Fix panic when showing empty state
Fixes a nil dereference when there's no state to print. Fix some slice declaration to use the recommended style when allocations don't matter.
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parent
97fcd5f4cc
commit
191d7c1007
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@ -45,22 +45,27 @@ func (c *StateShowCommand) Run(args []string) int {
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return 1
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return 1
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}
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}
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if len(results) == 0 {
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return 0
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}
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instance, err := c.filterInstance(results)
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instance, err := c.filterInstance(results)
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if err != nil {
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if err != nil {
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c.Ui.Error(err.Error())
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c.Ui.Error(err.Error())
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return 1
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return 1
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}
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}
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is := instance.Value.(*terraform.InstanceState)
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is := instance.Value.(*terraform.InstanceState)
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// Sort the keys
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// Sort the keys
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keys := make([]string, 0, len(is.Attributes))
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var keys []string
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for k, _ := range is.Attributes {
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for k, _ := range is.Attributes {
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keys = append(keys, k)
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keys = append(keys, k)
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}
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}
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sort.Strings(keys)
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sort.Strings(keys)
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// Build the output
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// Build the output
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output := make([]string, 0, len(is.Attributes)+1)
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var output []string
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output = append(output, fmt.Sprintf("id | %s", is.ID))
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output = append(output, fmt.Sprintf("id | %s", is.ID))
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for _, k := range keys {
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for _, k := range keys {
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if k != "id" {
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if k != "id" {
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