don't print help for state loading errors
These already include detailed messages, and it's not a usage issue, it's a config or file location issue.
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parent
2e7c8ab76a
commit
5b4ae36cb0
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@ -40,7 +40,7 @@ func (c *StateMvCommand) Run(args []string) int {
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stateFrom, err := c.State()
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stateFrom, err := c.State()
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if err != nil {
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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return cli.RunResultHelp
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return 1
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}
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}
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if err := stateFrom.RefreshState(); err != nil {
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if err := stateFrom.RefreshState(); err != nil {
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@ -64,7 +64,7 @@ func (c *StateMvCommand) Run(args []string) int {
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stateTo, err = c.State()
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stateTo, err = c.State()
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if err != nil {
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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return cli.RunResultHelp
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return 1
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}
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}
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if err := stateTo.RefreshState(); err != nil {
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if err := stateTo.RefreshState(); err != nil {
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@ -34,7 +34,7 @@ func (c *StateRmCommand) Run(args []string) int {
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state, err := c.State()
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state, err := c.State()
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if err != nil {
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if err != nil {
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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c.Ui.Error(fmt.Sprintf(errStateLoadingState, err))
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return cli.RunResultHelp
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return 1
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}
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}
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if err := state.RefreshState(); err != nil {
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if err := state.RefreshState(); err != nil {
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c.Ui.Error(fmt.Sprintf("Failed to load state: %s", err))
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c.Ui.Error(fmt.Sprintf("Failed to load state: %s", err))
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