remote: Avoid a panic by re-ordering cases
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@ -293,20 +293,18 @@ func RefreshState(conf *terraform.RemoteState) (StateChangeResult, error) {
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return StateChangeInit, nil
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case remoteState == nil && localState != nil:
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fallthrough
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case remoteState.Serial < localState.Serial:
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// User should probably do a push, nothing to do
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return StateChangeLocalNewer, nil
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case remoteState != nil && localState == nil:
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fallthrough
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goto PERSIST
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case remoteState.Serial < localState.Serial:
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// User should probably do a push, nothing to do
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return StateChangeLocalNewer, nil
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case remoteState.Serial > localState.Serial:
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// Update the local state from the remote state
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if err := Persist(bytes.NewReader(payload.State)); err != nil {
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return StateChangeNoop,
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fmt.Errorf("Failed to persist state: %v", err)
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}
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return StateChangeUpdateLocal, nil
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goto PERSIST
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case remoteState.Serial == localState.Serial:
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// Check for a hash collision on the local/remote state
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@ -321,10 +319,18 @@ func RefreshState(conf *terraform.RemoteState) (StateChangeResult, error) {
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// requires a manual reconciliation.
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return StateChangeConflict, nil
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}
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}
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default:
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// We should not reach this point
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panic("Unhandled remote update case")
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}
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PERSIST:
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// Update the local state from the remote state
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if err := Persist(bytes.NewReader(payload.State)); err != nil {
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return StateChangeNoop,
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fmt.Errorf("Failed to persist state: %v", err)
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}
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return StateChangeUpdateLocal, nil
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}
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// PushState is used to read the local state and
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