Merge pull request #1078 from hashicorp/b-tainted-double-destroy

core: [refactor] pull Deposed out of Tainted list
This commit is contained in:
Paul Hinze 2015-03-05 10:16:31 -06:00
commit b7462a8f6a
12 changed files with 790 additions and 132 deletions

View File

@ -3845,6 +3845,136 @@ func TestContext2Apply_errorDestroy_createBeforeDestroy(t *testing.T) {
}
}
func TestContext2Apply_multiDepose_createBeforeDestroy(t *testing.T) {
m := testModule(t, "apply-multi-depose-create-before-destroy")
p := testProvider("aws")
p.DiffFn = testDiffFn
ps := map[string]ResourceProviderFactory{"aws": testProviderFuncFixed(p)}
state := &State{
Modules: []*ModuleState{
&ModuleState{
Path: rootModulePath,
Resources: map[string]*ResourceState{
"aws_instance.web": &ResourceState{
Type: "aws_instance",
Primary: &InstanceState{ID: "foo"},
},
},
},
},
}
ctx := testContext2(t, &ContextOpts{
Module: m,
Providers: ps,
State: state,
})
createdInstanceId := "bar"
// Create works
createFunc := func(is *InstanceState) (*InstanceState, error) {
return &InstanceState{ID: createdInstanceId}, nil
}
// Destroy starts broken
destroyFunc := func(is *InstanceState) (*InstanceState, error) {
return is, fmt.Errorf("destroy failed")
}
p.ApplyFn = func(info *InstanceInfo, is *InstanceState, id *InstanceDiff) (*InstanceState, error) {
if id.Destroy {
return destroyFunc(is)
} else {
return createFunc(is)
}
}
if _, err := ctx.Plan(nil); err != nil {
t.Fatalf("err: %s", err)
}
// Destroy is broken, so even though CBD successfully replaces the instance,
// we'll have to save the Deposed instance to destroy later
state, err := ctx.Apply()
if err == nil {
t.Fatal("should have error")
}
checkStateString(t, state, `
aws_instance.web: (1 deposed)
ID = bar
Deposed ID 1 = foo
`)
createdInstanceId = "baz"
ctx = testContext2(t, &ContextOpts{
Module: m,
Providers: ps,
State: state,
})
if _, err := ctx.Plan(nil); err != nil {
t.Fatalf("err: %s", err)
}
// We're replacing the primary instance once again. Destroy is _still_
// broken, so the Deposed list gets longer
state, err = ctx.Apply()
if err == nil {
t.Fatal("should have error")
}
checkStateString(t, state, `
aws_instance.web: (2 deposed)
ID = baz
Deposed ID 1 = foo
Deposed ID 2 = bar
`)
// Destroy partially fixed!
destroyFunc = func(is *InstanceState) (*InstanceState, error) {
if is.ID == "foo" || is.ID == "baz" {
return nil, nil
} else {
return is, fmt.Errorf("destroy partially failed")
}
}
createdInstanceId = "qux"
if _, err := ctx.Plan(nil); err != nil {
t.Fatalf("err: %s", err)
}
state, err = ctx.Apply()
// Expect error because 1/2 of Deposed destroys failed
if err == nil {
t.Fatal("should have error")
}
// foo and baz are now gone, bar sticks around
checkStateString(t, state, `
aws_instance.web: (1 deposed)
ID = qux
Deposed ID 1 = bar
`)
// Destroy working fully!
destroyFunc = func(is *InstanceState) (*InstanceState, error) {
return nil, nil
}
createdInstanceId = "quux"
if _, err := ctx.Plan(nil); err != nil {
t.Fatalf("err: %s", err)
}
state, err = ctx.Apply()
if err != nil {
t.Fatal("should not have error:", err)
}
// And finally the state is clean
checkStateString(t, state, `
aws_instance.web:
ID = quux
`)
}
func TestContext2Apply_provisionerResourceRef(t *testing.T) {
m := testModule(t, "apply-provisioner-resource-ref")
p := testProvider("aws")
@ -5343,6 +5473,15 @@ func testProvisioner() *MockResourceProvisioner {
return p
}
func checkStateString(t *testing.T, state *State, expected string) {
actual := strings.TrimSpace(state.String())
expected = strings.TrimSpace(expected)
if actual != expected {
t.Fatalf("state does not match! actual:\n%s\n\nexpected:\n%s", actual, expected)
}
}
const testContextGraph = `
root: root
aws_instance.bar

20
terraform/eval_error.go Normal file
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@ -0,0 +1,20 @@
package terraform
// EvalReturnError is an EvalNode implementation that returns an
// error if it is present.
//
// This is useful for scenarios where an error has been captured by
// another EvalNode (like EvalApply) for special EvalTree-based error
// handling, and that handling has completed, so the error should be
// returned normally.
type EvalReturnError struct {
Error *error
}
func (n *EvalReturnError) Eval(ctx EvalContext) (interface{}, error) {
if n.Error == nil {
return nil, nil
}
return nil, *n.Error
}

View File

@ -3,7 +3,8 @@ package terraform
// EvalIf is an EvalNode that is a conditional.
type EvalIf struct {
If func(EvalContext) (bool, error)
Node EvalNode
Then EvalNode
Else EvalNode
}
// TODO: test
@ -14,7 +15,11 @@ func (n *EvalIf) Eval(ctx EvalContext) (interface{}, error) {
}
if yes {
return EvalRaw(n.Node, ctx)
return EvalRaw(n.Then, ctx)
} else {
if n.Else != nil {
return EvalRaw(n.Else, ctx)
}
}
return nil, nil

View File

@ -5,16 +5,77 @@ import (
)
// EvalReadState is an EvalNode implementation that reads the
// InstanceState for a specific resource out of the state.
// primary InstanceState for a specific resource out of the state.
type EvalReadState struct {
Name string
Tainted bool
TaintedIndex int
Output **InstanceState
Name string
Output **InstanceState
}
// TODO: test
func (n *EvalReadState) Eval(ctx EvalContext) (interface{}, error) {
return readInstanceFromState(ctx, n.Name, n.Output, func(rs *ResourceState) (*InstanceState, error) {
return rs.Primary, nil
})
}
// EvalReadStateTainted is an EvalNode implementation that reads a
// tainted InstanceState for a specific resource out of the state
type EvalReadStateTainted struct {
Name string
Output **InstanceState
// Index indicates which instance in the Tainted list to target, or -1 for
// the last item.
Index int
}
func (n *EvalReadStateTainted) Eval(ctx EvalContext) (interface{}, error) {
return readInstanceFromState(ctx, n.Name, n.Output, func(rs *ResourceState) (*InstanceState, error) {
// Get the index. If it is negative, then we get the last one
idx := n.Index
if idx < 0 {
idx = len(rs.Tainted) - 1
}
if idx >= 0 && idx < len(rs.Tainted) {
return rs.Tainted[idx], nil
} else {
return nil, fmt.Errorf("bad tainted index: %d, for resource: %#v", idx, rs)
}
})
}
// EvalReadStateDeposed is an EvalNode implementation that reads the
// deposed InstanceState for a specific resource out of the state
type EvalReadStateDeposed struct {
Name string
Output **InstanceState
// Index indicates which instance in the Deposed list to target, or -1 for
// the last item.
Index int
}
func (n *EvalReadStateDeposed) Eval(ctx EvalContext) (interface{}, error) {
return readInstanceFromState(ctx, n.Name, n.Output, func(rs *ResourceState) (*InstanceState, error) {
// Get the index. If it is negative, then we get the last one
idx := n.Index
if idx < 0 {
idx = len(rs.Deposed) - 1
}
if idx >= 0 && idx < len(rs.Deposed) {
return rs.Deposed[idx], nil
} else {
return nil, fmt.Errorf("bad deposed index: %d, for resource: %#v", idx, rs)
}
})
}
// Does the bulk of the work for the various flavors of ReadState eval nodes.
// Each node just provides a reader function to get from the ResourceState to the
// InstanceState, and this takes care of all the plumbing.
func readInstanceFromState(
ctx EvalContext,
resourceName string,
output **InstanceState,
readerFn func(*ResourceState) (*InstanceState, error),
) (*InstanceState, error) {
state, lock := ctx.State()
// Get a read lock so we can access this instance
@ -28,33 +89,23 @@ func (n *EvalReadState) Eval(ctx EvalContext) (interface{}, error) {
}
// Look for the resource state. If we don't have one, then it is okay.
rs := mod.Resources[n.Name]
rs := mod.Resources[resourceName]
if rs == nil {
return nil, nil
}
var result *InstanceState
if !n.Tainted {
// Return the primary
result = rs.Primary
} else {
// Get the index. If it is negative, then we get the last one
idx := n.TaintedIndex
if idx < 0 {
idx = len(rs.Tainted) - 1
}
if idx >= 0 && idx < len(rs.Tainted) {
// Return the proper tainted resource
result = rs.Tainted[idx]
}
// Use the delegate function to get the instance state from the resource state
is, err := readerFn(rs)
if err != nil {
return nil, err
}
// Write the result to the output pointer
if n.Output != nil {
*n.Output = result
if output != nil {
*output = is
}
return result, nil
return is, nil
}
// EvalRequireState is an EvalNode implementation that early exits
@ -98,20 +149,85 @@ func (n *EvalUpdateStateHook) Eval(ctx EvalContext) (interface{}, error) {
return nil, nil
}
// EvalWriteState is an EvalNode implementation that reads the
// InstanceState for a specific resource out of the state.
// EvalWriteState is an EvalNode implementation that writes the
// primary InstanceState for a specific resource into the state.
type EvalWriteState struct {
Name string
ResourceType string
Dependencies []string
State **InstanceState
Tainted *bool
TaintedIndex int
TaintedClearPrimary bool
Name string
ResourceType string
Dependencies []string
State **InstanceState
}
// TODO: test
func (n *EvalWriteState) Eval(ctx EvalContext) (interface{}, error) {
return writeInstanceToState(ctx, n.Name, n.ResourceType, n.Dependencies,
func(rs *ResourceState) error {
rs.Primary = *n.State
return nil
},
)
}
// EvalWriteStateTainted is an EvalNode implementation that writes
// an InstanceState out to the Tainted list of a resource in the state.
type EvalWriteStateTainted struct {
Name string
ResourceType string
Dependencies []string
State **InstanceState
// Index indicates which instance in the Tainted list to target, or -1 to append.
Index int
}
// EvalWriteStateTainted is an EvalNode implementation that writes the
// one of the tainted InstanceStates for a specific resource out of the state.
func (n *EvalWriteStateTainted) Eval(ctx EvalContext) (interface{}, error) {
return writeInstanceToState(ctx, n.Name, n.ResourceType, n.Dependencies,
func(rs *ResourceState) error {
if n.Index == -1 {
rs.Tainted = append(rs.Tainted, *n.State)
} else {
rs.Tainted[n.Index] = *n.State
}
return nil
},
)
}
// EvalWriteStateDeposed is an EvalNode implementation that writes
// an InstanceState out to the Deposed list of a resource in the state.
type EvalWriteStateDeposed struct {
Name string
ResourceType string
Dependencies []string
State **InstanceState
// Index indicates which instance in the Deposed list to target, or -1 to append.
Index int
}
func (n *EvalWriteStateDeposed) Eval(ctx EvalContext) (interface{}, error) {
return writeInstanceToState(ctx, n.Name, n.ResourceType, n.Dependencies,
func(rs *ResourceState) error {
if n.Index == -1 {
rs.Deposed = append(rs.Deposed, *n.State)
} else {
rs.Deposed[n.Index] = *n.State
}
return nil
},
)
}
// Pulls together the common tasks of the EvalWriteState nodes. All the args
// are passed directly down from the EvalNode along with a `writer` function
// which is yielded the *ResourceState and is responsible for writing an
// InstanceState to the proper field in the ResourceState.
func writeInstanceToState(
ctx EvalContext,
resourceName string,
resourceType string,
dependencies []string,
writerFn func(*ResourceState) error,
) (*InstanceState, error) {
state, lock := ctx.State()
if state == nil {
return nil, fmt.Errorf("cannot write state to nil state")
@ -128,35 +244,55 @@ func (n *EvalWriteState) Eval(ctx EvalContext) (interface{}, error) {
}
// Look for the resource state.
rs := mod.Resources[n.Name]
rs := mod.Resources[resourceName]
if rs == nil {
rs = &ResourceState{}
rs.init()
mod.Resources[n.Name] = rs
mod.Resources[resourceName] = rs
}
rs.Type = n.ResourceType
rs.Dependencies = n.Dependencies
rs.Type = resourceType
rs.Dependencies = dependencies
if n.Tainted != nil && *n.Tainted {
if n.TaintedIndex != -1 {
rs.Tainted[n.TaintedIndex] = *n.State
} else {
rs.Tainted = append(rs.Tainted, *n.State)
}
if n.TaintedClearPrimary {
rs.Primary = nil
}
} else {
// Set the primary state
rs.Primary = *n.State
if err := writerFn(rs); err != nil {
return nil, err
}
return nil, nil
}
// EvalClearPrimaryState is an EvalNode implementation that clears the primary
// instance from a resource state.
type EvalClearPrimaryState struct {
Name string
}
func (n *EvalClearPrimaryState) Eval(ctx EvalContext) (interface{}, error) {
state, lock := ctx.State()
// Get a read lock so we can access this instance
lock.RLock()
defer lock.RUnlock()
// Look for the module state. If we don't have one, then it doesn't matter.
mod := state.ModuleByPath(ctx.Path())
if mod == nil {
return nil, nil
}
// Look for the resource state. If we don't have one, then it is okay.
rs := mod.Resources[n.Name]
if rs == nil {
return nil, nil
}
// Clear primary from the resource state
rs.Primary = nil
return nil, nil
}
// EvalDeposeState is an EvalNode implementation that takes the primary
// out of a state and makes it tainted. This is done at the beggining of
// out of a state and makes it Deposed. This is done at the beginning of
// create-before-destroy calls so that the create can create while preserving
// the old state of the to-be-destroyed resource.
type EvalDeposeState struct {
@ -188,8 +324,8 @@ func (n *EvalDeposeState) Eval(ctx EvalContext) (interface{}, error) {
return nil, nil
}
// Depose to the tainted
rs.Tainted = append(rs.Tainted, rs.Primary)
// Depose
rs.Deposed = append(rs.Deposed, rs.Primary)
rs.Primary = nil
return nil, nil
@ -221,15 +357,15 @@ func (n *EvalUndeposeState) Eval(ctx EvalContext) (interface{}, error) {
return nil, nil
}
// If we don't have any tainted, then we don't have anything to do
if len(rs.Tainted) == 0 {
// If we don't have any desposed resource, then we don't have anything to do
if len(rs.Deposed) == 0 {
return nil, nil
}
// Undepose to the tainted
idx := len(rs.Tainted) - 1
rs.Primary = rs.Tainted[idx]
rs.Tainted[idx] = nil
// Undepose
idx := len(rs.Deposed) - 1
rs.Primary = rs.Deposed[idx]
rs.Deposed[idx] = nil
return nil, nil
}

View File

@ -66,3 +66,163 @@ func TestEvalUpdateStateHook(t *testing.T) {
t.Fatalf("bad: %#v", mockHook.PostStateUpdateState)
}
}
func TestEvalReadState(t *testing.T) {
var output *InstanceState
cases := map[string]struct {
Resources map[string]*ResourceState
Node EvalNode
ExpectedInstanceId string
}{
"ReadState gets primary instance state": {
Resources: map[string]*ResourceState{
"aws_instance.bar": &ResourceState{
Primary: &InstanceState{
ID: "i-abc123",
},
},
},
Node: &EvalReadState{
Name: "aws_instance.bar",
Output: &output,
},
ExpectedInstanceId: "i-abc123",
},
"ReadStateTainted gets tainted instance": {
Resources: map[string]*ResourceState{
"aws_instance.bar": &ResourceState{
Tainted: []*InstanceState{
&InstanceState{ID: "i-abc123"},
},
},
},
Node: &EvalReadStateTainted{
Name: "aws_instance.bar",
Output: &output,
Index: 0,
},
ExpectedInstanceId: "i-abc123",
},
"ReadStateDeposed gets deposed instance": {
Resources: map[string]*ResourceState{
"aws_instance.bar": &ResourceState{
Deposed: []*InstanceState{
&InstanceState{ID: "i-abc123"},
},
},
},
Node: &EvalReadStateDeposed{
Name: "aws_instance.bar",
Output: &output,
Index: 0,
},
ExpectedInstanceId: "i-abc123",
},
}
for k, c := range cases {
ctx := new(MockEvalContext)
ctx.StateState = &State{
Modules: []*ModuleState{
&ModuleState{
Path: rootModulePath,
Resources: c.Resources,
},
},
}
ctx.StateLock = new(sync.RWMutex)
ctx.PathPath = rootModulePath
result, err := c.Node.Eval(ctx)
if err != nil {
t.Fatalf("[%s] Got err: %#v", k, err)
}
expected := c.ExpectedInstanceId
if !(result != nil && result.(*InstanceState).ID == expected) {
t.Fatalf("[%s] Expected return with ID %#v, got: %#v", k, expected, result)
}
if !(output != nil && output.ID == expected) {
t.Fatalf("[%s] Expected output with ID %#v, got: %#v", k, expected, output)
}
output = nil
}
}
func TestEvalWriteState(t *testing.T) {
state := &State{}
ctx := new(MockEvalContext)
ctx.StateState = state
ctx.StateLock = new(sync.RWMutex)
ctx.PathPath = rootModulePath
is := &InstanceState{ID: "i-abc123"}
node := &EvalWriteState{
Name: "restype.resname",
ResourceType: "restype",
State: &is,
}
_, err := node.Eval(ctx)
if err != nil {
t.Fatalf("Got err: %#v", err)
}
checkStateString(t, state, `
restype.resname:
ID = i-abc123
`)
}
func TestEvalWriteStateTainted(t *testing.T) {
state := &State{}
ctx := new(MockEvalContext)
ctx.StateState = state
ctx.StateLock = new(sync.RWMutex)
ctx.PathPath = rootModulePath
is := &InstanceState{ID: "i-abc123"}
node := &EvalWriteStateTainted{
Name: "restype.resname",
ResourceType: "restype",
State: &is,
Index: -1,
}
_, err := node.Eval(ctx)
if err != nil {
t.Fatalf("Got err: %#v", err)
}
checkStateString(t, state, `
restype.resname: (1 tainted)
ID = <not created>
Tainted ID 1 = i-abc123
`)
}
func TestEvalWriteStateDeposed(t *testing.T) {
state := &State{}
ctx := new(MockEvalContext)
ctx.StateState = state
ctx.StateLock = new(sync.RWMutex)
ctx.PathPath = rootModulePath
is := &InstanceState{ID: "i-abc123"}
node := &EvalWriteStateDeposed{
Name: "restype.resname",
ResourceType: "restype",
State: &is,
Index: -1,
}
_, err := node.Eval(ctx)
if err != nil {
t.Fatalf("Got err: %#v", err)
}
checkStateString(t, state, `
restype.resname: (1 deposed)
ID = <not created>
Deposed ID 1 = i-abc123
`)
}

View File

@ -293,24 +293,16 @@ func (n *GraphNodeConfigResource) DynamicExpand(ctx EvalContext) (*Graph, error)
View: n.Resource.Id(),
})
if n.Resource.Lifecycle.CreateBeforeDestroy {
// If we're only destroying tainted resources, then we only
// want to find tainted resources and destroy them here.
steps = append(steps, &TaintedTransformer{
State: state,
View: n.Resource.Id(),
Deposed: n.Resource.Lifecycle.CreateBeforeDestroy,
DeposedInclude: true,
})
}
steps = append(steps, &DeposedTransformer{
State: state,
View: n.Resource.Id(),
})
case DestroyTainted:
// If we're only destroying tainted resources, then we only
// want to find tainted resources and destroy them here.
steps = append(steps, &TaintedTransformer{
State: state,
View: n.Resource.Id(),
Deposed: n.Resource.Lifecycle.CreateBeforeDestroy,
DeposedInclude: false,
State: state,
View: n.Resource.Id(),
})
}

View File

@ -498,7 +498,7 @@ func (m *ModuleState) prune() {
for k, v := range m.Resources {
v.prune()
if (v.Primary == nil || v.Primary.ID == "") && len(v.Tainted) == 0 {
if (v.Primary == nil || v.Primary.ID == "") && len(v.Tainted) == 0 && len(v.Deposed) == 0 {
delete(m.Resources, k)
}
}
@ -548,7 +548,12 @@ func (m *ModuleState) String() string {
taintStr = fmt.Sprintf(" (%d tainted)", len(rs.Tainted))
}
buf.WriteString(fmt.Sprintf("%s:%s\n", k, taintStr))
deposedStr := ""
if len(rs.Deposed) > 0 {
deposedStr = fmt.Sprintf(" (%d deposed)", len(rs.Deposed))
}
buf.WriteString(fmt.Sprintf("%s:%s%s\n", k, taintStr, deposedStr))
buf.WriteString(fmt.Sprintf(" ID = %s\n", id))
var attributes map[string]string
@ -574,6 +579,10 @@ func (m *ModuleState) String() string {
buf.WriteString(fmt.Sprintf(" Tainted ID %d = %s\n", idx+1, t.ID))
}
for idx, t := range rs.Deposed {
buf.WriteString(fmt.Sprintf(" Deposed ID %d = %s\n", idx+1, t.ID))
}
if len(rs.Dependencies) > 0 {
buf.WriteString(fmt.Sprintf("\n Dependencies:\n"))
for _, dep := range rs.Dependencies {
@ -644,6 +653,16 @@ type ResourceState struct {
// However, in pathological cases, it is possible for the number
// of instances to accumulate.
Tainted []*InstanceState `json:"tainted,omitempty"`
// Deposed is used in the mechanics of CreateBeforeDestroy: the existing
// Primary is Deposed to get it out of the way for the replacement Primary to
// be created by Apply. If the replacement Primary creates successfully, the
// Deposed instance is cleaned up. If there were problems creating the
// replacement, the instance remains in the Deposed list so it can be
// destroyed in a future run. Functionally, Deposed instances are very
// similar to Tainted instances in that Terraform is only tracking them in
// order to remember to destroy them.
Deposed []*InstanceState `json:"deposed,omitempty"`
}
// Equal tests whether two ResourceStates are equal.
@ -744,6 +763,12 @@ func (r *ResourceState) deepcopy() *ResourceState {
n.Tainted = append(n.Tainted, inst.deepcopy())
}
}
if r.Deposed != nil {
n.Deposed = make([]*InstanceState, 0, len(r.Deposed))
for _, inst := range r.Deposed {
n.Deposed = append(n.Deposed, inst.deepcopy())
}
}
return n
}
@ -762,6 +787,19 @@ func (r *ResourceState) prune() {
}
r.Tainted = r.Tainted[:n]
n = len(r.Deposed)
for i := 0; i < n; i++ {
inst := r.Deposed[i]
if inst == nil || inst.ID == "" {
copy(r.Deposed[i:], r.Deposed[i+1:])
r.Deposed[n-1] = nil
n--
i--
}
}
r.Deposed = r.Deposed[:n]
}
func (r *ResourceState) sort() {

View File

@ -443,9 +443,9 @@ aws_instance.bar:
`
const testTerraformApplyErrorDestroyCreateBeforeDestroyStr = `
aws_instance.bar: (1 tainted)
aws_instance.bar: (1 deposed)
ID = foo
Tainted ID 1 = bar
Deposed ID 1 = bar
`
const testTerraformApplyErrorPartialStr = `

View File

@ -0,0 +1,8 @@
resource "aws_instance" "web" {
// require_new is a special attribute recognized by testDiffFn that forces
// a new resource on every apply
require_new = "yes"
lifecycle {
create_before_destroy = true
}
}

View File

@ -0,0 +1,153 @@
package terraform
import "fmt"
// DeposedTransformer is a GraphTransformer that adds deposed resources
// to the graph.
type DeposedTransformer struct {
// State is the global state. We'll automatically find the correct
// ModuleState based on the Graph.Path that is being transformed.
State *State
// View, if non-empty, is the ModuleState.View used around the state
// to find deposed resources.
View string
}
func (t *DeposedTransformer) Transform(g *Graph) error {
state := t.State.ModuleByPath(g.Path)
if state == nil {
// If there is no state for our module there can't be any deposed
// resources, since they live in the state.
return nil
}
// If we have a view, apply it now
if t.View != "" {
state = state.View(t.View)
}
// Go through all the resources in our state to look for deposed resources
for k, rs := range state.Resources {
// If we have no deposed resources, then move on
if len(rs.Deposed) == 0 {
continue
}
deposed := rs.Deposed
for i, _ := range deposed {
g.Add(&graphNodeDeposedResource{
Index: i,
ResourceName: k,
ResourceType: rs.Type,
})
}
}
return nil
}
// graphNodeDeposedResource is the graph vertex representing a deposed resource.
type graphNodeDeposedResource struct {
Index int
ResourceName string
ResourceType string
}
func (n *graphNodeDeposedResource) Name() string {
return fmt.Sprintf("%s (deposed #%d)", n.ResourceName, n.Index)
}
func (n *graphNodeDeposedResource) ProvidedBy() []string {
return []string{resourceProvider(n.ResourceName)}
}
// GraphNodeEvalable impl.
func (n *graphNodeDeposedResource) EvalTree() EvalNode {
var provider ResourceProvider
var state *InstanceState
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
// Build instance info
info := &InstanceInfo{Id: n.ResourceName, Type: n.ResourceType}
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Refresh the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalRefresh{
Info: info,
Provider: &provider,
State: &state,
Output: &state,
},
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
State: &state,
Index: n.Index,
},
},
},
})
// Apply
var diff *InstanceDiff
var err error
seq.Nodes = append(seq.Nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply},
Node: &EvalSequence{
Nodes: []EvalNode{
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadStateDeposed{
Name: n.ResourceName,
Output: &state,
Index: n.Index,
},
&EvalDiffDestroy{
Info: info,
State: &state,
Output: &diff,
},
&EvalApply{
Info: info,
State: &state,
Diff: &diff,
Provider: &provider,
Output: &state,
Error: &err,
},
// Always write the resource back to the state deposed... if it
// was successfully destroyed it will be pruned. If it was not, it will
// be caught on the next run.
&EvalWriteStateDeposed{
Name: n.ResourceName,
ResourceType: n.ResourceType,
State: &state,
Index: n.Index,
},
&EvalReturnError{
Error: &err,
},
&EvalUpdateStateHook{},
},
},
})
return seq
}

View File

@ -285,7 +285,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
diffApply.Destroy = false
return true, nil
},
Node: EvalNoop{},
Then: EvalNoop{},
},
&EvalIf{
@ -301,7 +301,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
return createBeforeDestroyEnabled, nil
},
Node: &EvalDeposeState{
Then: &EvalDeposeState{
Name: n.stateId(),
},
},
@ -382,7 +382,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
failure := tainted || err != nil
return createBeforeDestroyEnabled && failure, nil
},
Node: &EvalUndeposeState{
Then: &EvalUndeposeState{
Name: n.stateId(),
},
},
@ -395,14 +395,35 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
Diff: nil,
},
&EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
Tainted: &tainted,
TaintedIndex: -1,
TaintedClearPrimary: !n.Resource.Lifecycle.CreateBeforeDestroy,
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return tainted, nil
},
Then: &EvalSequence{
Nodes: []EvalNode{
&EvalWriteStateTainted{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
Index: -1,
},
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return !n.Resource.Lifecycle.CreateBeforeDestroy, nil
},
Then: &EvalClearPrimaryState{
Name: n.stateId(),
},
},
},
},
Else: &EvalWriteState{
Name: n.stateId(),
ResourceType: n.Resource.Type,
Dependencies: n.DependentOn(),
State: &state,
},
},
&EvalApplyPost{
Info: info,
@ -480,18 +501,26 @@ func (n *graphNodeExpandedResourceDestroy) EvalTree() EvalNode {
return true, EvalEarlyExitError{}
},
Node: EvalNoop{},
Then: EvalNoop{},
},
&EvalGetProvider{
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.stateId(),
Output: &state,
Tainted: n.Resource.Lifecycle.CreateBeforeDestroy,
TaintedIndex: -1,
&EvalIf{
If: func(ctx EvalContext) (bool, error) {
return n.Resource.Lifecycle.CreateBeforeDestroy, nil
},
Then: &EvalReadStateTainted{
Name: n.stateId(),
Output: &state,
Index: -1,
},
Else: &EvalReadState{
Name: n.stateId(),
Output: &state,
},
},
&EvalRequireState{
State: &state,

View File

@ -4,7 +4,7 @@ import (
"fmt"
)
// TraintedTransformer is a GraphTransformer that adds tainted resources
// TaintedTransformer is a GraphTransformer that adds tainted resources
// to the graph.
type TaintedTransformer struct {
// State is the global state. We'll automatically find the correct
@ -14,12 +14,6 @@ type TaintedTransformer struct {
// View, if non-empty, is the ModuleState.View used around the state
// to find tainted resources.
View string
// Deposed, if set to true, assumes that the last tainted index
// represents a "deposed" resource, or a resource that was previously
// a primary but is now tainted since it is demoted.
Deposed bool
DeposedInclude bool
}
func (t *TaintedTransformer) Transform(g *Graph) error {
@ -43,17 +37,6 @@ func (t *TaintedTransformer) Transform(g *Graph) error {
}
tainted := rs.Tainted
// If we expect a deposed resource, then shuffle a bit
if t.Deposed {
if t.DeposedInclude {
// Only include the deposed resource
tainted = rs.Tainted[len(rs.Tainted)-1:]
} else {
// Exclude the deposed resource
tainted = rs.Tainted[:len(rs.Tainted)-1]
}
}
for i, _ := range tainted {
// Add the graph node and make the connection from any untainted
// resources with this name to the tainted resource, so that
@ -88,7 +71,6 @@ func (n *graphNodeTaintedResource) ProvidedBy() []string {
func (n *graphNodeTaintedResource) EvalTree() EvalNode {
var provider ResourceProvider
var state *InstanceState
tainted := true
seq := &EvalSequence{Nodes: make([]EvalNode, 0, 5)}
@ -105,11 +87,10 @@ func (n *graphNodeTaintedResource) EvalTree() EvalNode {
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.ResourceName,
Tainted: true,
TaintedIndex: n.Index,
Output: &state,
&EvalReadStateTainted{
Name: n.ResourceName,
Index: n.Index,
Output: &state,
},
&EvalRefresh{
Info: info,
@ -117,12 +98,11 @@ func (n *graphNodeTaintedResource) EvalTree() EvalNode {
State: &state,
Output: &state,
},
&EvalWriteState{
&EvalWriteStateTainted{
Name: n.ResourceName,
ResourceType: n.ResourceType,
State: &state,
Tainted: &tainted,
TaintedIndex: n.Index,
Index: n.Index,
},
},
},
@ -138,11 +118,10 @@ func (n *graphNodeTaintedResource) EvalTree() EvalNode {
Name: n.ProvidedBy()[0],
Output: &provider,
},
&EvalReadState{
Name: n.ResourceName,
Tainted: true,
TaintedIndex: n.Index,
Output: &state,
&EvalReadStateTainted{
Name: n.ResourceName,
Index: n.Index,
Output: &state,
},
&EvalDiffDestroy{
Info: info,
@ -156,12 +135,11 @@ func (n *graphNodeTaintedResource) EvalTree() EvalNode {
Provider: &provider,
Output: &state,
},
&EvalWriteState{
&EvalWriteStateTainted{
Name: n.ResourceName,
ResourceType: n.ResourceType,
State: &state,
Tainted: &tainted,
TaintedIndex: n.Index,
Index: n.Index,
},
&EvalUpdateStateHook{},
},