helper/shadow: KeyedValue
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@ -1,5 +1,59 @@
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package shadow
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// KeyedValue is a struct that coordinates a value by key.
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import (
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"sync"
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)
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// KeyedValue is a struct that coordinates a value by key. If a value is
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// not available for a give key, it'll block until it is available.
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type KeyedValue struct {
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lock sync.Mutex
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once sync.Once
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values map[string]interface{}
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waiters map[string]*Value
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}
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// Value returns the value that was set for the given key, or blocks
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// until one is available.
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func (w *KeyedValue) Value(k string) interface{} {
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w.lock.Lock()
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w.once.Do(w.init)
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// If we have this value already, return it
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if v, ok := w.values[k]; ok {
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w.lock.Unlock()
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return v
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}
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// No pending value, check for a waiter
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val := w.waiters[k]
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if val == nil {
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val = new(Value)
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w.waiters[k] = val
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}
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w.lock.Unlock()
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// Return the value once we have it
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return val.Value()
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}
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func (w *KeyedValue) SetValue(k string, v interface{}) {
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w.lock.Lock()
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defer w.lock.Unlock()
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w.once.Do(w.init)
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// Set the value, always
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w.values[k] = v
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// If we have a waiter, set it
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if val, ok := w.waiters[k]; ok {
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val.SetValue(v)
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w.waiters[k] = nil
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}
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}
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// Must be called with w.lock held.
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func (w *KeyedValue) init() {
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w.values = make(map[string]interface{})
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w.waiters = make(map[string]*Value)
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}
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@ -0,0 +1,51 @@
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package shadow
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import (
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"testing"
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"time"
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)
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func TestKeyedValue(t *testing.T) {
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var v KeyedValue
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// Start trying to get the value
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valueCh := make(chan interface{})
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go func() {
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valueCh <- v.Value("foo")
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}()
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// We should not get the value
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select {
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case <-valueCh:
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t.Fatal("shouldn't receive value")
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case <-time.After(10 * time.Millisecond):
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}
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// Set the value
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v.SetValue("foo", 42)
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val := <-valueCh
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// Verify
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if val != 42 {
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t.Fatalf("bad: %#v", val)
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}
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// We should get the next value
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val = v.Value("foo")
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if val != 42 {
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t.Fatalf("bad: %#v", val)
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}
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}
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func TestKeyedValue_setFirst(t *testing.T) {
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var v KeyedValue
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// Set the value
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v.SetValue("foo", 42)
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val := v.Value("foo")
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// Verify
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if val != 42 {
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t.Fatalf("bad: %#v", val)
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}
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}
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