dag: improved comments

This commit is contained in:
Mitchell Hashimoto 2017-02-02 16:43:49 -06:00
parent 7f61f11723
commit b1aa6fd598
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1 changed files with 28 additions and 8 deletions

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@ -9,17 +9,30 @@ import (
"github.com/hashicorp/go-multierror"
)
// walker performs a graph walk
// walker performs a graph walk and supports walk-time changing of vertices
// and edges.
//
// A single walker is only valid for one graph walk. After the walk is complete
// you must construct a new walker to walk again. State for the walk is never
// deleted in case vertices or edges are changed.
type walker struct {
// Callback is what is called for each vertex
Callback WalkFunc
// changeLock must be held to modify any of the fields below. Only Update
// should modify these fields. Modifying them outside of Update can cause
// serious problems.
changeLock sync.Mutex
vertices Set
edges Set
vertexMap map[Vertex]*walkerVertex
// wait is done when all vertices have executed. It may become "undone"
// if new vertices are added.
wait sync.WaitGroup
changeLock sync.Mutex
// errMap contains the errors recorded so far for execution. Reading
// and writing should hold errLock.
errMap map[Vertex]error
errLock sync.Mutex
}
@ -43,7 +56,11 @@ type walkerVertex struct {
// Wait waits for the completion of the walk and returns any errors (
// in the form of a multierror) that occurred. Update should be called
// to populate the walk with vertices and edges.
// to populate the walk with vertices and edges prior to calling this.
//
// Wait will return as soon as all currently known vertices are complete.
// If you plan on calling Update with more vertices in the future, you
// should not call Wait until after this is done.
func (w *walker) Wait() error {
// Wait for completion
w.wait.Wait()
@ -272,7 +289,10 @@ func (w *walker) walkVertex(v Vertex, info *walkerVertex) {
// New deps, reloop
}
// Check if we have updated dependencies
// Check if we have updated dependencies. This can happen if the
// dependencies were satisfied exactly prior to an Update occuring.
// In that case, we'd like to take into account new dependencies
// if possible.
info.DepsLock.Lock()
if info.DepsCh != nil {
depsCh = info.DepsCh