Merge pull request #14834 from hashicorp/jbardin/state-hook
Persist state more frequently
This commit is contained in:
commit
1d585762dd
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@ -126,6 +126,17 @@ func (b *Local) opApply(
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b.CLI.Output("stopping apply operation...")
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}
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// try to force a PersistState just in case the process is terminated
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// before we can complete.
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if err := opState.PersistState(); err != nil {
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// We can't error out from here, but warn the user if there was an error.
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// If this isn't transient, we will catch it again below, and
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// attempt to save the state another way.
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if b.CLI != nil {
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b.CLI.Error(fmt.Sprintf(earlyStateWriteErrorFmt, err))
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}
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}
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// Stop execution
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go tfCtx.Stop()
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@ -270,3 +281,10 @@ importing each resource using its id from the target system.
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This is a serious bug in Terraform and should be reported.
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`
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const earlyStateWriteErrorFmt = `Error saving current state: %s
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Terraform encountered an error attempting to save the state before canceling
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the current operation. Once the operation is complete another attempt will be
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made to save the final state.
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`
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@ -2,17 +2,27 @@ package local
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import (
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"sync"
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"time"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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// interval between forced PersistState calls by StateHook
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const persistStateHookInterval = 10 * time.Second
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// StateHook is a hook that continuously updates the state by calling
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// WriteState on a state.State.
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type StateHook struct {
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terraform.NilHook
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sync.Mutex
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// lastPersist is the time of the last call to PersistState, for periodic
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// updates to remote state. PostStateUpdate will force a call PersistState
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// if it has been more that persistStateHookInterval since the last call to
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// PersistState.
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lastPersist time.Time
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State state.State
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}
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@ -26,8 +36,24 @@ func (h *StateHook) PostStateUpdate(
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if err := h.State.WriteState(s); err != nil {
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return terraform.HookActionHalt, err
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}
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// periodically persist the state
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if time.Since(h.lastPersist) > persistStateHookInterval {
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if err := h.persistState(); err != nil {
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return terraform.HookActionHalt, err
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}
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}
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}
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// Continue forth
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return terraform.HookActionContinue, nil
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}
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func (h *StateHook) persistState() error {
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if h.State != nil {
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err := h.State.PersistState()
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h.lastPersist = time.Now()
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return err
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}
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return nil
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}
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@ -1,7 +1,9 @@
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package local
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import (
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"sync"
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"testing"
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"time"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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@ -27,3 +29,98 @@ func TestStateHook(t *testing.T) {
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t.Fatalf("bad state: %#v", is.State())
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}
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}
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// testPersistState stores the state on WriteState, and
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type testPersistState struct {
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*state.InmemState
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mu sync.Mutex
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persisted bool
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}
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func (s *testPersistState) WriteState(state *terraform.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.persisted = false
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return s.InmemState.WriteState(state)
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}
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func (s *testPersistState) PersistState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.persisted = true
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return nil
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}
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// verify that StateHook calls PersistState if the last call was more than
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// persistStateHookInterval
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func TestStateHookPersist(t *testing.T) {
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is := &testPersistState{
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InmemState: &state.InmemState{},
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}
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hook := &StateHook{State: is}
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s := state.TestStateInitial()
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hook.PostStateUpdate(s)
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// the first call should persist, since the last time was zero
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if !is.persisted {
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t.Fatal("PersistState not called")
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}
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s.Serial++
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hook.PostStateUpdate(s)
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// this call should not have persisted
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if is.persisted {
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t.Fatal("PostStateUpdate called PersistState early")
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}
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if !is.State().Equal(s) {
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t.Fatalf("bad state: %#v", is.State())
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}
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// set the last call back to before our interval
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hook.lastPersist = time.Now().Add(-2 * persistStateHookInterval)
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s.Serial++
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hook.PostStateUpdate(s)
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if !is.persisted {
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t.Fatal("PersistState not called")
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}
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if !is.State().Equal(s) {
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t.Fatalf("bad state: %#v", is.State())
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}
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}
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// verify that the satet hook is safe for concurrent use
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func TestStateHookRace(t *testing.T) {
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is := &state.InmemState{}
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var hook terraform.Hook = &StateHook{State: is}
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s := state.TestStateInitial()
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var wg sync.WaitGroup
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for i := 0; i < 100; i++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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action, err := hook.PostStateUpdate(s)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if action != terraform.HookActionContinue {
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t.Fatalf("bad: %v", action)
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}
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if !is.State().Equal(s) {
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t.Fatalf("bad state: %#v", is.State())
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}
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}()
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}
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wg.Wait()
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}
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@ -1,33 +0,0 @@
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package command
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import (
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"sync"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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// StateHook is a hook that continuously updates the state by calling
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// WriteState on a state.State.
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type StateHook struct {
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terraform.NilHook
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sync.Mutex
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State state.State
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}
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func (h *StateHook) PostStateUpdate(
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s *terraform.State) (terraform.HookAction, error) {
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h.Lock()
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defer h.Unlock()
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if h.State != nil {
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// Write the new state
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if err := h.State.WriteState(s); err != nil {
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return terraform.HookActionHalt, err
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}
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}
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// Continue forth
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return terraform.HookActionContinue, nil
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}
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@ -1,29 +0,0 @@
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package command
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import (
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"testing"
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"github.com/hashicorp/terraform/state"
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"github.com/hashicorp/terraform/terraform"
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)
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func TestStateHook_impl(t *testing.T) {
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var _ terraform.Hook = new(StateHook)
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}
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func TestStateHook(t *testing.T) {
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is := &state.InmemState{}
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var hook terraform.Hook = &StateHook{State: is}
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s := state.TestStateInitial()
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action, err := hook.PostStateUpdate(s)
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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if action != terraform.HookActionContinue {
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t.Fatalf("bad: %v", action)
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}
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if !is.State().Equal(s) {
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t.Fatalf("bad state: %#v", is.State())
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}
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}
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@ -1,12 +1,17 @@
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package state
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import "github.com/hashicorp/terraform/terraform"
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import (
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"sync"
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"github.com/hashicorp/terraform/terraform"
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)
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// BackupState wraps a State that backs up the state on the first time that
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// a WriteState or PersistState is called.
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//
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// If Path exists, it will be overwritten.
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type BackupState struct {
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mu sync.Mutex
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Real State
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Path string
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@ -22,6 +27,9 @@ func (s *BackupState) RefreshState() error {
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}
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func (s *BackupState) WriteState(state *terraform.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if !s.done {
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if err := s.backup(); err != nil {
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return err
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@ -32,6 +40,9 @@ func (s *BackupState) WriteState(state *terraform.State) error {
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}
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func (s *BackupState) PersistState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if !s.done {
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if err := s.backup(); err != nil {
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return err
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@ -3,6 +3,7 @@ package state
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import (
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"io/ioutil"
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"os"
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"sync"
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"testing"
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)
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@ -31,3 +32,34 @@ func TestBackupState(t *testing.T) {
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t.Fatalf("bad: %d", fi.Size())
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}
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}
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func TestBackupStateRace(t *testing.T) {
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f, err := ioutil.TempFile("", "tf")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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f.Close()
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defer os.Remove(f.Name())
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ls := testLocalState(t)
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defer os.Remove(ls.Path)
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bs := &BackupState{
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Real: ls,
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Path: f.Name(),
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}
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current := TestStateInitial()
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var wg sync.WaitGroup
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for i := 0; i < 100; i++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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bs.WriteState(current)
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bs.PersistState()
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bs.RefreshState()
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}()
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}
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wg.Wait()
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}
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@ -10,18 +10,28 @@ import (
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// InmemState is an in-memory state storage.
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type InmemState struct {
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mu sync.Mutex
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state *terraform.State
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}
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func (s *InmemState) State() *terraform.State {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.state.DeepCopy()
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}
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func (s *InmemState) RefreshState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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return nil
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}
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func (s *InmemState) WriteState(state *terraform.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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state.IncrementSerialMaybe(s.state)
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s.state = state
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return nil
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@ -8,6 +8,7 @@ import (
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"io/ioutil"
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"os"
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"path/filepath"
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"sync"
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"time"
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multierror "github.com/hashicorp/go-multierror"
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@ -16,6 +17,8 @@ import (
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// LocalState manages a state storage that is local to the filesystem.
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type LocalState struct {
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mu sync.Mutex
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// Path is the path to read the state from. PathOut is the path to
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// write the state to. If PathOut is not specified, Path will be used.
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// If PathOut already exists, it will be overwritten.
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@ -42,6 +45,9 @@ type LocalState struct {
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// SetState will force a specific state in-memory for this local state.
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func (s *LocalState) SetState(state *terraform.State) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.state = state
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s.readState = state
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}
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@ -58,6 +64,9 @@ func (s *LocalState) State() *terraform.State {
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//
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// StateWriter impl.
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func (s *LocalState) WriteState(state *terraform.State) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return nil
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@ -99,6 +108,9 @@ func (s *LocalState) PersistState() error {
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// StateRefresher impl.
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func (s *LocalState) RefreshState() error {
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s.mu.Lock()
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defer s.mu.Unlock()
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var reader io.Reader
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if !s.written {
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// we haven't written a state file yet, so load from Path
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@ -141,6 +153,9 @@ func (s *LocalState) RefreshState() error {
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// Lock implements a local filesystem state.Locker.
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func (s *LocalState) Lock(info *LockInfo) (string, error) {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.stateFileOut == nil {
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if err := s.createStateFiles(); err != nil {
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return "", err
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@ -170,6 +185,9 @@ func (s *LocalState) Lock(info *LockInfo) (string, error) {
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}
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func (s *LocalState) Unlock(id string) error {
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s.mu.Lock()
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defer s.mu.Unlock()
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if s.lockID == "" {
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return fmt.Errorf("LocalState not locked")
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}
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|
|
|
@ -4,6 +4,7 @@ import (
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"io/ioutil"
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"os"
|
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"os/exec"
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"sync"
|
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"testing"
|
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"github.com/hashicorp/terraform/terraform"
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|
@ -15,6 +16,22 @@ func TestLocalState(t *testing.T) {
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TestState(t, ls)
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}
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func TestLocalStateRace(t *testing.T) {
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ls := testLocalState(t)
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defer os.Remove(ls.Path)
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|
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current := TestStateInitial()
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|
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var wg sync.WaitGroup
|
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for i := 0; i < 100; i++ {
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wg.Add(1)
|
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go func() {
|
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defer wg.Done()
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ls.WriteState(current)
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}()
|
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}
|
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}
|
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|
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func TestLocalStateLocks(t *testing.T) {
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s := testLocalState(t)
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defer os.Remove(s.Path)
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|
|
|
@ -2,6 +2,7 @@ package remote
|
|||
|
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import (
|
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"bytes"
|
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"sync"
|
||||
|
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"github.com/hashicorp/terraform/state"
|
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"github.com/hashicorp/terraform/terraform"
|
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|
@ -12,6 +13,8 @@ import (
|
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// local caching so every persist will go to the remote storage and local
|
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// writes will go to memory.
|
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type State struct {
|
||||
mu sync.Mutex
|
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|
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Client Client
|
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|
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state, readState *terraform.State
|
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|
@ -19,17 +22,26 @@ type State struct {
|
|||
|
||||
// StateReader impl.
|
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func (s *State) State() *terraform.State {
|
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s.mu.Lock()
|
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defer s.mu.Unlock()
|
||||
|
||||
return s.state.DeepCopy()
|
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}
|
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|
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// StateWriter impl.
|
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func (s *State) WriteState(state *terraform.State) error {
|
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s.mu.Lock()
|
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defer s.mu.Unlock()
|
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|
||||
s.state = state
|
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return nil
|
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}
|
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|
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// StateRefresher impl.
|
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func (s *State) RefreshState() error {
|
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s.mu.Lock()
|
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defer s.mu.Unlock()
|
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|
||||
payload, err := s.Client.Get()
|
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if err != nil {
|
||||
return err
|
||||
|
@ -52,6 +64,9 @@ func (s *State) RefreshState() error {
|
|||
|
||||
// StatePersister impl.
|
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func (s *State) PersistState() error {
|
||||
s.mu.Lock()
|
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defer s.mu.Unlock()
|
||||
|
||||
s.state.IncrementSerialMaybe(s.readState)
|
||||
|
||||
var buf bytes.Buffer
|
||||
|
@ -64,6 +79,9 @@ func (s *State) PersistState() error {
|
|||
|
||||
// Lock calls the Client's Lock method if it's implemented.
|
||||
func (s *State) Lock(info *state.LockInfo) (string, error) {
|
||||
s.mu.Lock()
|
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defer s.mu.Unlock()
|
||||
|
||||
if c, ok := s.Client.(ClientLocker); ok {
|
||||
return c.Lock(info)
|
||||
}
|
||||
|
@ -72,6 +90,9 @@ func (s *State) Lock(info *state.LockInfo) (string, error) {
|
|||
|
||||
// Unlock calls the Client's Unlock method if it's implemented.
|
||||
func (s *State) Unlock(id string) error {
|
||||
s.mu.Lock()
|
||||
defer s.mu.Unlock()
|
||||
|
||||
if c, ok := s.Client.(ClientLocker); ok {
|
||||
return c.Unlock(id)
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package remote
|
||||
|
||||
import (
|
||||
"sync"
|
||||
"testing"
|
||||
|
||||
"github.com/hashicorp/terraform/state"
|
||||
|
@ -13,3 +14,24 @@ func TestState_impl(t *testing.T) {
|
|||
var _ state.StateRefresher = new(State)
|
||||
var _ state.Locker = new(State)
|
||||
}
|
||||
|
||||
func TestStateRace(t *testing.T) {
|
||||
s := &State{
|
||||
Client: nilClient{},
|
||||
}
|
||||
|
||||
current := state.TestStateInitial()
|
||||
|
||||
var wg sync.WaitGroup
|
||||
|
||||
for i := 0; i < 100; i++ {
|
||||
wg.Add(1)
|
||||
go func() {
|
||||
defer wg.Done()
|
||||
s.WriteState(current)
|
||||
s.PersistState()
|
||||
s.RefreshState()
|
||||
}()
|
||||
}
|
||||
wg.Wait()
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue