Vendor mitchellh/hashstructure
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"ImportPath": "github.com/mitchellh/go-linereader",
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"Rev": "07bab5fdd9580500aea6ada0e09df4aa28e68abd"
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},
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{
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"ImportPath": "github.com/mitchellh/hashstructure",
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"Rev": "6b17d669fac5e2f71c16658d781ec3fdd3802b69"
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},
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{
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"ImportPath": "github.com/mitchellh/mapstructure",
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"Rev": "281073eb9eb092240d33ef253c404f1cca550309"
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The MIT License (MIT)
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Copyright (c) 2016 Mitchell Hashimoto
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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# hashstructure
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hashstructure is a Go library for creating a unique hash value
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for arbitrary values in Go.
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This can be used to key values in a hash (for use in a map, set, etc.)
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that are complex. The most common use case is comparing two values without
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sending data across the network, caching values locally (de-dup), and so on.
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## Features
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* Hash any arbitrary Go value, including complex types.
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* Tag a struct field to ignore it and not affect the hash value.
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* Tag a slice type struct field to treat it as a set where ordering
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doesn't affect the hash code but the field itself is still taken into
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account to create the hash value.
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* Optionally specify a custom hash function to optimize for speed, collision
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avoidance for your data set, etc.
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## Installation
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Standard `go get`:
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```
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$ go get github.com/mitchellh/hashstructure
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```
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## Usage & Example
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For usage and examples see the [Godoc](http://godoc.org/github.com/mitchellh/hashstructure).
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A quick code example is shown below:
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type ComplexStruct struct {
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Name string
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Age uint
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Metadata map[string]interface{}
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}
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v := ComplexStruct{
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Name: "mitchellh",
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Age: 64,
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Metadata: map[string]interface{}{
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"car": true,
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"location": "California",
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"siblings": []string{"Bob", "John"},
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},
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}
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hash, err := hashstructure.Hash(v, nil)
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if err != nil {
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panic(err)
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}
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fmt.Printf("%d", hash)
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// Output:
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// 2307517237273902113
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package hashstructure
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import (
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"encoding/binary"
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"fmt"
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"hash"
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"hash/fnv"
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"reflect"
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)
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// HashOptions are options that are available for hashing.
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type HashOptions struct {
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// Hasher is the hash function to use. If this isn't set, it will
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// default to FNV.
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Hasher hash.Hash64
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// TagName is the struct tag to look at when hashing the structure.
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// By default this is "hash".
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TagName string
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}
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// Hash returns the hash value of an arbitrary value.
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//
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// If opts is nil, then default options will be used. See HashOptions
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// for the default values.
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//
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// Notes on the value:
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//
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// * Unexported fields on structs are ignored and do not affect the
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// hash value.
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//
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// * Adding an exported field to a struct with the zero value will change
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// the hash value.
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//
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// For structs, the hashing can be controlled using tags. For example:
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//
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// struct {
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// Name string
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// UUID string `hash:"ignore"`
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// }
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//
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// The available tag values are:
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//
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// * "ignore" - The field will be ignored and not affect the hash code.
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//
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// * "set" - The field will be treated as a set, where ordering doesn't
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// affect the hash code. This only works for slices.
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//
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func Hash(v interface{}, opts *HashOptions) (uint64, error) {
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// Create default options
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if opts == nil {
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opts = &HashOptions{}
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}
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if opts.Hasher == nil {
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opts.Hasher = fnv.New64()
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}
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if opts.TagName == "" {
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opts.TagName = "hash"
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}
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// Reset the hash
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opts.Hasher.Reset()
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// Create our walker and walk the structure
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w := &walker{
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h: opts.Hasher,
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tag: opts.TagName,
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}
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return w.visit(reflect.ValueOf(v), nil)
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}
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type walker struct {
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h hash.Hash64
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tag string
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}
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type visitOpts struct {
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// Flags are a bitmask of flags to affect behavior of this visit
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Flags visitFlag
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// Information about the struct containing this field
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Struct interface{}
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StructField string
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}
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func (w *walker) visit(v reflect.Value, opts *visitOpts) (uint64, error) {
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// Loop since these can be wrapped in multiple layers of pointers
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// and interfaces.
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for {
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// If we have an interface, dereference it. We have to do this up
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// here because it might be a nil in there and the check below must
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// catch that.
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if v.Kind() == reflect.Interface {
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v = v.Elem()
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continue
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}
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if v.Kind() == reflect.Ptr {
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v = reflect.Indirect(v)
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continue
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}
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break
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}
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// If it is nil, treat it like a zero.
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if !v.IsValid() {
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var tmp int8
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v = reflect.ValueOf(tmp)
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}
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// Binary writing can use raw ints, we have to convert to
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// a sized-int, we'll choose the largest...
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switch v.Kind() {
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case reflect.Int:
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v = reflect.ValueOf(int64(v.Int()))
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case reflect.Uint:
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v = reflect.ValueOf(uint64(v.Uint()))
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case reflect.Bool:
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var tmp int8
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if v.Bool() {
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tmp = 1
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}
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v = reflect.ValueOf(tmp)
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}
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k := v.Kind()
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// We can shortcut numeric values by directly binary writing them
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if k >= reflect.Int && k <= reflect.Complex64 {
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// A direct hash calculation
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w.h.Reset()
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err := binary.Write(w.h, binary.LittleEndian, v.Interface())
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return w.h.Sum64(), err
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}
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switch k {
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case reflect.Array:
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var h uint64
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l := v.Len()
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for i := 0; i < l; i++ {
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current, err := w.visit(v.Index(i), nil)
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if err != nil {
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return 0, err
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}
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h = hashUpdateOrdered(w.h, h, current)
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}
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return h, nil
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case reflect.Map:
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var includeMap IncludableMap
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if opts != nil && opts.Struct != nil {
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if v, ok := opts.Struct.(IncludableMap); ok {
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includeMap = v
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}
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}
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// Build the hash for the map. We do this by XOR-ing all the key
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// and value hashes. This makes it deterministic despite ordering.
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var h uint64
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for _, k := range v.MapKeys() {
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v := v.MapIndex(k)
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if includeMap != nil {
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incl, err := includeMap.HashIncludeMap(
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opts.StructField, k.Interface(), v.Interface())
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if err != nil {
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return 0, err
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}
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if !incl {
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continue
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}
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}
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kh, err := w.visit(k, nil)
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if err != nil {
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return 0, err
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}
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vh, err := w.visit(v, nil)
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if err != nil {
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return 0, err
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}
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fieldHash := hashUpdateOrdered(w.h, kh, vh)
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h = hashUpdateUnordered(h, fieldHash)
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}
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return h, nil
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case reflect.Struct:
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var include Includable
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parent := v.Interface()
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if impl, ok := parent.(Includable); ok {
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include = impl
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}
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t := v.Type()
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h, err := w.visit(reflect.ValueOf(t.Name()), nil)
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if err != nil {
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return 0, err
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}
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l := v.NumField()
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for i := 0; i < l; i++ {
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if v := v.Field(i); v.CanSet() || t.Field(i).Name != "_" {
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var f visitFlag
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fieldType := t.Field(i)
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if fieldType.PkgPath != "" {
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// Unexported
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continue
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}
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tag := fieldType.Tag.Get(w.tag)
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if tag == "ignore" {
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// Ignore this field
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continue
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}
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// Check if we implement includable and check it
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if include != nil {
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incl, err := include.HashInclude(fieldType.Name, v)
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if err != nil {
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return 0, err
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}
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if !incl {
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continue
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}
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}
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switch tag {
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case "set":
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f |= visitFlagSet
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}
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kh, err := w.visit(reflect.ValueOf(fieldType.Name), nil)
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if err != nil {
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return 0, err
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}
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vh, err := w.visit(v, &visitOpts{
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Flags: f,
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Struct: parent,
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StructField: fieldType.Name,
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})
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if err != nil {
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return 0, err
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}
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fieldHash := hashUpdateOrdered(w.h, kh, vh)
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h = hashUpdateUnordered(h, fieldHash)
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}
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}
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return h, nil
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case reflect.Slice:
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// We have two behaviors here. If it isn't a set, then we just
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// visit all the elements. If it is a set, then we do a deterministic
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// hash code.
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var h uint64
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var set bool
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if opts != nil {
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set = (opts.Flags & visitFlagSet) != 0
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}
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l := v.Len()
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for i := 0; i < l; i++ {
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current, err := w.visit(v.Index(i), nil)
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if err != nil {
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return 0, err
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}
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if set {
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h = hashUpdateUnordered(h, current)
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} else {
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h = hashUpdateOrdered(w.h, h, current)
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}
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}
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return h, nil
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case reflect.String:
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// Directly hash
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w.h.Reset()
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_, err := w.h.Write([]byte(v.String()))
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return w.h.Sum64(), err
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default:
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return 0, fmt.Errorf("unknown kind to hash: %s", k)
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}
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return 0, nil
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}
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func hashUpdateOrdered(h hash.Hash64, a, b uint64) uint64 {
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// For ordered updates, use a real hash function
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h.Reset()
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// We just panic if the binary writes fail because we are writing
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// an int64 which should never be fail-able.
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e1 := binary.Write(h, binary.LittleEndian, a)
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e2 := binary.Write(h, binary.LittleEndian, b)
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if e1 != nil {
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panic(e1)
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}
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if e2 != nil {
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panic(e2)
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}
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return h.Sum64()
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}
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func hashUpdateUnordered(a, b uint64) uint64 {
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return a ^ b
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}
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// visitFlag is used as a bitmask for affecting visit behavior
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type visitFlag uint
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const (
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visitFlagInvalid visitFlag = iota
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visitFlagSet = iota << 1
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)
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@ -0,0 +1,15 @@
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package hashstructure
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// Includable is an interface that can optionally be implemented by
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// a struct. It will be called for each field in the struct to check whether
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// it should be included in the hash.
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type Includable interface {
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HashInclude(field string, v interface{}) (bool, error)
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}
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// IncludableMap is an interface that can optionally be implemented by
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// a struct. It will be called when a map-type field is found to ask the
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// struct if the map item should be included in the hash.
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type IncludableMap interface {
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HashIncludeMap(field string, k, v interface{}) (bool, error)
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}
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