Reworked Breathing

It now no longer feels like breathing. It should feel a bit more
amorphis and subtle.
This commit is contained in:
Amadeus Demarzi 2014-07-27 19:33:15 -07:00
parent 1f29626bba
commit d2a6666b9b
3 changed files with 22 additions and 26 deletions

View File

@ -20,17 +20,16 @@ Engine.Point = function(id, x, y, shapeSize){
this.accel = Vector.coerce(this.accel);
this.vel = Vector.coerce(this.vel);
this.stiffness = Engine.getRandomFloat(3, 6);
this.friction = Engine.getRandomFloat(0.15, 0.3);
this.stiffness = Engine.getRandomFloat(150, 600);
this.friction = Engine.getRandomFloat(12, 18);
};
Engine.Point.prototype = {
radius: 1,
stiffness : 0.5,
// friction : 0.00001,
friction : 0.01,
stiffness : 200,
friction : 13,
threshold : 0.03,
pos: {
@ -59,8 +58,8 @@ Engine.Point.prototype = {
},
updateBreathingPhysics: function(){
this.stiffness = 0.1;
this.friction = 0.05;
this.stiffness = Engine.getRandomFloat(2, 4);
this.friction = Engine.getRandomFloat(1, 2);
},
updateTarget: function(newSize){
@ -74,8 +73,8 @@ Engine.Point.prototype = {
this.target.sub(diff);
this.target.add({
x: Engine.getRandomFloat(-8, 8),
y: Engine.getRandomFloat(-8, 8)
x: Engine.getRandomFloat(-3, 3),
y: Engine.getRandomFloat(-3, 3)
});
},
@ -88,7 +87,7 @@ Engine.Point.prototype = {
this.accel.set(newAccel);
this.vel.add(this.accel);
this.vel.add(Vector.mult(this.accel, engine.tick));
this.pos.add(
Vector.mult(this.vel, engine.tick)

View File

@ -81,13 +81,7 @@ Engine.Shape.prototype = {
return;
}
if (this.breatheIn) {
scale = 1;
} else {
scale = 1.05;
}
this.breatheIn = !this.breatheIn;
scale = 1;
newSize = Vector.mult(this.sizeRef, scale);
@ -127,16 +121,16 @@ Engine.Shape.prototype = {
poly = this.polygons[p];
ctx.beginPath();
ctx.moveTo(
poly.a.pos.x * scale >> 0,
poly.a.pos.y * scale >> 0
poly.a.pos.x * scale,
poly.a.pos.y * scale
);
ctx.lineTo(
poly.b.pos.x * scale >> 0,
poly.b.pos.y * scale >> 0
poly.b.pos.x * scale,
poly.b.pos.y * scale
);
ctx.lineTo(
poly.c.pos.x * scale >> 0,
poly.c.pos.y * scale >> 0
poly.c.pos.x * scale,
poly.c.pos.y * scale
);
ctx.closePath();
ctx.fillStyle = poly.fillStyle;

View File

@ -73,7 +73,7 @@ Engine = Base.extend({
.then(function(){
this.starGeneratorRate = 200;
}, this)
.wait(2000)
.wait(500)
.then(function(){
parent.className += ' state-one';
})
@ -93,10 +93,13 @@ Engine = Base.extend({
.then(function(){
this.showShapes = true;
}, this)
.wait(1000)
.wait(800)
.then(function(){
this.logo.startBreathing();
}, this)
.wait(200)
.then(function(){
this.showGrid = true;
// this.logo.startBreathing();
}, this)
.wait(1000)
.then(function(){