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persister, persistOk := s.(StatePersister)
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}
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if writeOk && persistOk {
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// Same serial
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serial := reader.State().Serial
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if err := writer.WriteState(current); err != nil {
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t.Fatalf("err: %s", err)
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}
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if err := persister.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if reader.State().Serial != serial {
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if s.State().Lineage != current.Lineage {
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t.Fatalf("serial changed after persisting with no changes: got %d, want %d", reader.State().Serial, serial)
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t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
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}
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}
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// Change the serial
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// Just set the serials the same... Then compare.
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current = current.DeepCopy()
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actual := s.State()
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current.Modules = []*terraform.ModuleState{
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if !actual.Equal(current) {
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&terraform.ModuleState{
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t.Fatalf("bad: %#v\n\n%#v", actual, current)
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Path: []string{"root", "somewhere"},
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}
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Outputs: map[string]*terraform.OutputState{
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"serialCheck": &terraform.OutputState{
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// Same serial
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Type: "string",
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serial := s.State().Serial
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Sensitive: false,
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if err := s.WriteState(current); err != nil {
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Value: "true",
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t.Fatalf("err: %s", err)
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},
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}
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if err := s.PersistState(); err != nil {
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t.Fatalf("err: %s", err)
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}
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if s.State().Serial != serial {
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t.Fatalf("serial changed after persisting with no changes: got %d, want %d", s.State().Serial, serial)
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}
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// Change the serial
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current = current.DeepCopy()
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current.Modules = []*terraform.ModuleState{
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&terraform.ModuleState{
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Path: []string{"root", "somewhere"},
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Outputs: map[string]*terraform.OutputState{
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"serialCheck": &terraform.OutputState{
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Type: "string",
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Sensitive: false,
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Value: "true",
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},
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},
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},
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},
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}
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},
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if err := writer.WriteState(current); err != nil {
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}
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t.Fatalf("err: %s", err)
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if err := s.WriteState(current); err != nil {
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}
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t.Fatalf("err: %s", err)
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if err := persister.PersistState(); err != nil {
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}
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t.Fatalf("err: %s", err)
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if err := s.PersistState(); err != nil {
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}
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t.Fatalf("err: %s", err)
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}
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if reader.State().Serial <= serial {
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if s.State().Serial <= serial {
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t.Fatalf("serial incorrect after persisting with changes: got %d, want > %d", reader.State().Serial, serial)
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t.Fatalf("serial incorrect after persisting with changes: got %d, want > %d", s.State().Serial, serial)
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}
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}
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// Check that State() returns a copy by modifying the copy and comparing
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if s.State().Version != current.Version {
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// to the current state.
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t.Fatalf("Version changed from %d to %d", s.State().Version, current.Version)
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stateCopy := reader.State()
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}
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stateCopy.Serial++
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if reflect.DeepEqual(stateCopy, current) {
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if s.State().TFVersion != current.TFVersion {
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t.Fatal("State() should return a copy")
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t.Fatalf("TFVersion changed from %s to %s", s.State().TFVersion, current.TFVersion)
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}
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}
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// verify that Lineage doesn't change along with Serial, or during copying.
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if s.State().Lineage != current.Lineage {
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t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
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}
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// Check that State() returns a copy by modifying the copy and comparing
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// to the current state.
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stateCopy := s.State()
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stateCopy.Serial++
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if reflect.DeepEqual(stateCopy, s.State()) {
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t.Fatal("State() should return a copy")
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}
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// our current expected state should also marhsal identically to the persisted state
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if current.MarshalEqual(s.State()) {
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t.Fatalf("Persisted state altered unexpectedly. Expected: %#v\b Got: %#v", current, s.State())
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}
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}
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}
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}
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