deps: Vendor github.com/hashicorp/go-plugin

This commit is contained in:
James Nugent 2016-03-23 10:09:46 -07:00
parent 84214437b3
commit 8e4da4e2a1
19 changed files with 1971 additions and 1 deletions

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@ -716,6 +716,10 @@
"ImportPath": "github.com/hashicorp/go-multierror",
"Rev": "d30f09973e19c1dfcd120b2d9c4f168e68d6b5d5"
},
{
"ImportPath": "github.com/hashicorp/go-plugin",
"Rev": "cccb4a1328abbb89898f3ecf4311a05bddc4de6d"
},
{
"ImportPath": "github.com/hashicorp/go-retryablehttp",
"Rev": "5ec125ef739293cb4d57c3456dd92ba9af29ed6e"

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@ -9,8 +9,8 @@ import (
"runtime"
"sync"
"github.com/hashicorp/go-plugin"
"github.com/hashicorp/terraform/helper/logging"
"github.com/hashicorp/terraform/plugin"
"github.com/mattn/go-colorable"
"github.com/mitchellh/cli"
"github.com/mitchellh/panicwrap"

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.DS_Store

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Mozilla Public License, version 2.0
1. Definitions
1.1. “Contributor”
means each individual or legal entity that creates, contributes to the
creation of, or owns Covered Software.
1.2. “Contributor Version”
means the combination of the Contributions of others (if any) used by a
Contributor and that particular Contributors Contribution.
1.3. “Contribution”
means Covered Software of a particular Contributor.
1.4. “Covered Software”
means Source Code Form to which the initial Contributor has attached the
notice in Exhibit A, the Executable Form of such Source Code Form, and
Modifications of such Source Code Form, in each case including portions
thereof.
1.5. “Incompatible With Secondary Licenses”
means
a. that the initial Contributor has attached the notice described in
Exhibit B to the Covered Software; or
b. that the Covered Software was made available under the terms of version
1.1 or earlier of the License, but not also under the terms of a
Secondary License.
1.6. “Executable Form”
means any form of the work other than Source Code Form.
1.7. “Larger Work”
means a work that combines Covered Software with other material, in a separate
file or files, that is not Covered Software.
1.8. “License”
means this document.
1.9. “Licensable”
means having the right to grant, to the maximum extent possible, whether at the
time of the initial grant or subsequently, any and all of the rights conveyed by
this License.
1.10. “Modifications”
means any of the following:
a. any file in Source Code Form that results from an addition to, deletion
from, or modification of the contents of Covered Software; or
b. any new file in Source Code Form that contains any Covered Software.
1.11. “Patent Claims” of a Contributor
means any patent claim(s), including without limitation, method, process,
and apparatus claims, in any patent Licensable by such Contributor that
would be infringed, but for the grant of the License, by the making,
using, selling, offering for sale, having made, import, or transfer of
either its Contributions or its Contributor Version.
1.12. “Secondary License”
means either the GNU General Public License, Version 2.0, the GNU Lesser
General Public License, Version 2.1, the GNU Affero General Public
License, Version 3.0, or any later versions of those licenses.
1.13. “Source Code Form”
means the form of the work preferred for making modifications.
1.14. “You” (or “Your”)
means an individual or a legal entity exercising rights under this
License. For legal entities, “You” includes any entity that controls, is
controlled by, or is under common control with You. For purposes of this
definition, “control” means (a) the power, direct or indirect, to cause
the direction or management of such entity, whether by contract or
otherwise, or (b) ownership of more than fifty percent (50%) of the
outstanding shares or beneficial ownership of such entity.
2. License Grants and Conditions
2.1. Grants
Each Contributor hereby grants You a world-wide, royalty-free,
non-exclusive license:
a. under intellectual property rights (other than patent or trademark)
Licensable by such Contributor to use, reproduce, make available,
modify, display, perform, distribute, and otherwise exploit its
Contributions, either on an unmodified basis, with Modifications, or as
part of a Larger Work; and
b. under Patent Claims of such Contributor to make, use, sell, offer for
sale, have made, import, and otherwise transfer either its Contributions
or its Contributor Version.
2.2. Effective Date
The licenses granted in Section 2.1 with respect to any Contribution become
effective for each Contribution on the date the Contributor first distributes
such Contribution.
2.3. Limitations on Grant Scope
The licenses granted in this Section 2 are the only rights granted under this
License. No additional rights or licenses will be implied from the distribution
or licensing of Covered Software under this License. Notwithstanding Section
2.1(b) above, no patent license is granted by a Contributor:
a. for any code that a Contributor has removed from Covered Software; or
b. for infringements caused by: (i) Your and any other third partys
modifications of Covered Software, or (ii) the combination of its
Contributions with other software (except as part of its Contributor
Version); or
c. under Patent Claims infringed by Covered Software in the absence of its
Contributions.
This License does not grant any rights in the trademarks, service marks, or
logos of any Contributor (except as may be necessary to comply with the
notice requirements in Section 3.4).
2.4. Subsequent Licenses
No Contributor makes additional grants as a result of Your choice to
distribute the Covered Software under a subsequent version of this License
(see Section 10.2) or under the terms of a Secondary License (if permitted
under the terms of Section 3.3).
2.5. Representation
Each Contributor represents that the Contributor believes its Contributions
are its original creation(s) or it has sufficient rights to grant the
rights to its Contributions conveyed by this License.
2.6. Fair Use
This License is not intended to limit any rights You have under applicable
copyright doctrines of fair use, fair dealing, or other equivalents.
2.7. Conditions
Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in
Section 2.1.
3. Responsibilities
3.1. Distribution of Source Form
All distribution of Covered Software in Source Code Form, including any
Modifications that You create or to which You contribute, must be under the
terms of this License. You must inform recipients that the Source Code Form
of the Covered Software is governed by the terms of this License, and how
they can obtain a copy of this License. You may not attempt to alter or
restrict the recipients rights in the Source Code Form.
3.2. Distribution of Executable Form
If You distribute Covered Software in Executable Form then:
a. such Covered Software must also be made available in Source Code Form,
as described in Section 3.1, and You must inform recipients of the
Executable Form how they can obtain a copy of such Source Code Form by
reasonable means in a timely manner, at a charge no more than the cost
of distribution to the recipient; and
b. You may distribute such Executable Form under the terms of this License,
or sublicense it under different terms, provided that the license for
the Executable Form does not attempt to limit or alter the recipients
rights in the Source Code Form under this License.
3.3. Distribution of a Larger Work
You may create and distribute a Larger Work under terms of Your choice,
provided that You also comply with the requirements of this License for the
Covered Software. If the Larger Work is a combination of Covered Software
with a work governed by one or more Secondary Licenses, and the Covered
Software is not Incompatible With Secondary Licenses, this License permits
You to additionally distribute such Covered Software under the terms of
such Secondary License(s), so that the recipient of the Larger Work may, at
their option, further distribute the Covered Software under the terms of
either this License or such Secondary License(s).
3.4. Notices
You may not remove or alter the substance of any license notices (including
copyright notices, patent notices, disclaimers of warranty, or limitations
of liability) contained within the Source Code Form of the Covered
Software, except that You may alter any license notices to the extent
required to remedy known factual inaccuracies.
3.5. Application of Additional Terms
You may choose to offer, and to charge a fee for, warranty, support,
indemnity or liability obligations to one or more recipients of Covered
Software. However, You may do so only on Your own behalf, and not on behalf
of any Contributor. You must make it absolutely clear that any such
warranty, support, indemnity, or liability obligation is offered by You
alone, and You hereby agree to indemnify every Contributor for any
liability incurred by such Contributor as a result of warranty, support,
indemnity or liability terms You offer. You may include additional
disclaimers of warranty and limitations of liability specific to any
jurisdiction.
4. Inability to Comply Due to Statute or Regulation
If it is impossible for You to comply with any of the terms of this License
with respect to some or all of the Covered Software due to statute, judicial
order, or regulation then You must: (a) comply with the terms of this License
to the maximum extent possible; and (b) describe the limitations and the code
they affect. Such description must be placed in a text file included with all
distributions of the Covered Software under this License. Except to the
extent prohibited by statute or regulation, such description must be
sufficiently detailed for a recipient of ordinary skill to be able to
understand it.
5. Termination
5.1. The rights granted under this License will terminate automatically if You
fail to comply with any of its terms. However, if You become compliant,
then the rights granted under this License from a particular Contributor
are reinstated (a) provisionally, unless and until such Contributor
explicitly and finally terminates Your grants, and (b) on an ongoing basis,
if such Contributor fails to notify You of the non-compliance by some
reasonable means prior to 60 days after You have come back into compliance.
Moreover, Your grants from a particular Contributor are reinstated on an
ongoing basis if such Contributor notifies You of the non-compliance by
some reasonable means, this is the first time You have received notice of
non-compliance with this License from such Contributor, and You become
compliant prior to 30 days after Your receipt of the notice.
5.2. If You initiate litigation against any entity by asserting a patent
infringement claim (excluding declaratory judgment actions, counter-claims,
and cross-claims) alleging that a Contributor Version directly or
indirectly infringes any patent, then the rights granted to You by any and
all Contributors for the Covered Software under Section 2.1 of this License
shall terminate.
5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user
license agreements (excluding distributors and resellers) which have been
validly granted by You or Your distributors under this License prior to
termination shall survive termination.
6. Disclaimer of Warranty
Covered Software is provided under this License on an “as is” basis, without
warranty of any kind, either expressed, implied, or statutory, including,
without limitation, warranties that the Covered Software is free of defects,
merchantable, fit for a particular purpose or non-infringing. The entire
risk as to the quality and performance of the Covered Software is with You.
Should any Covered Software prove defective in any respect, You (not any
Contributor) assume the cost of any necessary servicing, repair, or
correction. This disclaimer of warranty constitutes an essential part of this
License. No use of any Covered Software is authorized under this License
except under this disclaimer.
7. Limitation of Liability
Under no circumstances and under no legal theory, whether tort (including
negligence), contract, or otherwise, shall any Contributor, or anyone who
distributes Covered Software as permitted above, be liable to You for any
direct, indirect, special, incidental, or consequential damages of any
character including, without limitation, damages for lost profits, loss of
goodwill, work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses, even if such party shall have been
informed of the possibility of such damages. This limitation of liability
shall not apply to liability for death or personal injury resulting from such
partys negligence to the extent applicable law prohibits such limitation.
Some jurisdictions do not allow the exclusion or limitation of incidental or
consequential damages, so this exclusion and limitation may not apply to You.
8. Litigation
Any litigation relating to this License may be brought only in the courts of
a jurisdiction where the defendant maintains its principal place of business
and such litigation shall be governed by laws of that jurisdiction, without
reference to its conflict-of-law provisions. Nothing in this Section shall
prevent a partys ability to bring cross-claims or counter-claims.
9. Miscellaneous
This License represents the complete agreement concerning the subject matter
hereof. If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it
enforceable. Any law or regulation which provides that the language of a
contract shall be construed against the drafter shall not be used to construe
this License against a Contributor.
10. Versions of the License
10.1. New Versions
Mozilla Foundation is the license steward. Except as provided in Section
10.3, no one other than the license steward has the right to modify or
publish new versions of this License. Each version will be given a
distinguishing version number.
10.2. Effect of New Versions
You may distribute the Covered Software under the terms of the version of
the License under which You originally received the Covered Software, or
under the terms of any subsequent version published by the license
steward.
10.3. Modified Versions
If you create software not governed by this License, and you want to
create a new license for such software, you may create and use a modified
version of this License if you rename the license and remove any
references to the name of the license steward (except to note that such
modified license differs from this License).
10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses
If You choose to distribute Source Code Form that is Incompatible With
Secondary Licenses under the terms of this version of the License, the
notice described in Exhibit B of this License must be attached.
Exhibit A - Source Code Form License Notice
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
If it is not possible or desirable to put the notice in a particular file, then
You may include the notice in a location (such as a LICENSE file in a relevant
directory) where a recipient would be likely to look for such a notice.
You may add additional accurate notices of copyright ownership.
Exhibit B - “Incompatible With Secondary Licenses” Notice
This Source Code Form is “Incompatible
With Secondary Licenses”, as defined by
the Mozilla Public License, v. 2.0.

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# Go Plugin System over RPC
`go-plugin` is a Go (golang) plugin system over RPC. It is the plugin system
that has been in use by HashiCorp tooling for over 3 years. While initially
created for [Packer](https://www.packer.io), it has since been used by
[Terraform](https://www.terraform.io) and [Otto](https://www.ottoproject.io),
with plans to also use it for [Nomad](https://www.nomadproject.io) and
[Vault](https://www.vaultproject.io).
While the plugin system is over RPC, it is currently only designed to work
over a local [reliable] network. Plugins over a real network are not supported
and will lead to unexpected behavior.
This plugin system has been used on millions of machines across many different
projects and has proven to be battle hardened and ready for production use.
## Features
The HashiCorp plugin system supports a number of features:
**Plugins are Go interface implementations.** This makes writing and consuming
plugins feel very natural. To a plugin author: you just implement an
interface as if it were going to run in the same process. For a plugin user:
you just use and call functions on an interface as if it were in the same
process. This plugin system handles the communication in between.
**Complex arguments and return values are supported.** This library
provides APIs for handling complex arguments and return values such
as interfaces, `io.Reader/Writer`, etc. We do this by giving you a library
(`MuxBroker`) for creating new connections between the client/server to
serve additional interfaces or transfer raw data.
**Bidirectional communication.** Because the plugin system supports
complex arguments, the host process can send it interface implementations
and the plugin can call back into the host process.
**Built-in Logging.** Any plugins that use the `log` standard library
will have log data automatically sent to the host process. The host
process will mirror this output prefixed with the path to the plugin
binary. This makes debugging with plugins simple.
**Protocol Versioning.** A very basic "protocol version" is supported that
can be incremented to invalidate any previous plugins. This is useful when
interface signatures are changing, protocol level changes are necessary,
etc. When a protocol version is incompatible, a human friendly error
message is shown to the end user.
**Stdout/Stderr Syncing.** While plugins are subprocesses, they can continue
to use stdout/stderr as usual and the output will get mirrored back to
the host process. The host process can control what `io.Writer` these
streams go to to prevent this from happening.
**TTY Preservation.** Plugin subprocesses are connected to the identical
stdin file descriptor as the host process, allowing software that requires
a TTY to work. For example, a plugin can execute `ssh` and even though there
are multiple subprocesses and RPC happening, it will look and act perfectly
to the end user.
**Host upgrade while a plugin is running.** Plugins can be "reattached"
so that the host process can be upgraded while the plugin is still running.
This requires the host/plugin to know this is possible and daemonize
properly. `NewClient` takes a `ReattachConfig` to determine if and how to
reattach.
## Architecture
The HashiCorp plugin system works by launching subprocesses and communicating
over RPC (using standard `net/rpc`). A single connection is made between
any plugin and the host process, and we use a
[connection multiplexing](https://github.com/hashicorp/yamux)
library to multiplex any other connections on top.
This architecture has a number of benefits:
* Plugins can't crash your host process: A panic in a plugin doesn't
panic the plugin user.
* Plugins are very easy to write: just write a Go application and `go build`.
Theoretically you could also use another language as long as it can
communicate the Go `net/rpc` protocol but this hasn't yet been tried.
* Plugins are very easy to install: just put the binary in a location where
the host will find it (depends on the host but this library also provides
helpers), and the plugin host handles the rest.
* Plugins can be relatively secure: The plugin only has access to the
interfaces and args given to it, not to the entire memory space of the
process. More security features are planned (see the coming soon section
below).
## Usage
To use the plugin system, you must take the following steps. These are
high-level steps that must be done. Examples are available in the
`examples/` directory.
1. Choose the interface(s) you want to expose for plugins.
2. For each interface, implement an implementation of that interface
that communicates over an `*rpc.Client` (from the standard `net/rpc`
package) for every function call. Likewise, implement the RPC server
struct this communicates to which is then communicating to a real,
concrete implementation.
3. Create a `Plugin` implementation that knows how to create the RPC
client/server for a given plugin type.
4. Plugin authors call `plugin.Serve` to serve a plugin from the
`main` function.
5. Plugin users use `plugin.Client` to launch a subprocess and request
an interface implementation over RPC.
That's it! In practice, step 2 is the most tedious and time consuming step.
Even so, it isn't very difficult and you can see examples in the `examples/`
directory as well as throughout our various open source projects.
For complete API documentation, see [GoDoc](https://godoc.org/github.com/hashicorp/go-plugin).
## Roadmap
Our plugin system is constantly evolving. As we use the plugin system for
new projects or for new features in existing projects, we constantly find
improvements we can make.
At this point in time, the roadmap for the plugin system is:
**Cryptographically Secure Plugins.** We'll implement signing plugins
and loading signed plugins in order to allow Vault to make use of multi-process
in a secure way.
**Semantic Versioning.** Plugins will be able to implement a semantic version.
This plugin system will give host processes a system for constraining
versions. This is in addition to the protocol versioning already present
which is more for larger underlying changes.
**Plugin fetching.** We will integrate with [go-getter](https://github.com/hashicorp/go-getter)
to support automatic download + install of plugins. Paired with cryptographically
secure plugins (above), we can make this a safe operation for an amazing
user experience.
## What About Shared Libraries?
When we started using plugins (late 2012, early 2013), plugins over RPC
were the only option since Go didn't support dynamic library loading. Today,
Go still doesn't support dynamic library loading, but they do intend to.
Since 2012, our plugin system has stabilized from millions of users using it,
and has many benefits we've come to value greatly.
For example, we intend to use this plugin system in
[Vault](https://www.vaultproject.io), and dynamic library loading will
simply never be acceptable in Vault for security reasons. That is an extreme
example, but we believe our library system has more upsides than downsides
over dynamic library loading and since we've had it built and tested for years,
we'll likely continue to use it.
Shared libraries have one major advantage over our system which is much
higher performance. In real world scenarios across our various tools,
we've never required any more performance out of our plugin system and it
has seen very high throughput, so this isn't a concern for us at the moment.

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package plugin
import (
"bufio"
"errors"
"fmt"
"io"
"io/ioutil"
"log"
"net"
"os"
"os/exec"
"path/filepath"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"unicode"
)
// If this is 1, then we've called CleanupClients. This can be used
// by plugin RPC implementations to change error behavior since you
// can expected network connection errors at this point. This should be
// read by using sync/atomic.
var Killed uint32 = 0
// This is a slice of the "managed" clients which are cleaned up when
// calling Cleanup
var managedClients = make([]*Client, 0, 5)
// Error types
var (
// ErrProcessNotFound is returned when a client is instantiated to
// reattach to an existing process and it isn't found.
ErrProcessNotFound = errors.New("Reattachment process not found")
)
// Client handles the lifecycle of a plugin application. It launches
// plugins, connects to them, dispenses interface implementations, and handles
// killing the process.
//
// Plugin hosts should use one Client for each plugin executable. To
// dispense a plugin type, use the `Client.Client` function, and then
// cal `Dispense`. This awkward API is mostly historical but is used to split
// the client that deals with subprocess management and the client that
// does RPC management.
//
// See NewClient and ClientConfig for using a Client.
type Client struct {
config *ClientConfig
exited bool
doneLogging chan struct{}
l sync.Mutex
address net.Addr
process *os.Process
client *RPCClient
}
// ClientConfig is the configuration used to initialize a new
// plugin client. After being used to initialize a plugin client,
// that configuration must not be modified again.
type ClientConfig struct {
// HandshakeConfig is the configuration that must match servers.
HandshakeConfig
// Plugins are the plugins that can be consumed.
Plugins map[string]Plugin
// One of the following must be set, but not both.
//
// Cmd is the unstarted subprocess for starting the plugin. If this is
// set, then the Client starts the plugin process on its own and connects
// to it.
//
// Reattach is configuration for reattaching to an existing plugin process
// that is already running. This isn't common.
Cmd *exec.Cmd
Reattach *ReattachConfig
// Managed represents if the client should be managed by the
// plugin package or not. If true, then by calling CleanupClients,
// it will automatically be cleaned up. Otherwise, the client
// user is fully responsible for making sure to Kill all plugin
// clients. By default the client is _not_ managed.
Managed bool
// The minimum and maximum port to use for communicating with
// the subprocess. If not set, this defaults to 10,000 and 25,000
// respectively.
MinPort, MaxPort uint
// StartTimeout is the timeout to wait for the plugin to say it
// has started successfully.
StartTimeout time.Duration
// If non-nil, then the stderr of the client will be written to here
// (as well as the log). This is the original os.Stderr of the subprocess.
// This isn't the output of synced stderr.
Stderr io.Writer
// SyncStdout, SyncStderr can be set to override the
// respective os.Std* values in the plugin. Care should be taken to
// avoid races here. If these are nil, then this will automatically be
// hooked up to os.Stdin, Stdout, and Stderr, respectively.
//
// If the default values (nil) are used, then this package will not
// sync any of these streams.
SyncStdout io.Writer
SyncStderr io.Writer
}
// ReattachConfig is used to configure a client to reattach to an
// already-running plugin process. You can retrieve this information by
// calling ReattachConfig on Client.
type ReattachConfig struct {
Addr net.Addr
Pid int
}
// This makes sure all the managed subprocesses are killed and properly
// logged. This should be called before the parent process running the
// plugins exits.
//
// This must only be called _once_.
func CleanupClients() {
// Set the killed to true so that we don't get unexpected panics
atomic.StoreUint32(&Killed, 1)
// Kill all the managed clients in parallel and use a WaitGroup
// to wait for them all to finish up.
var wg sync.WaitGroup
for _, client := range managedClients {
wg.Add(1)
go func(client *Client) {
client.Kill()
wg.Done()
}(client)
}
log.Println("[DEBUG] plugin: waiting for all plugin processes to complete...")
wg.Wait()
}
// Creates a new plugin client which manages the lifecycle of an external
// plugin and gets the address for the RPC connection.
//
// The client must be cleaned up at some point by calling Kill(). If
// the client is a managed client (created with NewManagedClient) you
// can just call CleanupClients at the end of your program and they will
// be properly cleaned.
func NewClient(config *ClientConfig) (c *Client) {
if config.MinPort == 0 && config.MaxPort == 0 {
config.MinPort = 10000
config.MaxPort = 25000
}
if config.StartTimeout == 0 {
config.StartTimeout = 1 * time.Minute
}
if config.Stderr == nil {
config.Stderr = ioutil.Discard
}
if config.SyncStdout == nil {
config.SyncStdout = ioutil.Discard
}
if config.SyncStderr == nil {
config.SyncStderr = ioutil.Discard
}
c = &Client{config: config}
if config.Managed {
managedClients = append(managedClients, c)
}
return
}
// Client returns an RPC client for the plugin.
//
// Subsequent calls to this will return the same RPC client.
func (c *Client) Client() (*RPCClient, error) {
addr, err := c.Start()
if err != nil {
return nil, err
}
c.l.Lock()
defer c.l.Unlock()
if c.client != nil {
return c.client, nil
}
// Connect to the client
conn, err := net.Dial(addr.Network(), addr.String())
if err != nil {
return nil, err
}
if tcpConn, ok := conn.(*net.TCPConn); ok {
// Make sure to set keep alive so that the connection doesn't die
tcpConn.SetKeepAlive(true)
}
// Create the actual RPC client
c.client, err = NewRPCClient(conn, c.config.Plugins)
if err != nil {
conn.Close()
return nil, err
}
// Begin the stream syncing so that stdin, out, err work properly
err = c.client.SyncStreams(
c.config.SyncStdout,
c.config.SyncStderr)
if err != nil {
c.client.Close()
c.client = nil
return nil, err
}
return c.client, nil
}
// Tells whether or not the underlying process has exited.
func (c *Client) Exited() bool {
c.l.Lock()
defer c.l.Unlock()
return c.exited
}
// End the executing subprocess (if it is running) and perform any cleanup
// tasks necessary such as capturing any remaining logs and so on.
//
// This method blocks until the process successfully exits.
//
// This method can safely be called multiple times.
func (c *Client) Kill() {
if c.process == nil {
return
}
// Kill the process
c.process.Kill()
// Wait for the client to finish logging so we have a complete log
<-c.doneLogging
}
// Starts the underlying subprocess, communicating with it to negotiate
// a port for RPC connections, and returning the address to connect via RPC.
//
// This method is safe to call multiple times. Subsequent calls have no effect.
// Once a client has been started once, it cannot be started again, even if
// it was killed.
func (c *Client) Start() (addr net.Addr, err error) {
c.l.Lock()
defer c.l.Unlock()
if c.address != nil {
return c.address, nil
}
// If one of cmd or reattach isn't set, then it is an error. We wrap
// this in a {} for scoping reasons, and hopeful that the escape
// analysis will pop the stock here.
{
cmdSet := c.config.Cmd != nil
attachSet := c.config.Reattach != nil
if cmdSet == attachSet {
return nil, fmt.Errorf("Only one of Cmd or Reattach must be set")
}
}
// Create the logging channel for when we kill
c.doneLogging = make(chan struct{})
if c.config.Reattach != nil {
// Verify the process still exists. If not, then it is an error
p, err := os.FindProcess(c.config.Reattach.Pid)
if err != nil {
return nil, err
}
// Attempt to connect to the addr since on Unix systems FindProcess
// doesn't actually return an error if it can't find the process.
conn, err := net.Dial(
c.config.Reattach.Addr.Network(),
c.config.Reattach.Addr.String())
if err != nil {
p.Kill()
return nil, ErrProcessNotFound
}
conn.Close()
// Goroutine to mark exit status
go func(pid int) {
// Wait for the process to die
pidWait(pid)
// Log so we can see it
log.Printf("[DEBUG] plugin: reattached plugin process exited\n")
// Mark it
c.l.Lock()
defer c.l.Unlock()
c.exited = true
// Close the logging channel since that doesn't work on reattach
close(c.doneLogging)
}(p.Pid)
// Set the address and process
c.address = c.config.Reattach.Addr
c.process = p
return c.address, nil
}
env := []string{
fmt.Sprintf("%s=%s", c.config.MagicCookieKey, c.config.MagicCookieValue),
fmt.Sprintf("PLUGIN_MIN_PORT=%d", c.config.MinPort),
fmt.Sprintf("PLUGIN_MAX_PORT=%d", c.config.MaxPort),
}
stdout_r, stdout_w := io.Pipe()
stderr_r, stderr_w := io.Pipe()
cmd := c.config.Cmd
cmd.Env = append(cmd.Env, os.Environ()...)
cmd.Env = append(cmd.Env, env...)
cmd.Stdin = os.Stdin
cmd.Stderr = stderr_w
cmd.Stdout = stdout_w
log.Printf("[DEBUG] plugin: starting plugin: %s %#v", cmd.Path, cmd.Args)
err = cmd.Start()
if err != nil {
return
}
// Set the process
c.process = cmd.Process
// Make sure the command is properly cleaned up if there is an error
defer func() {
r := recover()
if err != nil || r != nil {
cmd.Process.Kill()
}
if r != nil {
panic(r)
}
}()
// Start goroutine to wait for process to exit
exitCh := make(chan struct{})
go func() {
// Make sure we close the write end of our stderr/stdout so
// that the readers send EOF properly.
defer stderr_w.Close()
defer stdout_w.Close()
// Wait for the command to end.
cmd.Wait()
// Log and make sure to flush the logs write away
log.Printf("[DEBUG] plugin: %s: plugin process exited\n", cmd.Path)
os.Stderr.Sync()
// Mark that we exited
close(exitCh)
// Set that we exited, which takes a lock
c.l.Lock()
defer c.l.Unlock()
c.exited = true
}()
// Start goroutine that logs the stderr
go c.logStderr(stderr_r)
// Start a goroutine that is going to be reading the lines
// out of stdout
linesCh := make(chan []byte)
go func() {
defer close(linesCh)
buf := bufio.NewReader(stdout_r)
for {
line, err := buf.ReadBytes('\n')
if line != nil {
linesCh <- line
}
if err == io.EOF {
return
}
}
}()
// Make sure after we exit we read the lines from stdout forever
// so they don't block since it is an io.Pipe
defer func() {
go func() {
for _ = range linesCh {
}
}()
}()
// Some channels for the next step
timeout := time.After(c.config.StartTimeout)
// Start looking for the address
log.Printf("[DEBUG] plugin: waiting for RPC address for: %s", cmd.Path)
select {
case <-timeout:
err = errors.New("timeout while waiting for plugin to start")
case <-exitCh:
err = errors.New("plugin exited before we could connect")
case lineBytes := <-linesCh:
// Trim the line and split by "|" in order to get the parts of
// the output.
line := strings.TrimSpace(string(lineBytes))
parts := strings.SplitN(line, "|", 4)
if len(parts) < 4 {
err = fmt.Errorf(
"Unrecognized remote plugin message: %s\n\n"+
"This usually means that the plugin is either invalid or simply\n"+
"needs to be recompiled to support the latest protocol.", line)
return
}
// Check the core protocol. Wrapped in a {} for scoping.
{
var coreProtocol int64
coreProtocol, err = strconv.ParseInt(parts[0], 10, 0)
if err != nil {
err = fmt.Errorf("Error parsing core protocol version: %s", err)
return
}
if int(coreProtocol) != CoreProtocolVersion {
err = fmt.Errorf("Incompatible core API version with plugin. "+
"Plugin version: %s, Ours: %d\n\n"+
"To fix this, the plugin usually only needs to be recompiled.\n"+
"Please report this to the plugin author.", parts[0], CoreProtocolVersion)
return
}
}
// Parse the protocol version
var protocol int64
protocol, err = strconv.ParseInt(parts[1], 10, 0)
if err != nil {
err = fmt.Errorf("Error parsing protocol version: %s", err)
return
}
// Test the API version
if uint(protocol) != c.config.ProtocolVersion {
err = fmt.Errorf("Incompatible API version with plugin. "+
"Plugin version: %s, Ours: %d", parts[1], c.config.ProtocolVersion)
return
}
switch parts[2] {
case "tcp":
addr, err = net.ResolveTCPAddr("tcp", parts[3])
case "unix":
addr, err = net.ResolveUnixAddr("unix", parts[3])
default:
err = fmt.Errorf("Unknown address type: %s", parts[3])
}
}
c.address = addr
return
}
// ReattachConfig returns the information that must be provided to NewClient
// to reattach to the plugin process that this client started. This is
// useful for plugins that detach from their parent process.
//
// If this returns nil then the process hasn't been started yet. Please
// call Start or Client before calling this.
func (c *Client) ReattachConfig() *ReattachConfig {
c.l.Lock()
defer c.l.Unlock()
if c.address == nil {
return nil
}
if c.config.Cmd != nil && c.config.Cmd.Process == nil {
return nil
}
// If we connected via reattach, just return the information as-is
if c.config.Reattach != nil {
return c.config.Reattach
}
return &ReattachConfig{
Addr: c.address,
Pid: c.config.Cmd.Process.Pid,
}
}
func (c *Client) logStderr(r io.Reader) {
bufR := bufio.NewReader(r)
for {
line, err := bufR.ReadString('\n')
if line != "" {
c.config.Stderr.Write([]byte(line))
line = strings.TrimRightFunc(line, unicode.IsSpace)
log.Printf("[DEBUG] plugin: %s: %s", filepath.Base(c.config.Cmd.Path), line)
}
if err == io.EOF {
break
}
}
// Flag that we've completed logging for others
close(c.doneLogging)
}

28
vendor/github.com/hashicorp/go-plugin/discover.go generated vendored Normal file
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package plugin
import (
"path/filepath"
)
// Discover discovers plugins that are in a given directory.
//
// The directory doesn't need to be absolute. For example, "." will work fine.
//
// This currently assumes any file matching the glob is a plugin.
// In the future this may be smarter about checking that a file is
// executable and so on.
//
// TODO: test
func Discover(glob, dir string) ([]string, error) {
var err error
// Make the directory absolute if it isn't already
if !filepath.IsAbs(dir) {
dir, err = filepath.Abs(dir)
if err != nil {
return nil, err
}
}
return filepath.Glob(filepath.Join(dir, glob))
}

24
vendor/github.com/hashicorp/go-plugin/error.go generated vendored Normal file
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package plugin
// This is a type that wraps error types so that they can be messaged
// across RPC channels. Since "error" is an interface, we can't always
// gob-encode the underlying structure. This is a valid error interface
// implementer that we will push across.
type BasicError struct {
Message string
}
// NewBasicError is used to create a BasicError.
//
// err is allowed to be nil.
func NewBasicError(err error) *BasicError {
if err == nil {
return nil
}
return &BasicError{err.Error()}
}
func (e *BasicError) Error() string {
return e.Message
}

204
vendor/github.com/hashicorp/go-plugin/mux_broker.go generated vendored Normal file
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package plugin
import (
"encoding/binary"
"fmt"
"log"
"net"
"sync"
"sync/atomic"
"time"
"github.com/hashicorp/yamux"
)
// MuxBroker is responsible for brokering multiplexed connections by unique ID.
//
// It is used by plugins to multiplex multiple RPC connections and data
// streams on top of a single connection between the plugin process and the
// host process.
//
// This allows a plugin to request a channel with a specific ID to connect to
// or accept a connection from, and the broker handles the details of
// holding these channels open while they're being negotiated.
//
// The Plugin interface has access to these for both Server and Client.
// The broker can be used by either (optionally) to reserve and connect to
// new multiplexed streams. This is useful for complex args and return values,
// or anything else you might need a data stream for.
type MuxBroker struct {
nextId uint32
session *yamux.Session
streams map[uint32]*muxBrokerPending
sync.Mutex
}
type muxBrokerPending struct {
ch chan net.Conn
doneCh chan struct{}
}
func newMuxBroker(s *yamux.Session) *MuxBroker {
return &MuxBroker{
session: s,
streams: make(map[uint32]*muxBrokerPending),
}
}
// Accept accepts a connection by ID.
//
// This should not be called multiple times with the same ID at one time.
func (m *MuxBroker) Accept(id uint32) (net.Conn, error) {
var c net.Conn
p := m.getStream(id)
select {
case c = <-p.ch:
close(p.doneCh)
case <-time.After(5 * time.Second):
m.Lock()
defer m.Unlock()
delete(m.streams, id)
return nil, fmt.Errorf("timeout waiting for accept")
}
// Ack our connection
if err := binary.Write(c, binary.LittleEndian, id); err != nil {
c.Close()
return nil, err
}
return c, nil
}
// AcceptAndServe is used to accept a specific stream ID and immediately
// serve an RPC server on that stream ID. This is used to easily serve
// complex arguments.
//
// The served interface is always registered to the "Plugin" name.
func (m *MuxBroker) AcceptAndServe(id uint32, v interface{}) {
conn, err := m.Accept(id)
if err != nil {
log.Printf("[ERR] plugin: plugin acceptAndServe error: %s", err)
return
}
serve(conn, "Plugin", v)
}
// Close closes the connection and all sub-connections.
func (m *MuxBroker) Close() error {
return m.session.Close()
}
// Dial opens a connection by ID.
func (m *MuxBroker) Dial(id uint32) (net.Conn, error) {
// Open the stream
stream, err := m.session.OpenStream()
if err != nil {
return nil, err
}
// Write the stream ID onto the wire.
if err := binary.Write(stream, binary.LittleEndian, id); err != nil {
stream.Close()
return nil, err
}
// Read the ack that we connected. Then we're off!
var ack uint32
if err := binary.Read(stream, binary.LittleEndian, &ack); err != nil {
stream.Close()
return nil, err
}
if ack != id {
stream.Close()
return nil, fmt.Errorf("bad ack: %d (expected %d)", ack, id)
}
return stream, nil
}
// NextId returns a unique ID to use next.
//
// It is possible for very long-running plugin hosts to wrap this value,
// though it would require a very large amount of RPC calls. In practice
// we've never seen it happen.
func (m *MuxBroker) NextId() uint32 {
return atomic.AddUint32(&m.nextId, 1)
}
// Run starts the brokering and should be executed in a goroutine, since it
// blocks forever, or until the session closes.
//
// Uses of MuxBroker never need to call this. It is called internally by
// the plugin host/client.
func (m *MuxBroker) Run() {
for {
stream, err := m.session.AcceptStream()
if err != nil {
// Once we receive an error, just exit
break
}
// Read the stream ID from the stream
var id uint32
if err := binary.Read(stream, binary.LittleEndian, &id); err != nil {
stream.Close()
continue
}
// Initialize the waiter
p := m.getStream(id)
select {
case p.ch <- stream:
default:
}
// Wait for a timeout
go m.timeoutWait(id, p)
}
}
func (m *MuxBroker) getStream(id uint32) *muxBrokerPending {
m.Lock()
defer m.Unlock()
p, ok := m.streams[id]
if ok {
return p
}
m.streams[id] = &muxBrokerPending{
ch: make(chan net.Conn, 1),
doneCh: make(chan struct{}),
}
return m.streams[id]
}
func (m *MuxBroker) timeoutWait(id uint32, p *muxBrokerPending) {
// Wait for the stream to either be picked up and connected, or
// for a timeout.
timeout := false
select {
case <-p.doneCh:
case <-time.After(5 * time.Second):
timeout = true
}
m.Lock()
defer m.Unlock()
// Delete the stream so no one else can grab it
delete(m.streams, id)
// If we timed out, then check if we have a channel in the buffer,
// and if so, close it.
if timeout {
select {
case s := <-p.ch:
s.Close()
}
}
}

25
vendor/github.com/hashicorp/go-plugin/plugin.go generated vendored Normal file
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// The plugin package exposes functions and helpers for communicating to
// plugins which are implemented as standalone binary applications.
//
// plugin.Client fully manages the lifecycle of executing the application,
// connecting to it, and returning the RPC client for dispensing plugins.
//
// plugin.Serve fully manages listeners to expose an RPC server from a binary
// that plugin.Client can connect to.
package plugin
import (
"net/rpc"
)
// Plugin is the interface that is implemented to serve/connect to an
// inteface implementation.
type Plugin interface {
// Server should return the RPC server compatible struct to serve
// the methods that the Client calls over net/rpc.
Server(*MuxBroker) (interface{}, error)
// Client returns an interface implementation for the plugin you're
// serving that communicates to the server end of the plugin.
Client(*MuxBroker, *rpc.Client) (interface{}, error)
}

24
vendor/github.com/hashicorp/go-plugin/process.go generated vendored Normal file
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package plugin
import (
"time"
)
// pidAlive checks whether a pid is alive.
func pidAlive(pid int) bool {
return _pidAlive(pid)
}
// pidWait blocks for a process to exit.
func pidWait(pid int) error {
ticker := time.NewTicker(1 * time.Second)
defer ticker.Stop()
for range ticker.C {
if !pidAlive(pid) {
break
}
}
return nil
}

19
vendor/github.com/hashicorp/go-plugin/process_posix.go generated vendored Normal file
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@ -0,0 +1,19 @@
// +build !windows
package plugin
import (
"os"
"syscall"
)
// _pidAlive tests whether a process is alive or not by sending it Signal 0,
// since Go otherwise has no way to test this.
func _pidAlive(pid int) bool {
proc, err := os.FindProcess(pid)
if err == nil {
err = proc.Signal(syscall.Signal(0))
}
return err == nil
}

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@ -0,0 +1,29 @@
package plugin
import (
"syscall"
)
const (
// Weird name but matches the MSDN docs
exit_STILL_ACTIVE = 259
processDesiredAccess = syscall.STANDARD_RIGHTS_READ |
syscall.PROCESS_QUERY_INFORMATION |
syscall.SYNCHRONIZE
)
// _pidAlive tests whether a process is alive or not
func _pidAlive(pid int) bool {
h, err := syscall.OpenProcess(processDesiredAccess, false, uint32(pid))
if err != nil {
return false
}
var ec uint32
if e := syscall.GetExitCodeProcess(h, &ec); e != nil {
return false
}
return ec == exit_STILL_ACTIVE
}

110
vendor/github.com/hashicorp/go-plugin/rpc_client.go generated vendored Normal file
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package plugin
import (
"fmt"
"io"
"net"
"net/rpc"
"github.com/hashicorp/yamux"
)
// RPCClient connects to an RPCServer over net/rpc to dispense plugin types.
type RPCClient struct {
broker *MuxBroker
control *rpc.Client
plugins map[string]Plugin
// These are the streams used for the various stdout/err overrides
stdout, stderr net.Conn
}
// NewRPCClient creates a client from an already-open connection-like value.
// Dial is typically used instead.
func NewRPCClient(conn io.ReadWriteCloser, plugins map[string]Plugin) (*RPCClient, error) {
// Create the yamux client so we can multiplex
mux, err := yamux.Client(conn, nil)
if err != nil {
conn.Close()
return nil, err
}
// Connect to the control stream.
control, err := mux.Open()
if err != nil {
mux.Close()
return nil, err
}
// Connect stdout, stderr streams
stdstream := make([]net.Conn, 2)
for i, _ := range stdstream {
stdstream[i], err = mux.Open()
if err != nil {
mux.Close()
return nil, err
}
}
// Create the broker and start it up
broker := newMuxBroker(mux)
go broker.Run()
// Build the client using our broker and control channel.
return &RPCClient{
broker: broker,
control: rpc.NewClient(control),
plugins: plugins,
stdout: stdstream[0],
stderr: stdstream[1],
}, nil
}
// SyncStreams should be called to enable syncing of stdout,
// stderr with the plugin.
//
// This will return immediately and the syncing will continue to happen
// in the background. You do not need to launch this in a goroutine itself.
//
// This should never be called multiple times.
func (c *RPCClient) SyncStreams(stdout io.Writer, stderr io.Writer) error {
go copyStream("stdout", stdout, c.stdout)
go copyStream("stderr", stderr, c.stderr)
return nil
}
// Close closes the connection. The client is no longer usable after this
// is called.
func (c *RPCClient) Close() error {
if err := c.control.Close(); err != nil {
return err
}
if err := c.stdout.Close(); err != nil {
return err
}
if err := c.stderr.Close(); err != nil {
return err
}
return c.broker.Close()
}
func (c *RPCClient) Dispense(name string) (interface{}, error) {
p, ok := c.plugins[name]
if !ok {
return nil, fmt.Errorf("unknown plugin type: %s", name)
}
var id uint32
if err := c.control.Call(
"Dispenser.Dispense", name, &id); err != nil {
return nil, err
}
conn, err := c.broker.Dial(id)
if err != nil {
return nil, err
}
return p.Client(c.broker, rpc.NewClient(conn))
}

143
vendor/github.com/hashicorp/go-plugin/rpc_server.go generated vendored Normal file
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package plugin
import (
"errors"
"fmt"
"io"
"log"
"net"
"net/rpc"
"github.com/hashicorp/yamux"
)
// RPCServer listens for network connections and then dispenses interface
// implementations over net/rpc.
type RPCServer struct {
Plugins map[string]Plugin
// Stdout, Stderr are what this server will use instead of the
// normal stdin/out/err. This is because due to the multi-process nature
// of our plugin system, we can't use the normal process values so we
// make our own custom one we pipe across.
Stdout io.Reader
Stderr io.Reader
}
// Accept accepts connections on a listener and serves requests for
// each incoming connection. Accept blocks; the caller typically invokes
// it in a go statement.
func (s *RPCServer) Accept(lis net.Listener) {
for {
conn, err := lis.Accept()
if err != nil {
log.Printf("[ERR] plugin: plugin server: %s", err)
return
}
go s.ServeConn(conn)
}
}
// ServeConn runs a single connection.
//
// ServeConn blocks, serving the connection until the client hangs up.
func (s *RPCServer) ServeConn(conn io.ReadWriteCloser) {
// First create the yamux server to wrap this connection
mux, err := yamux.Server(conn, nil)
if err != nil {
conn.Close()
log.Printf("[ERR] plugin: error creating yamux server: %s", err)
return
}
// Accept the control connection
control, err := mux.Accept()
if err != nil {
mux.Close()
if err != io.EOF {
log.Printf("[ERR] plugin: error accepting control connection: %s", err)
}
return
}
// Connect the stdstreams (in, out, err)
stdstream := make([]net.Conn, 2)
for i, _ := range stdstream {
stdstream[i], err = mux.Accept()
if err != nil {
mux.Close()
log.Printf("[ERR] plugin: accepting stream %d: %s", i, err)
return
}
}
// Copy std streams out to the proper place
go copyStream("stdout", stdstream[0], s.Stdout)
go copyStream("stderr", stdstream[1], s.Stderr)
// Create the broker and start it up
broker := newMuxBroker(mux)
go broker.Run()
// Use the control connection to build the dispenser and serve the
// connection.
server := rpc.NewServer()
server.RegisterName("Dispenser", &dispenseServer{
broker: broker,
plugins: s.Plugins,
})
server.ServeConn(control)
}
// dispenseServer dispenses variousinterface implementations for Terraform.
type dispenseServer struct {
broker *MuxBroker
plugins map[string]Plugin
}
func (d *dispenseServer) Dispense(
name string, response *uint32) error {
// Find the function to create this implementation
p, ok := d.plugins[name]
if !ok {
return fmt.Errorf("unknown plugin type: %s", name)
}
// Create the implementation first so we know if there is an error.
impl, err := p.Server(d.broker)
if err != nil {
// We turn the error into an errors error so that it works across RPC
return errors.New(err.Error())
}
// Reserve an ID for our implementation
id := d.broker.NextId()
*response = id
// Run the rest in a goroutine since it can only happen once this RPC
// call returns. We wait for a connection for the plugin implementation
// and serve it.
go func() {
conn, err := d.broker.Accept(id)
if err != nil {
log.Printf("[ERR] go-plugin: plugin dispense error: %s: %s", name, err)
return
}
serve(conn, "Plugin", impl)
}()
return nil
}
func serve(conn io.ReadWriteCloser, name string, v interface{}) {
server := rpc.NewServer()
if err := server.RegisterName(name, v); err != nil {
log.Printf("[ERR] go-plugin: plugin dispense error: %s", err)
return
}
server.ServeConn(conn)
}

187
vendor/github.com/hashicorp/go-plugin/server.go generated vendored Normal file
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package plugin
import (
"errors"
"fmt"
"io/ioutil"
"log"
"net"
"os"
"os/signal"
"runtime"
"strconv"
"sync/atomic"
)
// CoreProtocolVersion is the ProtocolVersion of the plugin system itself.
// We will increment this whenever we change any protocol behavior. This
// will invalidate any prior plugins but will at least allow us to iterate
// on the core in a safe way. We will do our best to do this very
// infrequently.
const CoreProtocolVersion = 1
// HandshakeConfig is the configuration used by client and servers to
// handshake before starting a plugin connection. This is embedded by
// both ServeConfig and ClientConfig.
//
// In practice, the plugin host creates a HandshakeConfig that is exported
// and plugins then can easily consume it.
type HandshakeConfig struct {
// ProtocolVersion is the version that clients must match on to
// agree they can communicate. This should match the ProtocolVersion
// set on ClientConfig when using a plugin.
ProtocolVersion uint
// MagicCookieKey and value are used as a very basic verification
// that a plugin is intended to be launched. This is not a security
// measure, just a UX feature. If the magic cookie doesn't match,
// we show human-friendly output.
MagicCookieKey string
MagicCookieValue string
}
// ServeConfig configures what sorts of plugins are served.
type ServeConfig struct {
// HandshakeConfig is the configuration that must match clients.
HandshakeConfig
// Plugins are the plugins that are served.
Plugins map[string]Plugin
}
// Serve serves the plugins given by ServeConfig.
//
// Serve doesn't return until the plugin is done being executed. Any
// errors will be outputted to the log.
//
// This is the method that plugins should call in their main() functions.
func Serve(opts *ServeConfig) {
// Validate the handshake config
if opts.MagicCookieKey == "" || opts.MagicCookieValue == "" {
fmt.Fprintf(os.Stderr,
"Misconfigured ServeConfig given to serve this plugin: no magic cookie\n"+
"key or value was set. Please notify the plugin author and report\n"+
"this as a bug.\n")
os.Exit(1)
}
// First check the cookie
if os.Getenv(opts.MagicCookieKey) != opts.MagicCookieValue {
fmt.Fprintf(os.Stderr,
"This binary is a plugin. These are not meant to be executed directly.\n"+
"Please execute the program that consumes these plugins, which will\n"+
"load any plugins automatically\n")
os.Exit(1)
}
// Logging goes to the original stderr
log.SetOutput(os.Stderr)
// Create our new stdout, stderr files. These will override our built-in
// stdout/stderr so that it works across the stream boundary.
stdout_r, stdout_w, err := os.Pipe()
if err != nil {
fmt.Fprintf(os.Stderr, "Error preparing plugin: %s\n", err)
os.Exit(1)
}
stderr_r, stderr_w, err := os.Pipe()
if err != nil {
fmt.Fprintf(os.Stderr, "Error preparing plugin: %s\n", err)
os.Exit(1)
}
// Register a listener so we can accept a connection
listener, err := serverListener()
if err != nil {
log.Printf("[ERR] plugin: plugin init: %s", err)
return
}
defer listener.Close()
// Create the RPC server to dispense
server := &RPCServer{
Plugins: opts.Plugins,
Stdout: stdout_r,
Stderr: stderr_r,
}
// Output the address and service name to stdout so that core can bring it up.
log.Printf("[DEBUG] plugin: plugin address: %s %s\n",
listener.Addr().Network(), listener.Addr().String())
fmt.Printf("%d|%d|%s|%s\n",
CoreProtocolVersion,
opts.ProtocolVersion,
listener.Addr().Network(),
listener.Addr().String())
os.Stdout.Sync()
// Eat the interrupts
ch := make(chan os.Signal, 1)
signal.Notify(ch, os.Interrupt)
go func() {
var count int32 = 0
for {
<-ch
newCount := atomic.AddInt32(&count, 1)
log.Printf(
"[DEBUG] plugin: received interrupt signal (count: %d). Ignoring.",
newCount)
}
}()
// Set our new out, err
os.Stdout = stdout_w
os.Stderr = stderr_w
// Serve
server.Accept(listener)
}
func serverListener() (net.Listener, error) {
if runtime.GOOS == "windows" {
return serverListener_tcp()
}
return serverListener_unix()
}
func serverListener_tcp() (net.Listener, error) {
minPort, err := strconv.ParseInt(os.Getenv("PLUGIN_MIN_PORT"), 10, 32)
if err != nil {
return nil, err
}
maxPort, err := strconv.ParseInt(os.Getenv("PLUGIN_MAX_PORT"), 10, 32)
if err != nil {
return nil, err
}
for port := minPort; port <= maxPort; port++ {
address := fmt.Sprintf("127.0.0.1:%d", port)
listener, err := net.Listen("tcp", address)
if err == nil {
return listener, nil
}
}
return nil, errors.New("Couldn't bind plugin TCP listener")
}
func serverListener_unix() (net.Listener, error) {
tf, err := ioutil.TempFile("", "plugin")
if err != nil {
return nil, err
}
path := tf.Name()
// Close the file and remove it because it has to not exist for
// the domain socket.
if err := tf.Close(); err != nil {
return nil, err
}
if err := os.Remove(path); err != nil {
return nil, err
}
return net.Listen("unix", path)
}

31
vendor/github.com/hashicorp/go-plugin/server_mux.go generated vendored Normal file
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@ -0,0 +1,31 @@
package plugin
import (
"fmt"
"os"
)
// ServeMuxMap is the type that is used to configure ServeMux
type ServeMuxMap map[string]*ServeConfig
// ServeMux is like Serve, but serves multiple types of plugins determined
// by the argument given on the command-line.
//
// This command doesn't return until the plugin is done being executed. Any
// errors are logged or output to stderr.
func ServeMux(m ServeMuxMap) {
if len(os.Args) != 2 {
fmt.Fprintf(os.Stderr,
"Invoked improperly. This is an internal command that shouldn't\n"+
"be manually invoked.\n")
os.Exit(1)
}
opts, ok := m[os.Args[1]]
if !ok {
fmt.Fprintf(os.Stderr, "Unknown plugin: %s\n", os.Args[1])
os.Exit(1)
}
Serve(opts)
}

18
vendor/github.com/hashicorp/go-plugin/stream.go generated vendored Normal file
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@ -0,0 +1,18 @@
package plugin
import (
"io"
"log"
)
func copyStream(name string, dst io.Writer, src io.Reader) {
if src == nil {
panic(name + ": src is nil")
}
if dst == nil {
panic(name + ": dst is nil")
}
if _, err := io.Copy(dst, src); err != nil && err != io.EOF {
log.Printf("[ERR] plugin: stream copy '%s' error: %s", name, err)
}
}

76
vendor/github.com/hashicorp/go-plugin/testing.go generated vendored Normal file
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@ -0,0 +1,76 @@
package plugin
import (
"bytes"
"net"
"net/rpc"
"testing"
)
// The testing file contains test helpers that you can use outside of
// this package for making it easier to test plugins themselves.
// TestConn is a helper function for returning a client and server
// net.Conn connected to each other.
func TestConn(t *testing.T) (net.Conn, net.Conn) {
// Listen to any local port. This listener will be closed
// after a single connection is established.
l, err := net.Listen("tcp", "127.0.0.1:0")
if err != nil {
t.Fatalf("err: %s", err)
}
// Start a goroutine to accept our client connection
var serverConn net.Conn
doneCh := make(chan struct{})
go func() {
defer close(doneCh)
defer l.Close()
var err error
serverConn, err = l.Accept()
if err != nil {
t.Fatalf("err: %s", err)
}
}()
// Connect to the server
clientConn, err := net.Dial("tcp", l.Addr().String())
if err != nil {
t.Fatalf("err: %s", err)
}
// Wait for the server side to acknowledge it has connected
<-doneCh
return clientConn, serverConn
}
// TestRPCConn returns a rpc client and server connected to each other.
func TestRPCConn(t *testing.T) (*rpc.Client, *rpc.Server) {
clientConn, serverConn := TestConn(t)
server := rpc.NewServer()
go server.ServeConn(serverConn)
client := rpc.NewClient(clientConn)
return client, server
}
// TestPluginRPCConn returns a plugin RPC client and server that are connected
// together and configured.
func TestPluginRPCConn(t *testing.T, ps map[string]Plugin) (*RPCClient, *RPCServer) {
// Create two net.Conns we can use to shuttle our control connection
clientConn, serverConn := TestConn(t)
// Start up the server
server := &RPCServer{Plugins: ps, Stdout: new(bytes.Buffer), Stderr: new(bytes.Buffer)}
go server.ServeConn(serverConn)
// Connect the client to the server
client, err := NewRPCClient(clientConn, ps)
if err != nil {
t.Fatalf("err: %s", err)
}
return client, server
}