core: Separate resource lifecycle for data vs. managed resources

The key difference between data and managed resources is in their
respective lifecycles. Now the expanded resource EvalTree switches on
the resource mode, generating a different lifecycle for each mode.

For this initial change only managed resources are implemented, using the
same implementation as before; data resources are no-ops. The data
resource implementation will follow in a subsequent change.
This commit is contained in:
Martin Atkins 2016-05-01 21:38:44 -07:00
parent c1315b3f09
commit 1da560b653
1 changed files with 41 additions and 7 deletions

View File

@ -195,10 +195,8 @@ func (n *graphNodeExpandedResource) StateDependencies() []string {
// GraphNodeEvalable impl. // GraphNodeEvalable impl.
func (n *graphNodeExpandedResource) EvalTree() EvalNode { func (n *graphNodeExpandedResource) EvalTree() EvalNode {
var diff *InstanceDiff
var provider ResourceProvider var provider ResourceProvider
var resourceConfig *ResourceConfig var resourceConfig *ResourceConfig
var state *InstanceState
// Build the resource. If we aren't part of a multi-resource, then // Build the resource. If we aren't part of a multi-resource, then
// we still consider ourselves as count index zero. // we still consider ourselves as count index zero.
@ -259,8 +257,34 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
info := n.instanceInfo() info := n.instanceInfo()
seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info}) seq.Nodes = append(seq.Nodes, &EvalInstanceInfo{Info: info})
// Each resource mode has its own lifecycle
switch n.Resource.Mode {
case config.ManagedResourceMode:
seq.Nodes = append(
seq.Nodes,
n.managedResourceEvalNodes(resource, info, resourceConfig)...,
)
case config.DataResourceMode:
seq.Nodes = append(
seq.Nodes,
n.dataResourceEvalNodes(resource, info, resourceConfig)...,
)
default:
panic(fmt.Errorf("unsupported resource mode %s", n.Resource.Mode))
}
return seq
}
func (n *graphNodeExpandedResource) managedResourceEvalNodes(resource *Resource, info *InstanceInfo, resourceConfig *ResourceConfig) []EvalNode {
var diff *InstanceDiff
var provider ResourceProvider
var state *InstanceState
nodes := make([]EvalNode, 0, 5)
// Refresh the resource // Refresh the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{ nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkRefresh}, Ops: []walkOperation{walkRefresh},
Node: &EvalSequence{ Node: &EvalSequence{
Nodes: []EvalNode{ Nodes: []EvalNode{
@ -290,7 +314,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
}) })
// Diff the resource // Diff the resource
seq.Nodes = append(seq.Nodes, &EvalOpFilter{ nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlan}, Ops: []walkOperation{walkPlan},
Node: &EvalSequence{ Node: &EvalSequence{
Nodes: []EvalNode{ Nodes: []EvalNode{
@ -343,7 +367,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
}) })
// Diff the resource for destruction // Diff the resource for destruction
seq.Nodes = append(seq.Nodes, &EvalOpFilter{ nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkPlanDestroy}, Ops: []walkOperation{walkPlanDestroy},
Node: &EvalSequence{ Node: &EvalSequence{
Nodes: []EvalNode{ Nodes: []EvalNode{
@ -374,7 +398,7 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
var createNew, tainted bool var createNew, tainted bool
var createBeforeDestroyEnabled bool var createBeforeDestroyEnabled bool
var wasChangeType DiffChangeType var wasChangeType DiffChangeType
seq.Nodes = append(seq.Nodes, &EvalOpFilter{ nodes = append(nodes, &EvalOpFilter{
Ops: []walkOperation{walkApply, walkDestroy}, Ops: []walkOperation{walkApply, walkDestroy},
Node: &EvalSequence{ Node: &EvalSequence{
Nodes: []EvalNode{ Nodes: []EvalNode{
@ -557,7 +581,17 @@ func (n *graphNodeExpandedResource) EvalTree() EvalNode {
}, },
}) })
return seq return nodes
}
func (n *graphNodeExpandedResource) dataResourceEvalNodes(resource *Resource, info *InstanceInfo, resourceConfig *ResourceConfig) []EvalNode {
//var diff *InstanceDiff
//var provider ResourceProvider
//var state *InstanceState
nodes := make([]EvalNode, 0, 5)
return nodes
} }
// instanceInfo is used for EvalTree. // instanceInfo is used for EvalTree.