don't leave WaitForState goroutine running
Make sure that we can cancel the WaitForState refresh loop when reaching a timeout, otherwise it may run indefinitely. There's no need to try and store and read the Result concurrently, just pass the value over a channel.
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parent
4a782583b6
commit
af5e22cf94
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@ -2,7 +2,6 @@ package resource
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import (
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"log"
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"sync/atomic"
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"time"
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)
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@ -62,33 +61,45 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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conf.ContinuousTargetOccurence = 1
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}
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// We can't safely read the result values if we timeout, so store them in
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// an atomic.Value
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type Result struct {
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Result interface{}
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State string
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Error error
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Done bool
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}
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var lastResult atomic.Value
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lastResult.Store(Result{})
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doneCh := make(chan struct{})
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// read ever result from the refresh loop, waiting for a positive result.Done
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resCh := make(chan Result, 1)
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// cancellation channel for the refresh loop
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cancelCh := make(chan struct{})
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go func() {
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defer close(doneCh)
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defer close(resCh)
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// Wait for the delay
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time.Sleep(conf.Delay)
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wait := 100 * time.Millisecond
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// start with 0 delay for the first loop
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var wait time.Duration
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for {
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// wait and watch for cancellation
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select {
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case <-cancelCh:
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return
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case <-time.After(wait):
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// first round had no wait
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if wait == 0 {
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wait = 100 * time.Millisecond
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}
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}
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res, currentState, err := conf.Refresh()
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result := Result{
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Result: res,
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State: currentState,
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Error: err,
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}
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lastResult.Store(result)
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resCh <- result
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if err != nil {
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return
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@ -98,6 +109,8 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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if res == nil && len(conf.Target) == 0 {
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targetOccurence += 1
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if conf.ContinuousTargetOccurence == targetOccurence {
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result.Done = true
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resCh <- result
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return
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} else {
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continue
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@ -113,7 +126,7 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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LastError: err,
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Retries: notfoundTick,
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}
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lastResult.Store(result)
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resCh <- result
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return
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}
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} else {
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@ -126,6 +139,8 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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found = true
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targetOccurence += 1
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if conf.ContinuousTargetOccurence == targetOccurence {
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result.Done = true
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resCh <- result
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return
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} else {
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continue
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@ -147,7 +162,7 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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State: result.State,
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ExpectedState: conf.Target,
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}
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lastResult.Store(result)
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resCh <- result
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return
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}
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}
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@ -162,10 +177,6 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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} else if wait > 10*time.Second {
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wait = 10 * time.Second
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}
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}
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log.Printf("[TRACE] Waiting %s before next try", wait)
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time.Sleep(wait)
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// Wait between refreshes using exponential backoff, except when
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// waiting for the target state to reoccur.
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@ -173,19 +184,39 @@ func (conf *StateChangeConf) WaitForState() (interface{}, error) {
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wait *= 2
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}
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}
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log.Printf("[TRACE] Waiting %s before next try", wait)
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}
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}()
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// store the last value result from the refresh loop
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lastResult := Result{}
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timeout := time.After(conf.Timeout)
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for {
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select {
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case <-doneCh:
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r := lastResult.Load().(Result)
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case r, ok := <-resCh:
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// channel closed, so return the last result
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if !ok {
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return lastResult.Result, lastResult.Error
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}
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// we reached the intended state
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if r.Done {
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return r.Result, r.Error
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case <-time.After(conf.Timeout):
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r := lastResult.Load().(Result)
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}
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// still waiting, store the last result
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lastResult = r
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case <-timeout:
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close(cancelCh)
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return nil, &TimeoutError{
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LastError: r.Error,
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LastState: r.State,
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LastError: lastResult.Error,
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LastState: lastResult.State,
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Timeout: conf.Timeout,
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ExpectedState: conf.Target,
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}
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}
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}
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}
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