backend/migrations: check all workspaces

This commit fixes a bug that (in the case of the `local` backend) would only check if the selected workspace had a state when deciding to preform a migration.

When the selected workspace didn’t have a state (but other existing workspace(s) did), the migration would not be preformed and the other workspaces would be ignored.
This commit is contained in:
Sander van Harmelen 2018-08-28 14:08:47 +02:00
parent cf8516287e
commit 1696ade924
1 changed files with 25 additions and 15 deletions

View File

@ -907,20 +907,28 @@ func (m *Meta) backend_C_r_s(
return nil, fmt.Errorf(errBackendLocalRead, err)
}
env := m.Workspace()
localState, err := localB.State(env)
workspaces, err := localB.States()
if err != nil {
return nil, fmt.Errorf(errBackendLocalRead, err)
}
if err := localState.RefreshState(); err != nil {
return nil, fmt.Errorf(errBackendLocalRead, err)
var localStates []state.State
for _, workspace := range workspaces {
localState, err := localB.State(workspace)
if err != nil {
return nil, fmt.Errorf(errBackendLocalRead, err)
}
if err := localState.RefreshState(); err != nil {
return nil, fmt.Errorf(errBackendLocalRead, err)
}
// We only care about non-empty states.
if localS := localState.State(); !localS.Empty() {
localStates = append(localStates, localState)
}
}
// If the local state is not empty, we need to potentially do a
// state migration to the new backend (with user permission), unless the
// destination is also "local"
if localS := localState.State(); !localS.Empty() {
if len(localStates) > 0 {
// Perform the migration
err = m.backendMigrateState(&backendMigrateOpts{
OneType: "local",
@ -946,12 +954,14 @@ func (m *Meta) backend_C_r_s(
}
if erase {
// We always delete the local state, unless that was our new state too.
if err := localState.WriteState(nil); err != nil {
return nil, fmt.Errorf(errBackendMigrateLocalDelete, err)
}
if err := localState.PersistState(); err != nil {
return nil, fmt.Errorf(errBackendMigrateLocalDelete, err)
for _, localState := range localStates {
// We always delete the local state, unless that was our new state too.
if err := localState.WriteState(nil); err != nil {
return nil, fmt.Errorf(errBackendMigrateLocalDelete, err)
}
if err := localState.PersistState(); err != nil {
return nil, fmt.Errorf(errBackendMigrateLocalDelete, err)
}
}
}
}