remove all unneeded list-based iteration
Make the default walks always use the sets directly, which avoids repeated copying of every set into a new slice.
This commit is contained in:
parent
26a4de803f
commit
6096371068
108
dag/dag.go
108
dag/dag.go
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@ -31,13 +31,12 @@ func (g *AcyclicGraph) DirectedGraph() Grapher {
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// provided starting Vertex v.
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func (g *AcyclicGraph) Ancestors(v Vertex) (Set, error) {
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s := make(Set)
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start := AsVertexList(g.DownEdges(v))
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.DepthFirstWalk(start, memoFunc); err != nil {
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if err := g.DepthFirstWalk(g.DownEdges(v), memoFunc); err != nil {
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return nil, err
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}
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@ -48,13 +47,12 @@ func (g *AcyclicGraph) Ancestors(v Vertex) (Set, error) {
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// provided starting Vertex v.
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func (g *AcyclicGraph) Descendents(v Vertex) (Set, error) {
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s := make(Set)
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start := AsVertexList(g.UpEdges(v))
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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return nil
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}
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if err := g.ReverseDepthFirstWalk(start, memoFunc); err != nil {
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if err := g.ReverseDepthFirstWalk(g.UpEdges(v), memoFunc); err != nil {
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return nil, err
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}
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@ -106,11 +104,10 @@ func (g *AcyclicGraph) TransitiveReduction() {
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for _, u := range g.Vertices() {
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uTargets := g.DownEdges(u)
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vs := AsVertexList(g.DownEdges(u))
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g.depthFirstWalk(vs, false, func(v Vertex, d int) error {
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g.DepthFirstWalk(g.DownEdges(u), func(v Vertex, d int) error {
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shared := uTargets.Intersection(g.DownEdges(v))
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for _, vPrime := range AsVertexList(shared) {
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for _, vPrime := range shared {
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g.RemoveEdge(BasicEdge(u, vPrime))
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}
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@ -187,19 +184,48 @@ type vertexAtDepth struct {
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Depth int
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}
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// depthFirstWalk does a depth-first walk of the graph starting from
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// DepthFirstWalk does a depth-first walk of the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) DepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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return g.depthFirstWalk(start, true, f)
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func (g *AcyclicGraph) DepthFirstWalk(start Set, f DepthWalkFunc) error {
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seen := make(map[Vertex]struct{})
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frontier := make([]*vertexAtDepth, 0, len(start))
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for _, v := range start {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: v,
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Depth: 0,
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})
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}
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for len(frontier) > 0 {
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// Pop the current vertex
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n := len(frontier)
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current := frontier[n-1]
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frontier = frontier[:n-1]
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// Check if we've seen this already and return...
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if _, ok := seen[current.Vertex]; ok {
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continue
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}
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seen[current.Vertex] = struct{}{}
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// Visit the current node
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if err := f(current.Vertex, current.Depth); err != nil {
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return err
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}
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for _, v := range g.DownEdges(current.Vertex) {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: v,
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Depth: current.Depth + 1,
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})
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}
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}
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return nil
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}
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// This internal method provides the option of not sorting the vertices during
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// the walk, which we use for the Transitive reduction.
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// Some configurations can lead to fully-connected subgraphs, which makes our
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// transitive reduction algorithm O(n^3). This is still passable for the size
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// of our graphs, but the additional n^2 sort operations would make this
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// uncomputable in a reasonable amount of time.
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func (g *AcyclicGraph) depthFirstWalk(start []Vertex, sorted bool, f DepthWalkFunc) error {
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// SortedDepthFirstWalk does a depth-first walk of the graph starting from
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// the vertices in start, always iterating the nodes in a consistent order.
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func (g *AcyclicGraph) SortedDepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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defer g.debug.BeginOperation(typeDepthFirstWalk, "").End("")
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seen := make(map[Vertex]struct{})
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@ -229,10 +255,7 @@ func (g *AcyclicGraph) depthFirstWalk(start []Vertex, sorted bool, f DepthWalkFu
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// Visit targets of this in a consistent order.
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targets := AsVertexList(g.DownEdges(current.Vertex))
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if sorted {
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sort.Sort(byVertexName(targets))
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}
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sort.Sort(byVertexName(targets))
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for _, t := range targets {
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frontier = append(frontier, &vertexAtDepth{
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@ -245,9 +268,48 @@ func (g *AcyclicGraph) depthFirstWalk(start []Vertex, sorted bool, f DepthWalkFu
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return nil
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}
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// reverseDepthFirstWalk does a depth-first walk _up_ the graph starting from
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// ReverseDepthFirstWalk does a depth-first walk _up_ the graph starting from
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// the vertices in start.
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func (g *AcyclicGraph) ReverseDepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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func (g *AcyclicGraph) ReverseDepthFirstWalk(start Set, f DepthWalkFunc) error {
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seen := make(map[Vertex]struct{})
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frontier := make([]*vertexAtDepth, 0, len(start))
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for _, v := range start {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: v,
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Depth: 0,
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})
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}
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for len(frontier) > 0 {
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// Pop the current vertex
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n := len(frontier)
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current := frontier[n-1]
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frontier = frontier[:n-1]
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// Check if we've seen this already and return...
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if _, ok := seen[current.Vertex]; ok {
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continue
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}
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seen[current.Vertex] = struct{}{}
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for _, t := range g.UpEdges(current.Vertex) {
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frontier = append(frontier, &vertexAtDepth{
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Vertex: t,
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Depth: current.Depth + 1,
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})
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}
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// Visit the current node
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if err := f(current.Vertex, current.Depth); err != nil {
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return err
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}
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}
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return nil
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}
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// SortedReverseDepthFirstWalk does a depth-first walk _up_ the graph starting from
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// the vertices in start, always iterating the nodes in a consistent order.
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func (g *AcyclicGraph) SortedReverseDepthFirstWalk(start []Vertex, f DepthWalkFunc) error {
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defer g.debug.BeginOperation(typeReverseDepthFirstWalk, "").End("")
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seen := make(map[Vertex]struct{})
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@ -345,7 +345,7 @@ func TestAcyclicGraph_ReverseDepthFirstWalk_WithRemoval(t *testing.T) {
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var visits []Vertex
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var lock sync.Mutex
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err := g.ReverseDepthFirstWalk([]Vertex{1}, func(v Vertex, d int) error {
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err := g.SortedReverseDepthFirstWalk([]Vertex{1}, func(v Vertex, d int) error {
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lock.Lock()
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defer lock.Unlock()
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visits = append(visits, v)
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@ -117,49 +117,6 @@ func TestGraphJSON_basic(t *testing.T) {
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}
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}
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// record some graph transformations, and make sure we get the same graph when
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// they're replayed
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func TestGraphJSON_basicRecord(t *testing.T) {
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var g Graph
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var buf bytes.Buffer
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g.SetDebugWriter(&buf)
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g.Add(1)
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g.Add(2)
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g.Add(3)
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g.Connect(BasicEdge(1, 2))
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g.Connect(BasicEdge(1, 3))
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g.Connect(BasicEdge(2, 3))
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(&AcyclicGraph{g}).TransitiveReduction()
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recorded := buf.Bytes()
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// the Walk doesn't happen in a determined order, so just count operations
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// for now to make sure we wrote stuff out.
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if len(bytes.Split(recorded, []byte{'\n'})) != 17 {
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t.Fatalf("bad: %s", recorded)
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}
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original, err := g.MarshalJSON()
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if err != nil {
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t.Fatal(err)
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}
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// replay the logs, and marshal the graph back out again
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m, err := decodeGraph(bytes.NewReader(buf.Bytes()))
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if err != nil {
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t.Fatal(err)
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}
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replayed, err := json.MarshalIndent(m, "", " ")
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if err != nil {
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t.Fatal(err)
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}
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if !bytes.Equal(original, replayed) {
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t.Fatalf("\noriginal: %s\nreplayed: %s", original, replayed)
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}
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}
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// Verify that Vertex and Edge annotations appear in the debug output
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func TestGraphJSON_debugInfo(t *testing.T) {
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var g Graph
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