use the new clistate.Locker in commands
Use the new StateLocker field to provide a wrapper for locking the state during terraform.Context creation in the commands that directly manipulate the state.
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@ -583,14 +583,11 @@ func (m *Meta) backendFromPlan(opts *BackendOpts) (backend.Backend, error) {
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}
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if m.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), m.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, realMgr, "backend from plan", "", m.Ui, m.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), m.stateLockTimeout, m.Ui, m.Colorize())
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if err := stateLocker.Lock(realMgr, "backend from plan"); err != nil {
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return nil, fmt.Errorf("Error locking state: %s", err)
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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if err := realMgr.RefreshState(); err != nil {
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@ -960,14 +957,11 @@ func (m *Meta) backend_C_r_s(
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}
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if m.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), m.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, sMgr, "backend from config", "", m.Ui, m.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), m.stateLockTimeout, m.Ui, m.Colorize())
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if err := stateLocker.Lock(sMgr, "backend from plan"); err != nil {
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return nil, fmt.Errorf("Error locking state: %s", err)
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// Store the metadata in our saved state location
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@ -1039,14 +1033,11 @@ func (m *Meta) backend_C_r_S_changed(
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}
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if m.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), m.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, sMgr, "backend from config", "", m.Ui, m.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), m.stateLockTimeout, m.Ui, m.Colorize())
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if err := stateLocker.Lock(sMgr, "backend from plan"); err != nil {
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return nil, fmt.Errorf("Error locking state: %s", err)
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// Update the backend state
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@ -1178,14 +1169,11 @@ func (m *Meta) backend_C_R_S_unchanged(
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}
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if m.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), m.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, sMgr, "backend from config", "", m.Ui, m.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), m.stateLockTimeout, m.Ui, m.Colorize())
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if err := stateLocker.Lock(sMgr, "backend from plan"); err != nil {
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return nil, fmt.Errorf("Error locking state: %s", err)
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// Unset the remote state
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@ -233,20 +233,19 @@ func (m *Meta) backendMigrateState_s_s(opts *backendMigrateOpts) error {
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}
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if m.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), m.stateLockTimeout)
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defer cancel()
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lockCtx := context.Background()
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unlockOne, err := clistate.Lock(lockCtx, stateOne, "migration", "source state", m.Ui, m.Colorize())
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if err != nil {
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lockerOne := clistate.NewLocker(lockCtx, m.stateLockTimeout, m.Ui, m.Colorize())
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if err := lockerOne.Lock(stateOne, "migration source state"); err != nil {
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return fmt.Errorf("Error locking source state: %s", err)
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}
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defer unlockOne(nil)
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defer lockerOne.Unlock(nil)
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unlockTwo, err := clistate.Lock(lockCtx, stateTwo, "migration", "destination state", m.Ui, m.Colorize())
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if err != nil {
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lockerTwo := clistate.NewLocker(lockCtx, m.stateLockTimeout, m.Ui, m.Colorize())
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if err := lockerTwo.Lock(stateTwo, "migration destination state"); err != nil {
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return fmt.Errorf("Error locking destination state: %s", err)
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}
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defer unlockTwo(nil)
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defer lockerTwo.Unlock(nil)
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// We now own a lock, so double check that we have the version
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// corresponding to the lock.
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@ -83,16 +83,12 @@ func (c *TaintCommand) Run(args []string) int {
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}
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if c.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), c.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, st, "taint", "", c.Ui, c.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), c.stateLockTimeout, c.Ui, c.Colorize())
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if err := stateLocker.Lock(st, "taint"); err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// Get the actual state structure
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@ -71,15 +71,12 @@ func (c *UntaintCommand) Run(args []string) int {
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}
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if c.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), c.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, st, "untaint", "", c.Ui, c.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), c.stateLockTimeout, c.Ui, c.Colorize())
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if err := stateLocker.Lock(st, "untaint"); err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// Get the actual state structure
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@ -96,6 +96,17 @@ func (c *WorkspaceDeleteCommand) Run(args []string) int {
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return 1
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}
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var stateLocker clistate.Locker
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if c.stateLock {
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stateLocker = clistate.NewLocker(context.Background(), c.stateLockTimeout, c.Ui, c.Colorize())
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if err := stateLocker.Lock(sMgr, "workspace_delete"); err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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} else {
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stateLocker = clistate.NewNoopLocker()
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}
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if err := sMgr.RefreshState(); err != nil {
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c.Ui.Error(err.Error())
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return 1
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@ -108,28 +119,16 @@ func (c *WorkspaceDeleteCommand) Run(args []string) int {
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return 1
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}
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// Honor the lock request, for consistency and one final safety check.
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if c.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), c.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, sMgr, "workspace delete", "", c.Ui, c.Colorize())
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if err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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// We need to release the lock just before deleting the state, in case
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// the backend can't remove the resource while holding the lock. This
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// is currently true for Windows local files.
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//
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// TODO: While there is little safety in locking while deleting the
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// state, it might be nice to be able to coordinate processes around
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// state deletion, i.e. in a CI environment. Adding Delete() as a
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// required method of States would allow the removal of the resource to
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// be delegated from the Backend to the State itself.
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unlock(nil)
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}
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// We need to release the lock just before deleting the state, in case
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// the backend can't remove the resource while holding the lock. This
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// is currently true for Windows local files.
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//
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// TODO: While there is little safety in locking while deleting the
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// state, it might be nice to be able to coordinate processes around
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// state deletion, i.e. in a CI environment. Adding Delete() as a
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// required method of States would allow the removal of the resource to
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// be delegated from the Backend to the State itself.
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stateLocker.Unlock(nil)
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err = b.DeleteState(delEnv)
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if err != nil {
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@ -114,15 +114,12 @@ func (c *WorkspaceNewCommand) Run(args []string) int {
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}
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if c.stateLock {
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lockCtx, cancel := context.WithTimeout(context.Background(), c.stateLockTimeout)
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defer cancel()
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unlock, err := clistate.Lock(lockCtx, sMgr, "workspace_new", "", c.Ui, c.Colorize())
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if err != nil {
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stateLocker := clistate.NewLocker(context.Background(), c.stateLockTimeout, c.Ui, c.Colorize())
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if err := stateLocker.Lock(sMgr, "workspace_delete"); err != nil {
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c.Ui.Error(fmt.Sprintf("Error locking state: %s", err))
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return 1
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}
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defer unlock(nil)
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defer stateLocker.Unlock(nil)
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}
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// read the existing state file
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