make dag.Set a simple map
This allows iteration directly over the set, removing the need to allocate and copy a new slice for every iteration.
This commit is contained in:
parent
991ee37cee
commit
32ae3b5452
10
dag/dag.go
10
dag/dag.go
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@ -29,8 +29,8 @@ func (g *AcyclicGraph) DirectedGraph() Grapher {
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// Returns a Set that includes every Vertex yielded by walking down from the
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// Returns a Set that includes every Vertex yielded by walking down from the
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// provided starting Vertex v.
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// provided starting Vertex v.
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func (g *AcyclicGraph) Ancestors(v Vertex) (*Set, error) {
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func (g *AcyclicGraph) Ancestors(v Vertex) (Set, error) {
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s := new(Set)
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s := make(Set)
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start := AsVertexList(g.DownEdges(v))
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start := AsVertexList(g.DownEdges(v))
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memoFunc := func(v Vertex, d int) error {
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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s.Add(v)
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@ -46,8 +46,8 @@ func (g *AcyclicGraph) Ancestors(v Vertex) (*Set, error) {
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// Returns a Set that includes every Vertex yielded by walking up from the
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// Returns a Set that includes every Vertex yielded by walking up from the
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// provided starting Vertex v.
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// provided starting Vertex v.
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func (g *AcyclicGraph) Descendents(v Vertex) (*Set, error) {
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func (g *AcyclicGraph) Descendents(v Vertex) (Set, error) {
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s := new(Set)
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s := make(Set)
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start := AsVertexList(g.UpEdges(v))
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start := AsVertexList(g.UpEdges(v))
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memoFunc := func(v Vertex, d int) error {
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memoFunc := func(v Vertex, d int) error {
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s.Add(v)
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s.Add(v)
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@ -174,7 +174,7 @@ func (g *AcyclicGraph) Walk(cb WalkFunc) tfdiags.Diagnostics {
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}
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}
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// simple convenience helper for converting a dag.Set to a []Vertex
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// simple convenience helper for converting a dag.Set to a []Vertex
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func AsVertexList(s *Set) []Vertex {
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func AsVertexList(s Set) []Vertex {
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rawList := s.List()
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rawList := s.List()
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vertexList := make([]Vertex, len(rawList))
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vertexList := make([]Vertex, len(rawList))
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for i, raw := range rawList {
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for i, raw := range rawList {
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24
dag/graph.go
24
dag/graph.go
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@ -10,10 +10,10 @@ import (
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// Graph is used to represent a dependency graph.
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// Graph is used to represent a dependency graph.
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type Graph struct {
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type Graph struct {
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vertices *Set
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vertices Set
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edges *Set
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edges Set
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downEdges map[interface{}]*Set
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downEdges map[interface{}]Set
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upEdges map[interface{}]*Set
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upEdges map[interface{}]Set
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// JSON encoder for recording debug information
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// JSON encoder for recording debug information
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debug *encoder
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debug *encoder
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@ -179,13 +179,13 @@ func (g *Graph) RemoveEdge(edge Edge) {
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}
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}
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// DownEdges returns the outward edges from the source Vertex v.
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// DownEdges returns the outward edges from the source Vertex v.
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func (g *Graph) DownEdges(v Vertex) *Set {
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func (g *Graph) DownEdges(v Vertex) Set {
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g.init()
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g.init()
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return g.downEdges[hashcode(v)]
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return g.downEdges[hashcode(v)]
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}
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}
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// UpEdges returns the inward edges to the destination Vertex v.
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// UpEdges returns the inward edges to the destination Vertex v.
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func (g *Graph) UpEdges(v Vertex) *Set {
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func (g *Graph) UpEdges(v Vertex) Set {
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g.init()
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g.init()
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return g.upEdges[hashcode(v)]
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return g.upEdges[hashcode(v)]
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}
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}
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@ -214,7 +214,7 @@ func (g *Graph) Connect(edge Edge) {
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// Add the down edge
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// Add the down edge
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s, ok := g.downEdges[sourceCode]
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s, ok := g.downEdges[sourceCode]
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if !ok {
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if !ok {
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s = new(Set)
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s = make(Set)
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g.downEdges[sourceCode] = s
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g.downEdges[sourceCode] = s
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}
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}
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s.Add(target)
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s.Add(target)
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@ -222,7 +222,7 @@ func (g *Graph) Connect(edge Edge) {
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// Add the up edge
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// Add the up edge
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s, ok = g.upEdges[targetCode]
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s, ok = g.upEdges[targetCode]
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if !ok {
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if !ok {
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s = new(Set)
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s = make(Set)
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g.upEdges[targetCode] = s
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g.upEdges[targetCode] = s
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}
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}
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s.Add(source)
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s.Add(source)
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@ -311,16 +311,16 @@ func (g *Graph) String() string {
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func (g *Graph) init() {
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func (g *Graph) init() {
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if g.vertices == nil {
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if g.vertices == nil {
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g.vertices = new(Set)
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g.vertices = make(Set)
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}
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}
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if g.edges == nil {
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if g.edges == nil {
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g.edges = new(Set)
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g.edges = make(Set)
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}
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}
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if g.downEdges == nil {
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if g.downEdges == nil {
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g.downEdges = make(map[interface{}]*Set)
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g.downEdges = make(map[interface{}]Set)
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}
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}
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if g.upEdges == nil {
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if g.upEdges == nil {
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g.upEdges = make(map[interface{}]*Set)
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g.upEdges = make(map[interface{}]Set)
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}
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}
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}
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}
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@ -134,15 +134,15 @@ func TestGraphEdgesFrom(t *testing.T) {
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edges := g.EdgesFrom(1)
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edges := g.EdgesFrom(1)
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var expected Set
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expected := make(Set)
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expected.Add(BasicEdge(1, 3))
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expected.Add(BasicEdge(1, 3))
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var s Set
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s := make(Set)
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for _, e := range edges {
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for _, e := range edges {
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s.Add(e)
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s.Add(e)
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}
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}
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if s.Intersection(&expected).Len() != expected.Len() {
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if s.Intersection(expected).Len() != expected.Len() {
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t.Fatalf("bad: %#v", edges)
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t.Fatalf("bad: %#v", edges)
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}
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}
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}
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}
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@ -157,15 +157,15 @@ func TestGraphEdgesTo(t *testing.T) {
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edges := g.EdgesTo(3)
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edges := g.EdgesTo(3)
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var expected Set
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expected := make(Set)
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expected.Add(BasicEdge(1, 3))
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expected.Add(BasicEdge(1, 3))
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var s Set
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s := make(Set)
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for _, e := range edges {
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for _, e := range edges {
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s.Add(e)
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s.Add(e)
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}
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}
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if s.Intersection(&expected).Len() != expected.Len() {
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if s.Intersection(expected).Len() != expected.Len() {
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t.Fatalf("bad: %#v", edges)
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t.Fatalf("bad: %#v", edges)
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}
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}
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}
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}
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62
dag/set.go
62
dag/set.go
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@ -1,14 +1,7 @@
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package dag
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package dag
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import (
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"sync"
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)
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// Set is a set data structure.
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// Set is a set data structure.
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type Set struct {
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type Set map[interface{}]interface{}
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m map[interface{}]interface{}
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once sync.Once
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}
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// Hashable is the interface used by set to get the hash code of a value.
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// Hashable is the interface used by set to get the hash code of a value.
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// If this isn't given, then the value of the item being added to the set
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// If this isn't given, then the value of the item being added to the set
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@ -27,32 +20,29 @@ func hashcode(v interface{}) interface{} {
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}
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}
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// Add adds an item to the set
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// Add adds an item to the set
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func (s *Set) Add(v interface{}) {
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func (s Set) Add(v interface{}) {
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s.once.Do(s.init)
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s[hashcode(v)] = v
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s.m[hashcode(v)] = v
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}
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}
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// Delete removes an item from the set.
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// Delete removes an item from the set.
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func (s *Set) Delete(v interface{}) {
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func (s Set) Delete(v interface{}) {
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s.once.Do(s.init)
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delete(s, hashcode(v))
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delete(s.m, hashcode(v))
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}
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}
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// Include returns true/false of whether a value is in the set.
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// Include returns true/false of whether a value is in the set.
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func (s *Set) Include(v interface{}) bool {
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func (s Set) Include(v interface{}) bool {
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s.once.Do(s.init)
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_, ok := s[hashcode(v)]
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_, ok := s.m[hashcode(v)]
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return ok
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return ok
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}
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}
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// Intersection computes the set intersection with other.
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// Intersection computes the set intersection with other.
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func (s *Set) Intersection(other *Set) *Set {
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func (s Set) Intersection(other Set) Set {
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result := new(Set)
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result := make(Set)
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if s == nil {
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if s == nil {
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return result
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return result
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}
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}
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if other != nil {
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if other != nil {
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for _, v := range s.m {
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for _, v := range s {
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if other.Include(v) {
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if other.Include(v) {
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result.Add(v)
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result.Add(v)
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}
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}
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@ -64,13 +54,13 @@ func (s *Set) Intersection(other *Set) *Set {
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// Difference returns a set with the elements that s has but
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// Difference returns a set with the elements that s has but
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// other doesn't.
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// other doesn't.
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func (s *Set) Difference(other *Set) *Set {
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func (s Set) Difference(other Set) Set {
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result := new(Set)
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result := make(Set)
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if s != nil {
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if s != nil {
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for k, v := range s.m {
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for k, v := range s {
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var ok bool
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var ok bool
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if other != nil {
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if other != nil {
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_, ok = other.m[k]
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_, ok = other[k]
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}
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}
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if !ok {
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if !ok {
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result.Add(v)
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result.Add(v)
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@ -83,10 +73,10 @@ func (s *Set) Difference(other *Set) *Set {
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// Filter returns a set that contains the elements from the receiver
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// Filter returns a set that contains the elements from the receiver
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// where the given callback returns true.
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// where the given callback returns true.
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func (s *Set) Filter(cb func(interface{}) bool) *Set {
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func (s Set) Filter(cb func(interface{}) bool) Set {
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result := new(Set)
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result := make(Set)
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for _, v := range s.m {
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for _, v := range s {
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if cb(v) {
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if cb(v) {
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result.Add(v)
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result.Add(v)
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}
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}
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@ -96,28 +86,20 @@ func (s *Set) Filter(cb func(interface{}) bool) *Set {
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}
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}
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// Len is the number of items in the set.
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// Len is the number of items in the set.
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func (s *Set) Len() int {
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func (s Set) Len() int {
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if s == nil {
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return len(s)
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return 0
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}
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return len(s.m)
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}
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}
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// List returns the list of set elements.
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// List returns the list of set elements.
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func (s *Set) List() []interface{} {
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func (s Set) List() []interface{} {
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if s == nil {
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if s == nil {
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return nil
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return nil
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}
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}
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r := make([]interface{}, 0, len(s.m))
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r := make([]interface{}, 0, len(s))
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for _, v := range s.m {
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for _, v := range s {
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r = append(r, v)
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r = append(r, v)
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}
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}
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return r
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return r
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}
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}
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func (s *Set) init() {
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s.m = make(map[interface{}]interface{})
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}
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@ -35,7 +35,9 @@ func TestSetDifference(t *testing.T) {
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for i, tc := range cases {
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for i, tc := range cases {
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t.Run(fmt.Sprintf("%d-%s", i, tc.Name), func(t *testing.T) {
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t.Run(fmt.Sprintf("%d-%s", i, tc.Name), func(t *testing.T) {
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var one, two, expected Set
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one := make(Set)
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two := make(Set)
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expected := make(Set)
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for _, v := range tc.A {
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for _, v := range tc.A {
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one.Add(v)
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one.Add(v)
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}
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}
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@ -46,8 +48,8 @@ func TestSetDifference(t *testing.T) {
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expected.Add(v)
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expected.Add(v)
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}
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}
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actual := one.Difference(&two)
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actual := one.Difference(two)
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match := actual.Intersection(&expected)
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match := actual.Intersection(expected)
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if match.Len() != expected.Len() {
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if match.Len() != expected.Len() {
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t.Fatalf("bad: %#v", actual.List())
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t.Fatalf("bad: %#v", actual.List())
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}
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}
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@ -78,7 +80,8 @@ func TestSetFilter(t *testing.T) {
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for i, tc := range cases {
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for i, tc := range cases {
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t.Run(fmt.Sprintf("%d-%#v", i, tc.Input), func(t *testing.T) {
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t.Run(fmt.Sprintf("%d-%#v", i, tc.Input), func(t *testing.T) {
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var input, expected Set
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input := make(Set)
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expected := make(Set)
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for _, v := range tc.Input {
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for _, v := range tc.Input {
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input.Add(v)
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input.Add(v)
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}
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}
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@ -89,7 +92,7 @@ func TestSetFilter(t *testing.T) {
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actual := input.Filter(func(v interface{}) bool {
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actual := input.Filter(func(v interface{}) bool {
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return v.(int) < 5
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return v.(int) < 5
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})
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})
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match := actual.Intersection(&expected)
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match := actual.Intersection(expected)
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if match.Len() != expected.Len() {
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if match.Len() != expected.Len() {
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t.Fatalf("bad: %#v", actual.List())
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t.Fatalf("bad: %#v", actual.List())
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}
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}
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19
dag/walk.go
19
dag/walk.go
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@ -64,6 +64,15 @@ type Walker struct {
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diagsLock sync.Mutex
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diagsLock sync.Mutex
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}
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}
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func (w *Walker) init() {
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if w.vertices == nil {
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w.vertices = make(Set)
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}
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if w.edges == nil {
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w.edges = make(Set)
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}
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}
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type walkerVertex struct {
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type walkerVertex struct {
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// These should only be set once on initialization and never written again.
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// These should only be set once on initialization and never written again.
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// They are not protected by a lock since they don't need to be since
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// They are not protected by a lock since they don't need to be since
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// time during a walk.
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// time during a walk.
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func (w *Walker) Update(g *AcyclicGraph) {
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func (w *Walker) Update(g *AcyclicGraph) {
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log.Print("[TRACE] dag/walk: updating graph")
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log.Print("[TRACE] dag/walk: updating graph")
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var v, e *Set
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w.init()
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v := make(Set)
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e := make(Set)
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if g != nil {
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if g != nil {
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v, e = g.vertices, g.edges
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v, e = g.vertices, g.edges
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}
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}
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@ -157,9 +168,9 @@ func (w *Walker) Update(g *AcyclicGraph) {
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}
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}
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// Calculate all our sets
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// Calculate all our sets
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newEdges := e.Difference(&w.edges)
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newEdges := e.Difference(w.edges)
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oldEdges := w.edges.Difference(e)
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oldEdges := w.edges.Difference(e)
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newVerts := v.Difference(&w.vertices)
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newVerts := v.Difference(w.vertices)
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oldVerts := w.vertices.Difference(v)
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oldVerts := w.vertices.Difference(v)
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// Add the new vertices
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// Add the new vertices
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@ -207,7 +218,7 @@ func (w *Walker) Update(g *AcyclicGraph) {
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}
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}
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// Add the new edges
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// Add the new edges
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var changedDeps Set
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changedDeps := make(Set)
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for _, raw := range newEdges.List() {
|
for _, raw := range newEdges.List() {
|
||||||
edge := raw.(Edge)
|
edge := raw.(Edge)
|
||||||
waiter, dep := w.edgeParts(edge)
|
waiter, dep := w.edgeParts(edge)
|
||||||
|
|
Loading…
Reference in New Issue