prune unused resources from apply
If a resource is only destroying instances, there is no reason to prepare the state and we can remove the Resource (prepare state) nodes. They normally have pose no issue, but if the instances are being destroyed along with their dependencies, the resource node may fail to evaluate due to the missing dependencies (since destroy happens in the reverse order). These failures were previously blocked by there being a cycle when the destroy nodes were directly attached to the resource nodes.
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parent
7108560228
commit
f766bb8380
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@ -277,5 +277,47 @@ func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
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}
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}
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}
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}
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return t.pruneResources(g)
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}
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// If there are only destroy instances for a particular resource, there's no
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// reason for the resource node to prepare the state. Remove Resource nodes so
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// that they don't fail by trying to evaluate a resource that is only being
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// destroyed along with its dependencies.
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func (t *DestroyEdgeTransformer) pruneResources(g *Graph) error {
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for _, v := range g.Vertices() {
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n, ok := v.(*NodeApplyableResource)
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if !ok {
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continue
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}
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// if there are only destroy dependencies, we don't need this node
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des, err := g.Descendents(n)
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if err != nil {
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return err
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}
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descendents := des.List()
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nonDestroyInstanceFound := false
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for _, v := range descendents {
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if _, ok := v.(*NodeApplyableResourceInstance); ok {
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nonDestroyInstanceFound = true
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break
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}
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}
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if nonDestroyInstanceFound {
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continue
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}
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// connect all the through-edges, then delete the node
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for _, d := range g.DownEdges(n).List() {
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for _, u := range g.UpEdges(n).List() {
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g.Connect(dag.BasicEdge(u, d))
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}
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}
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log.Printf("DestroyEdgeTransformer: pruning unused resource node %s", dag.VertexName(n))
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g.Remove(n)
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}
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return nil
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return nil
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}
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}
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