do not attempt to find more destroy dependencies

The requires destroy dependencies are what is stored in the state, and
have already been connected. There is no need to search further, since
new nodes from the config may interfere with the original destroy
ordering.
This commit is contained in:
James Bardin 2019-12-03 13:15:13 -05:00
parent 45f2a61bdb
commit 8b5522a090
1 changed files with 0 additions and 153 deletions

View File

@ -165,159 +165,6 @@ func (t *DestroyEdgeTransformer) Transform(g *Graph) error {
}
}
// This is strange but is the easiest way to get the dependencies
// of a node that is being destroyed. We use another graph to make sure
// the resource is in the graph and ask for references. We have to do this
// because the node that is being destroyed may NOT be in the graph.
//
// Example: resource A is force new, then destroy A AND create A are
// in the graph. BUT if resource A is just pure destroy, then only
// destroy A is in the graph, and create A is not.
providerFn := func(a *NodeAbstractProvider) dag.Vertex {
return &NodeApplyableProvider{NodeAbstractProvider: a}
}
steps := []GraphTransformer{
// Add the local values
&LocalTransformer{Config: t.Config},
// Add outputs and metadata
&OutputTransformer{Config: t.Config},
&AttachResourceConfigTransformer{Config: t.Config},
&AttachStateTransformer{State: t.State},
// Add all the variables. We can depend on resources through
// variables due to module parameters, and we need to properly
// determine that.
&RootVariableTransformer{Config: t.Config},
&ModuleVariableTransformer{Config: t.Config},
TransformProviders(nil, providerFn, t.Config),
// Must attach schemas before ReferenceTransformer so that we can
// analyze the configuration to find references.
&AttachSchemaTransformer{Schemas: t.Schemas},
&ReferenceTransformer{},
}
// Go through all the nodes being destroyed and create a graph.
// The resulting graph is only of things being CREATED. For example,
// following our example, the resulting graph would be:
//
// A, B (with no edges)
//
var tempG Graph
var tempDestroyed []dag.Vertex
for d := range destroyers {
// d is the string key for the resource being destroyed. We actually
// want the address value, which we stashed earlier.
addr := destroyerAddrs[d]
// This part is a little bit weird but is the best way to
// find the dependencies we need to: build a graph and use the
// attach config and state transformers then ask for references.
abstract := NewNodeAbstractResourceInstance(addr)
tempG.Add(abstract)
tempDestroyed = append(tempDestroyed, abstract)
// We also add the destroy version here since the destroy can
// depend on things that the creation doesn't (destroy provisioners).
destroy := &NodeDestroyResourceInstance{NodeAbstractResourceInstance: abstract}
tempG.Add(destroy)
tempDestroyed = append(tempDestroyed, destroy)
}
// Run the graph transforms so we have the information we need to
// build references.
log.Printf("[TRACE] DestroyEdgeTransformer: constructing temporary graph for analysis of references, starting from:\n%s", tempG.StringWithNodeTypes())
for _, s := range steps {
log.Printf("[TRACE] DestroyEdgeTransformer: running %T on temporary graph", s)
if err := s.Transform(&tempG); err != nil {
log.Printf("[TRACE] DestroyEdgeTransformer: %T failed: %s", s, err)
return err
}
}
log.Printf("[TRACE] DestroyEdgeTransformer: temporary reference graph:\n%s", tempG.String())
// Go through all the nodes in the graph and determine what they
// depend on.
for _, v := range tempDestroyed {
// Find all ancestors of this to determine the edges we'll depend on
vs, err := tempG.Ancestors(v)
if err != nil {
return err
}
refs := make([]dag.Vertex, 0, vs.Len())
for _, raw := range vs.List() {
refs = append(refs, raw.(dag.Vertex))
}
refNames := make([]string, len(refs))
for i, ref := range refs {
refNames[i] = dag.VertexName(ref)
}
log.Printf(
"[TRACE] DestroyEdgeTransformer: creation node %q references %s",
dag.VertexName(v), refNames)
// If we have no references, then we won't need to do anything
if len(refs) == 0 {
continue
}
// Get the destroy node for this. In the example of our struct,
// we are currently at B and we're looking for B_d.
rn, ok := v.(GraphNodeResourceInstance)
if !ok {
log.Printf("[TRACE] DestroyEdgeTransformer: skipping %s, since it's not a resource", dag.VertexName(v))
continue
}
addr := rn.ResourceInstanceAddr()
dns := destroyers[addr.String()]
// We have dependencies, check if any are being destroyed
// to build the list of things that we must depend on!
//
// In the example of the struct, if we have:
//
// B_d => A_d => A => B
//
// Then at this point in the algorithm we started with B_d,
// we built B (to get dependencies), and we found A. We're now looking
// to see if A_d exists.
var depDestroyers []dag.Vertex
for _, v := range refs {
rn, ok := v.(GraphNodeResourceInstance)
if !ok {
continue
}
addr := rn.ResourceInstanceAddr()
key := addr.String()
if ds, ok := destroyers[key]; ok {
for _, d := range ds {
depDestroyers = append(depDestroyers, d.(dag.Vertex))
log.Printf(
"[TRACE] DestroyEdgeTransformer: destruction of %q depends on %s",
key, dag.VertexName(d))
}
}
}
// Go through and make the connections. Use the variable
// names "a_d" and "b_d" to reference our example.
for _, a_d := range dns {
for _, b_d := range depDestroyers {
if b_d != a_d {
log.Printf("[TRACE] DestroyEdgeTransformer: %q depends on %q", dag.VertexName(b_d), dag.VertexName(a_d))
g.Connect(dag.BasicEdge(b_d, a_d))
}
}
}
}
return t.pruneResources(g)
}