Make the Local backend handle its own named states

Add the functionality required for terraform environments
This commit is contained in:
James Bardin 2017-02-21 19:07:27 -05:00
parent 761c63d14a
commit dbc45b907c
2 changed files with 320 additions and 6 deletions

View File

@ -2,7 +2,13 @@ package local
import (
"context"
"errors"
"fmt"
"io/ioutil"
"os"
"path/filepath"
"sort"
"strings"
"sync"
"github.com/hashicorp/terraform/backend"
@ -13,6 +19,14 @@ import (
"github.com/mitchellh/colorstring"
)
const (
DefaultEnvDir = "terraform.tfstate.d"
DefaultEnvFile = "environment"
DefaultStateFilename = "terraform.tfstate"
DefaultDataDir = ".terraform"
DefaultBackupExtension = ".backup"
)
// Local is an implementation of EnhancedBackend that performs all operations
// locally. This is the "default" backend and implements normal Terraform
// behavior as it is well known.
@ -22,19 +36,25 @@ type Local struct {
CLI cli.Ui
CLIColor *colorstring.Colorize
// The State* paths are set from the CLI options, and may be left blank to
// use the defaults. If the actual paths for the local backend state are
// needed, use the StatePaths method.
//
// StatePath is the local path where state is read from.
//
// StateOutPath is the local path where the state will be written.
// If this is empty, it will default to StatePath.
//
// StateBackupPath is the local path where a backup file will be written.
// If this is empty, no backup will be taken.
// Set this to "-" to disable state backup.
StatePath string
StateOutPath string
StateBackupPath string
// we only want to create a single instance of the local state
state state.State
// the name of the current state
currentState string
// ContextOpts are the base context options to set when initializing a
// Terraform context. Many of these will be overridden or merged by
@ -97,10 +117,110 @@ func (b *Local) Configure(c *terraform.ResourceConfig) error {
}
func (b *Local) States() ([]string, string, error) {
return []string{backend.DefaultStateName}, backend.DefaultStateName, nil
// the listing always start with "default"
envs := []string{backend.DefaultStateName}
current := b.currentState
if current == "" {
name, err := b.currentStateName()
if err != nil {
return nil, "", err
}
current = name
}
entries, err := ioutil.ReadDir(DefaultEnvDir)
// no error if there's no envs configured
if os.IsNotExist(err) {
return envs, current, nil
}
if err != nil {
return nil, "", err
}
var listed []string
for _, entry := range entries {
if entry.IsDir() {
listed = append(listed, filepath.Base(entry.Name()))
}
}
sort.Strings(listed)
envs = append(envs, listed...)
return envs, current, nil
}
// DeleteState removes a named state.
// The "default" state cannot be removed.
func (b *Local) DeleteState(name string) error {
if name == "" {
return errors.New("empty state name")
}
if name == backend.DefaultStateName {
return errors.New("cannot delete default state")
}
// if we're deleting the current state, we change back to the default
if name == b.currentState {
if err := b.ChangeState(backend.DefaultStateName); err != nil {
return err
}
}
return os.RemoveAll(filepath.Join(DefaultEnvDir, name))
}
// Change to the named state, creating it if it doesn't exist.
func (b *Local) ChangeState(name string) error {
name = strings.TrimSpace(name)
if name == "" {
return errors.New("state name cannot be empty")
}
envs, current, err := b.States()
if err != nil {
return err
}
if name == current {
return nil
}
exists := false
for _, env := range envs {
if env == name {
exists = true
break
}
}
if !exists {
if err := b.createState(name); err != nil {
return err
}
}
err = os.MkdirAll(DefaultDataDir, 0755)
if err != nil {
return err
}
err = ioutil.WriteFile(
filepath.Join(DefaultDataDir, DefaultEnvFile),
[]byte(name),
0644,
)
if err != nil {
return err
}
b.currentState = name
// remove the current state so it's reloaded on the next call to State
b.state = nil
return nil
}
@ -114,17 +234,22 @@ func (b *Local) State() (state.State, error) {
return b.state, nil
}
statePath, stateOutPath, backupPath, err := b.StatePaths()
if err != nil {
return nil, err
}
// Otherwise, we need to load the state.
var s state.State = &state.LocalState{
Path: b.StatePath,
PathOut: b.StateOutPath,
Path: statePath,
PathOut: stateOutPath,
}
// If we are backing up the state, wrap it
if path := b.StateBackupPath; path != "" {
if backupPath != "" {
s = &state.BackupState{
Real: s,
Path: path,
Path: backupPath,
}
}
@ -220,3 +345,85 @@ func (b *Local) schemaConfigure(ctx context.Context) error {
return nil
}
// StatePaths returns the StatePath, StateOutPath, and StateBackupPath as
// configured by the current environment. If backups are disabled,
// StateBackupPath will be an empty string.
func (b *Local) StatePaths() (string, string, string, error) {
statePath := b.StatePath
stateOutPath := b.StateOutPath
backupPath := b.StateBackupPath
if statePath == "" {
path, err := b.statePath()
if err != nil {
return "", "", "", err
}
statePath = path
}
if stateOutPath == "" {
stateOutPath = statePath
}
switch backupPath {
case "-":
backupPath = ""
case "":
backupPath = stateOutPath + DefaultBackupExtension
}
return statePath, stateOutPath, backupPath, nil
}
func (b *Local) statePath() (string, error) {
_, current, err := b.States()
if err != nil {
return "", err
}
path := DefaultStateFilename
if current != backend.DefaultStateName && current != "" {
path = filepath.Join(DefaultEnvDir, b.currentState, DefaultStateFilename)
}
return path, nil
}
func (b *Local) createState(name string) error {
stateNames, _, err := b.States()
if err != nil {
return err
}
for _, n := range stateNames {
if name == n {
// state exists, nothing to do
return nil
}
}
err = os.MkdirAll(filepath.Join(DefaultEnvDir, name), 0755)
if err != nil {
return err
}
return nil
}
// currentStateName returns the name of the current named state as set in the
// configuration files.
// If there are no configured environments, currentStateName returns "default"
func (b *Local) currentStateName() (string, error) {
contents, err := ioutil.ReadFile(filepath.Join(DefaultDataDir, DefaultEnvFile))
if os.IsNotExist(err) {
return backend.DefaultStateName, nil
}
if err != nil {
return "", err
}
if fromFile := strings.TrimSpace(string(contents)); fromFile != "" {
return fromFile, nil
}
return backend.DefaultStateName, nil
}

View File

@ -1,7 +1,9 @@
package local
import (
"io/ioutil"
"os"
"reflect"
"strings"
"testing"
@ -34,3 +36,108 @@ func checkState(t *testing.T, path, expected string) {
t.Fatalf("state does not match! actual:\n%s\n\nexpected:\n%s", actual, expected)
}
}
func TestLocal_addAndRemoveStates(t *testing.T) {
defer testTmpDir(t)()
dflt := backend.DefaultStateName
expectedStates := []string{dflt}
b := &Local{}
states, current, err := b.States()
if err != nil {
t.Fatal(err)
}
if current != dflt {
t.Fatalf("expected %q, got %q", dflt, current)
}
if !reflect.DeepEqual(states, expectedStates) {
t.Fatal("expected []string{%q}, got %q", dflt, states)
}
expectedA := "test_A"
if err := b.ChangeState(expectedA); err != nil {
t.Fatal(err)
}
states, current, err = b.States()
if current != expectedA {
t.Fatalf("expected %q, got %q", expectedA, current)
}
expectedStates = append(expectedStates, expectedA)
if !reflect.DeepEqual(states, expectedStates) {
t.Fatalf("expected %q, got %q", expectedStates, states)
}
expectedB := "test_B"
if err := b.ChangeState(expectedB); err != nil {
t.Fatal(err)
}
states, current, err = b.States()
if current != expectedB {
t.Fatalf("expected %q, got %q", expectedB, current)
}
expectedStates = append(expectedStates, expectedB)
if !reflect.DeepEqual(states, expectedStates) {
t.Fatalf("expected %q, got %q", expectedStates, states)
}
if err := b.DeleteState(expectedA); err != nil {
t.Fatal(err)
}
states, current, err = b.States()
if current != expectedB {
t.Fatalf("expected %q, got %q", dflt, current)
}
expectedStates = []string{dflt, expectedB}
if !reflect.DeepEqual(states, expectedStates) {
t.Fatalf("expected %q, got %q", expectedStates, states)
}
if err := b.DeleteState(expectedB); err != nil {
t.Fatal(err)
}
states, current, err = b.States()
if current != dflt {
t.Fatalf("expected %q, got %q", dflt, current)
}
expectedStates = []string{dflt}
if !reflect.DeepEqual(states, expectedStates) {
t.Fatalf("expected %q, got %q", expectedStates, states)
}
if err := b.DeleteState(dflt); err == nil {
t.Fatal("expected error deleting default state")
}
}
// change into a tmp dir and return a deferable func to change back and cleanup
func testTmpDir(t *testing.T) func() {
tmp, err := ioutil.TempDir("", "tf")
if err != nil {
t.Fatal(err)
}
old, err := os.Getwd()
if err != nil {
t.Fatal(err)
}
if err := os.Chdir(tmp); err != nil {
t.Fatal(err)
}
return func() {
// ignore errors and try to clean up
os.Chdir(old)
os.RemoveAll(tmp)
}
}