have StateHook periodically PersistState

Have StateHook periodically call PersistState to flush any cached state
to permanent storage. This uses a minimal 10 second interval between
calls to PersistState.
This commit is contained in:
James Bardin 2017-05-25 09:18:42 -04:00
parent b3795e2d29
commit b73d037761
2 changed files with 123 additions and 0 deletions

View File

@ -2,17 +2,27 @@ package local
import ( import (
"sync" "sync"
"time"
"github.com/hashicorp/terraform/state" "github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform" "github.com/hashicorp/terraform/terraform"
) )
// interval between forced PersistState calls by StateHook
const persistStateHookInterval = 10 * time.Second
// StateHook is a hook that continuously updates the state by calling // StateHook is a hook that continuously updates the state by calling
// WriteState on a state.State. // WriteState on a state.State.
type StateHook struct { type StateHook struct {
terraform.NilHook terraform.NilHook
sync.Mutex sync.Mutex
// lastPersist is the time of the last call to PersistState, for periodic
// updates to remote state. PostStateUpdate will force a call PersistState
// if it has been more that persistStateHookInterval since the last call to
// PersistState.
lastPersist time.Time
State state.State State state.State
} }
@ -26,8 +36,24 @@ func (h *StateHook) PostStateUpdate(
if err := h.State.WriteState(s); err != nil { if err := h.State.WriteState(s); err != nil {
return terraform.HookActionHalt, err return terraform.HookActionHalt, err
} }
// periodically persist the state
if time.Since(h.lastPersist) > persistStateHookInterval {
if err := h.persistState(); err != nil {
return terraform.HookActionHalt, err
}
}
} }
// Continue forth // Continue forth
return terraform.HookActionContinue, nil return terraform.HookActionContinue, nil
} }
func (h *StateHook) persistState() error {
if h.State != nil {
err := h.State.PersistState()
h.lastPersist = time.Now()
return err
}
return nil
}

View File

@ -1,7 +1,9 @@
package local package local
import ( import (
"sync"
"testing" "testing"
"time"
"github.com/hashicorp/terraform/state" "github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform" "github.com/hashicorp/terraform/terraform"
@ -27,3 +29,98 @@ func TestStateHook(t *testing.T) {
t.Fatalf("bad state: %#v", is.State()) t.Fatalf("bad state: %#v", is.State())
} }
} }
// testPersistState stores the state on WriteState, and
type testPersistState struct {
*state.InmemState
mu sync.Mutex
persisted bool
}
func (s *testPersistState) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
s.persisted = false
return s.InmemState.WriteState(state)
}
func (s *testPersistState) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
s.persisted = true
return nil
}
// verify that StateHook calls PersistState if the last call was more than
// persistStateHookInterval
func TestStateHookPersist(t *testing.T) {
is := &testPersistState{
InmemState: &state.InmemState{},
}
hook := &StateHook{State: is}
s := state.TestStateInitial()
hook.PostStateUpdate(s)
// the first call should persist, since the last time was zero
if !is.persisted {
t.Fatal("PersistState not called")
}
s.Serial++
hook.PostStateUpdate(s)
// this call should not have persisted
if is.persisted {
t.Fatal("PostStateUpdate called PersistState early")
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
// set the last call back to before our interval
hook.lastPersist = time.Now().Add(-2 * persistStateHookInterval)
s.Serial++
hook.PostStateUpdate(s)
if !is.persisted {
t.Fatal("PersistState not called")
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
}
// verify that the satet hook is safe for concurrent use
func TestStateHookRace(t *testing.T) {
is := &state.InmemState{}
var hook terraform.Hook = &StateHook{State: is}
s := state.TestStateInitial()
var wg sync.WaitGroup
for i := 0; i < 100; i++ {
wg.Add(1)
go func() {
defer wg.Done()
action, err := hook.PostStateUpdate(s)
if err != nil {
t.Fatalf("err: %s", err)
}
if action != terraform.HookActionContinue {
t.Fatalf("bad: %v", action)
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
}()
}
wg.Wait()
}