unlock state in console, import, graph, and push
The state locking improvements for the regular command had the side effect of locking the state in the console, import, graph and push commands. Those commands had been updated to get a state via the Backend.Context method, which locks the state whenever possible, and now need to call Unlock directly. Add Unlock calls to all commands that call Context directly.
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@ -81,6 +81,13 @@ func (c *ConsoleCommand) Run(args []string) int {
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return 1
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}
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defer func() {
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err := opReq.StateLocker.Unlock(nil)
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if err != nil {
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c.Ui.Error(err.Error())
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}
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}()
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// Setup the UI so we can output directly to stdout
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ui := &cli.BasicUi{
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Writer: wrappedstreams.Stdout(),
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@ -112,6 +112,13 @@ func (c *GraphCommand) Run(args []string) int {
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return 1
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}
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defer func() {
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err := opReq.StateLocker.Unlock(nil)
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if err != nil {
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c.Ui.Error(err.Error())
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}
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}()
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// Determine the graph type
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graphType := terraform.GraphTypePlan
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if plan != nil {
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@ -184,6 +184,13 @@ func (c *ImportCommand) Run(args []string) int {
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return 1
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}
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defer func() {
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err := opReq.StateLocker.Unlock(nil)
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if err != nil {
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c.Ui.Error(err.Error())
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}
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}()
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// Perform the import. Note that as you can see it is possible for this
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// API to import more than one resource at once. For now, we only allow
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// one while we stabilize this feature.
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@ -4,6 +4,7 @@ import (
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"fmt"
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"io/ioutil"
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"os"
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"path/filepath"
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"strings"
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"testing"
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@ -175,11 +176,17 @@ func TestImport_remoteState(t *testing.T) {
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"test_instance.foo",
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"bar",
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}
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if code := c.Run(args); code != 0 {
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fmt.Println(ui.OutputWriter)
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t.Fatalf("bad: %d\n\n%s", code, ui.ErrorWriter.String())
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}
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// verify that the local state was unlocked after import
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if _, err := os.Stat(filepath.Join(td, fmt.Sprintf(".%s.lock.info", statePath))); !os.IsNotExist(err) {
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t.Fatal("state left locked after import")
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}
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// Verify that we were called
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if !configured {
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t.Fatal("Configure should be called")
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@ -146,6 +146,13 @@ func (c *PushCommand) Run(args []string) int {
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return 1
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}
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defer func() {
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err := opReq.StateLocker.Unlock(nil)
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if err != nil {
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c.Ui.Error(err.Error())
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}
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}()
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// Get the configuration
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config := ctx.Module().Config()
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if name == "" {
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