Merge pull request #14834 from hashicorp/jbardin/state-hook

Persist state more frequently
This commit is contained in:
James Bardin 2017-05-25 18:47:12 -04:00 committed by GitHub
commit 1d585762dd
12 changed files with 273 additions and 63 deletions

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@ -126,6 +126,17 @@ func (b *Local) opApply(
b.CLI.Output("stopping apply operation...")
}
// try to force a PersistState just in case the process is terminated
// before we can complete.
if err := opState.PersistState(); err != nil {
// We can't error out from here, but warn the user if there was an error.
// If this isn't transient, we will catch it again below, and
// attempt to save the state another way.
if b.CLI != nil {
b.CLI.Error(fmt.Sprintf(earlyStateWriteErrorFmt, err))
}
}
// Stop execution
go tfCtx.Stop()
@ -270,3 +281,10 @@ importing each resource using its id from the target system.
This is a serious bug in Terraform and should be reported.
`
const earlyStateWriteErrorFmt = `Error saving current state: %s
Terraform encountered an error attempting to save the state before canceling
the current operation. Once the operation is complete another attempt will be
made to save the final state.
`

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@ -2,17 +2,27 @@ package local
import (
"sync"
"time"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
)
// interval between forced PersistState calls by StateHook
const persistStateHookInterval = 10 * time.Second
// StateHook is a hook that continuously updates the state by calling
// WriteState on a state.State.
type StateHook struct {
terraform.NilHook
sync.Mutex
// lastPersist is the time of the last call to PersistState, for periodic
// updates to remote state. PostStateUpdate will force a call PersistState
// if it has been more that persistStateHookInterval since the last call to
// PersistState.
lastPersist time.Time
State state.State
}
@ -26,8 +36,24 @@ func (h *StateHook) PostStateUpdate(
if err := h.State.WriteState(s); err != nil {
return terraform.HookActionHalt, err
}
// periodically persist the state
if time.Since(h.lastPersist) > persistStateHookInterval {
if err := h.persistState(); err != nil {
return terraform.HookActionHalt, err
}
}
}
// Continue forth
return terraform.HookActionContinue, nil
}
func (h *StateHook) persistState() error {
if h.State != nil {
err := h.State.PersistState()
h.lastPersist = time.Now()
return err
}
return nil
}

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@ -1,7 +1,9 @@
package local
import (
"sync"
"testing"
"time"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
@ -27,3 +29,98 @@ func TestStateHook(t *testing.T) {
t.Fatalf("bad state: %#v", is.State())
}
}
// testPersistState stores the state on WriteState, and
type testPersistState struct {
*state.InmemState
mu sync.Mutex
persisted bool
}
func (s *testPersistState) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
s.persisted = false
return s.InmemState.WriteState(state)
}
func (s *testPersistState) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
s.persisted = true
return nil
}
// verify that StateHook calls PersistState if the last call was more than
// persistStateHookInterval
func TestStateHookPersist(t *testing.T) {
is := &testPersistState{
InmemState: &state.InmemState{},
}
hook := &StateHook{State: is}
s := state.TestStateInitial()
hook.PostStateUpdate(s)
// the first call should persist, since the last time was zero
if !is.persisted {
t.Fatal("PersistState not called")
}
s.Serial++
hook.PostStateUpdate(s)
// this call should not have persisted
if is.persisted {
t.Fatal("PostStateUpdate called PersistState early")
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
// set the last call back to before our interval
hook.lastPersist = time.Now().Add(-2 * persistStateHookInterval)
s.Serial++
hook.PostStateUpdate(s)
if !is.persisted {
t.Fatal("PersistState not called")
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
}
// verify that the satet hook is safe for concurrent use
func TestStateHookRace(t *testing.T) {
is := &state.InmemState{}
var hook terraform.Hook = &StateHook{State: is}
s := state.TestStateInitial()
var wg sync.WaitGroup
for i := 0; i < 100; i++ {
wg.Add(1)
go func() {
defer wg.Done()
action, err := hook.PostStateUpdate(s)
if err != nil {
t.Fatalf("err: %s", err)
}
if action != terraform.HookActionContinue {
t.Fatalf("bad: %v", action)
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
}()
}
wg.Wait()
}

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@ -1,33 +0,0 @@
package command
import (
"sync"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
)
// StateHook is a hook that continuously updates the state by calling
// WriteState on a state.State.
type StateHook struct {
terraform.NilHook
sync.Mutex
State state.State
}
func (h *StateHook) PostStateUpdate(
s *terraform.State) (terraform.HookAction, error) {
h.Lock()
defer h.Unlock()
if h.State != nil {
// Write the new state
if err := h.State.WriteState(s); err != nil {
return terraform.HookActionHalt, err
}
}
// Continue forth
return terraform.HookActionContinue, nil
}

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@ -1,29 +0,0 @@
package command
import (
"testing"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
)
func TestStateHook_impl(t *testing.T) {
var _ terraform.Hook = new(StateHook)
}
func TestStateHook(t *testing.T) {
is := &state.InmemState{}
var hook terraform.Hook = &StateHook{State: is}
s := state.TestStateInitial()
action, err := hook.PostStateUpdate(s)
if err != nil {
t.Fatalf("err: %s", err)
}
if action != terraform.HookActionContinue {
t.Fatalf("bad: %v", action)
}
if !is.State().Equal(s) {
t.Fatalf("bad state: %#v", is.State())
}
}

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@ -1,12 +1,17 @@
package state
import "github.com/hashicorp/terraform/terraform"
import (
"sync"
"github.com/hashicorp/terraform/terraform"
)
// BackupState wraps a State that backs up the state on the first time that
// a WriteState or PersistState is called.
//
// If Path exists, it will be overwritten.
type BackupState struct {
mu sync.Mutex
Real State
Path string
@ -22,6 +27,9 @@ func (s *BackupState) RefreshState() error {
}
func (s *BackupState) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
if !s.done {
if err := s.backup(); err != nil {
return err
@ -32,6 +40,9 @@ func (s *BackupState) WriteState(state *terraform.State) error {
}
func (s *BackupState) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
if !s.done {
if err := s.backup(); err != nil {
return err

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@ -3,6 +3,7 @@ package state
import (
"io/ioutil"
"os"
"sync"
"testing"
)
@ -31,3 +32,34 @@ func TestBackupState(t *testing.T) {
t.Fatalf("bad: %d", fi.Size())
}
}
func TestBackupStateRace(t *testing.T) {
f, err := ioutil.TempFile("", "tf")
if err != nil {
t.Fatalf("err: %s", err)
}
f.Close()
defer os.Remove(f.Name())
ls := testLocalState(t)
defer os.Remove(ls.Path)
bs := &BackupState{
Real: ls,
Path: f.Name(),
}
current := TestStateInitial()
var wg sync.WaitGroup
for i := 0; i < 100; i++ {
wg.Add(1)
go func() {
defer wg.Done()
bs.WriteState(current)
bs.PersistState()
bs.RefreshState()
}()
}
wg.Wait()
}

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@ -10,18 +10,28 @@ import (
// InmemState is an in-memory state storage.
type InmemState struct {
mu sync.Mutex
state *terraform.State
}
func (s *InmemState) State() *terraform.State {
s.mu.Lock()
defer s.mu.Unlock()
return s.state.DeepCopy()
}
func (s *InmemState) RefreshState() error {
s.mu.Lock()
defer s.mu.Unlock()
return nil
}
func (s *InmemState) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
state.IncrementSerialMaybe(s.state)
s.state = state
return nil

View File

@ -8,6 +8,7 @@ import (
"io/ioutil"
"os"
"path/filepath"
"sync"
"time"
multierror "github.com/hashicorp/go-multierror"
@ -16,6 +17,8 @@ import (
// LocalState manages a state storage that is local to the filesystem.
type LocalState struct {
mu sync.Mutex
// Path is the path to read the state from. PathOut is the path to
// write the state to. If PathOut is not specified, Path will be used.
// If PathOut already exists, it will be overwritten.
@ -42,6 +45,9 @@ type LocalState struct {
// SetState will force a specific state in-memory for this local state.
func (s *LocalState) SetState(state *terraform.State) {
s.mu.Lock()
defer s.mu.Unlock()
s.state = state
s.readState = state
}
@ -58,6 +64,9 @@ func (s *LocalState) State() *terraform.State {
//
// StateWriter impl.
func (s *LocalState) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.stateFileOut == nil {
if err := s.createStateFiles(); err != nil {
return nil
@ -99,6 +108,9 @@ func (s *LocalState) PersistState() error {
// StateRefresher impl.
func (s *LocalState) RefreshState() error {
s.mu.Lock()
defer s.mu.Unlock()
var reader io.Reader
if !s.written {
// we haven't written a state file yet, so load from Path
@ -141,6 +153,9 @@ func (s *LocalState) RefreshState() error {
// Lock implements a local filesystem state.Locker.
func (s *LocalState) Lock(info *LockInfo) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if s.stateFileOut == nil {
if err := s.createStateFiles(); err != nil {
return "", err
@ -170,6 +185,9 @@ func (s *LocalState) Lock(info *LockInfo) (string, error) {
}
func (s *LocalState) Unlock(id string) error {
s.mu.Lock()
defer s.mu.Unlock()
if s.lockID == "" {
return fmt.Errorf("LocalState not locked")
}

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@ -4,6 +4,7 @@ import (
"io/ioutil"
"os"
"os/exec"
"sync"
"testing"
"github.com/hashicorp/terraform/terraform"
@ -15,6 +16,22 @@ func TestLocalState(t *testing.T) {
TestState(t, ls)
}
func TestLocalStateRace(t *testing.T) {
ls := testLocalState(t)
defer os.Remove(ls.Path)
current := TestStateInitial()
var wg sync.WaitGroup
for i := 0; i < 100; i++ {
wg.Add(1)
go func() {
defer wg.Done()
ls.WriteState(current)
}()
}
}
func TestLocalStateLocks(t *testing.T) {
s := testLocalState(t)
defer os.Remove(s.Path)

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@ -2,6 +2,7 @@ package remote
import (
"bytes"
"sync"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/terraform"
@ -12,6 +13,8 @@ import (
// local caching so every persist will go to the remote storage and local
// writes will go to memory.
type State struct {
mu sync.Mutex
Client Client
state, readState *terraform.State
@ -19,17 +22,26 @@ type State struct {
// StateReader impl.
func (s *State) State() *terraform.State {
s.mu.Lock()
defer s.mu.Unlock()
return s.state.DeepCopy()
}
// StateWriter impl.
func (s *State) WriteState(state *terraform.State) error {
s.mu.Lock()
defer s.mu.Unlock()
s.state = state
return nil
}
// StateRefresher impl.
func (s *State) RefreshState() error {
s.mu.Lock()
defer s.mu.Unlock()
payload, err := s.Client.Get()
if err != nil {
return err
@ -52,6 +64,9 @@ func (s *State) RefreshState() error {
// StatePersister impl.
func (s *State) PersistState() error {
s.mu.Lock()
defer s.mu.Unlock()
s.state.IncrementSerialMaybe(s.readState)
var buf bytes.Buffer
@ -64,6 +79,9 @@ func (s *State) PersistState() error {
// Lock calls the Client's Lock method if it's implemented.
func (s *State) Lock(info *state.LockInfo) (string, error) {
s.mu.Lock()
defer s.mu.Unlock()
if c, ok := s.Client.(ClientLocker); ok {
return c.Lock(info)
}
@ -72,6 +90,9 @@ func (s *State) Lock(info *state.LockInfo) (string, error) {
// Unlock calls the Client's Unlock method if it's implemented.
func (s *State) Unlock(id string) error {
s.mu.Lock()
defer s.mu.Unlock()
if c, ok := s.Client.(ClientLocker); ok {
return c.Unlock(id)
}

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@ -1,6 +1,7 @@
package remote
import (
"sync"
"testing"
"github.com/hashicorp/terraform/state"
@ -13,3 +14,24 @@ func TestState_impl(t *testing.T) {
var _ state.StateRefresher = new(State)
var _ state.Locker = new(State)
}
func TestStateRace(t *testing.T) {
s := &State{
Client: nilClient{},
}
current := state.TestStateInitial()
var wg sync.WaitGroup
for i := 0; i < 100; i++ {
wg.Add(1)
go func() {
defer wg.Done()
s.WriteState(current)
s.PersistState()
s.RefreshState()
}()
}
wg.Wait()
}