terraform: implement destroy planning basics from state
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@ -516,8 +516,19 @@ func (c *Context) Plan() (*Plan, error) {
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c.diff.init()
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c.diffLock.Unlock()
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// Build the graph
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graph, err := c.Graph(&ContextGraphOpts{Validate: true})
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// Build the graph. We have a branch here since for the pure-destroy
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// plan (c.destroy) we use a much simpler graph builder that simply
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// walks the state and reverses edges.
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var graph *Graph
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var err error
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if c.destroy && X_newDestroy {
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graph, err = (&DestroyPlanGraphBuilder{
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Module: c.module,
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State: c.state,
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}).Build(RootModulePath)
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} else {
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graph, err = c.Graph(&ContextGraphOpts{Validate: true})
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}
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if err != nil {
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return nil, err
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}
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@ -540,11 +551,16 @@ func (c *Context) Plan() (*Plan, error) {
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p.Diff.DeepCopy()
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}
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// We don't do the reverification during the new destroy plan because
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// it will use a different apply process.
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if !(c.destroy && X_newDestroy) {
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// Now that we have a diff, we can build the exact graph that Apply will use
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// and catch any possible cycles during the Plan phase.
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if _, err := c.Graph(&ContextGraphOpts{Validate: true}); err != nil {
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return nil, err
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}
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}
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var errs error
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if len(walker.ValidationErrors) > 0 {
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errs = multierror.Append(errs, walker.ValidationErrors...)
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@ -0,0 +1,49 @@
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package terraform
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import (
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"github.com/hashicorp/terraform/config/module"
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"github.com/hashicorp/terraform/dag"
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)
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// DestroyPlanGraphBuilder implements GraphBuilder and is responsible for
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// planning a pure-destroy.
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//
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// Planning a pure destroy operation is simple because we can ignore most
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// ordering configuration and simply reverse the state.
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type DestroyPlanGraphBuilder struct {
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// Module is the root module for the graph to build.
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Module *module.Tree
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// State is the current state
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State *State
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}
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// See GraphBuilder
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func (b *DestroyPlanGraphBuilder) Build(path []string) (*Graph, error) {
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return (&BasicGraphBuilder{
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Steps: b.Steps(),
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Validate: true,
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}).Build(path)
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}
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// See GraphBuilder
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func (b *DestroyPlanGraphBuilder) Steps() []GraphTransformer {
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concreteResource := func(a *NodeAbstractResource) dag.Vertex {
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return &NodePlanDestroyableResource{
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NodeAbstractResource: a,
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}
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}
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steps := []GraphTransformer{
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// Creates all the nodes represented in the state.
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&StateTransformer{
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Concrete: concreteResource,
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State: b.State,
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},
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// Single root
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&RootTransformer{},
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}
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return steps
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}
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@ -0,0 +1,55 @@
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package terraform
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import (
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"fmt"
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)
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// NodePlanDestroyableResource represents a resource that is "applyable":
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// it is ready to be applied and is represented by a diff.
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type NodePlanDestroyableResource struct {
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*NodeAbstractResource
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}
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// GraphNodeEvalable
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func (n *NodePlanDestroyableResource) EvalTree() EvalNode {
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addr := n.NodeAbstractResource.Addr
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// stateId is the ID to put into the state
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stateId := addr.stateId()
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if addr.Index > -1 {
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stateId = fmt.Sprintf("%s.%d", stateId, addr.Index)
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}
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// Build the instance info. More of this will be populated during eval
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info := &InstanceInfo{
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Id: stateId,
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Type: addr.Type,
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}
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// Declare a bunch of variables that are used for state during
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// evaluation. Most of this are written to by-address below.
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var diff *InstanceDiff
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var state *InstanceState
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return &EvalSequence{
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Nodes: []EvalNode{
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&EvalReadState{
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Name: stateId,
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Output: &state,
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},
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&EvalDiffDestroy{
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Info: info,
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State: &state,
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Output: &diff,
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},
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&EvalCheckPreventDestroy{
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Resource: n.Config,
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Diff: &diff,
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},
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&EvalWriteDiff{
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Name: stateId,
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Diff: &diff,
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},
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},
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}
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}
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@ -0,0 +1,65 @@
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package terraform
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import (
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"fmt"
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"log"
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"github.com/hashicorp/terraform/dag"
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)
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// StateTransformer is a GraphTransformer that adds the elements of
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// the state to the graph.
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//
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// This transform is used for example by the DestroyPlanGraphBuilder to ensure
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// that only resources that are in the state are represented in the graph.
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type StateTransformer struct {
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Concrete ConcreteResourceNodeFunc
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State *State
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}
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func (t *StateTransformer) Transform(g *Graph) error {
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// If the state is nil or empty (nil is empty) then do nothing
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if t.State.Empty() {
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return nil
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}
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// Go through all the modules in the diff.
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log.Printf("[TRACE] StateTransformer: starting")
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var nodes []dag.Vertex
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for _, ms := range t.State.Modules {
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log.Printf("[TRACE] StateTransformer: Module: %v", ms.Path)
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// Go through all the resources in this module.
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for name, rs := range ms.Resources {
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log.Printf("[TRACE] StateTransformer: Resource %q: %#v", name, rs)
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// Add the resource to the graph
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addr, err := parseResourceAddressInternal(name)
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if err != nil {
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panic(fmt.Sprintf(
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"Error parsing internal name, this is a bug: %q", name))
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}
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// Very important: add the module path for this resource to
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// the address. Remove "root" from it.
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addr.Path = ms.Path[1:]
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// Add the resource to the graph
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abstract := &NodeAbstractResource{Addr: addr}
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var node dag.Vertex = abstract
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if f := t.Concrete; f != nil {
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node = f(abstract)
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}
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nodes = append(nodes, node)
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}
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}
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// Add all the nodes to the graph
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for _, n := range nodes {
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g.Add(n)
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}
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return nil
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}
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