2018-06-08 02:27:57 +02:00
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package states
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import (
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"fmt"
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"math/rand"
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"time"
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"github.com/hashicorp/terraform/addrs"
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)
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// Resource represents the state of a resource.
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type Resource struct {
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// Addr is the module-relative address for the resource this state object
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// belongs to.
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Addr addrs.Resource
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// EachMode is the multi-instance mode currently in use for this resource,
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// or NoEach if this is a single-instance resource. This dictates what
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// type of value is returned when accessing this resource via expressions
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// in the Terraform language.
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EachMode EachMode
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// Instances contains the potentially-multiple instances associated with
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// this resource. This map can contain a mixture of different key types,
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// but only the ones of InstanceKeyType are considered current.
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Instances map[addrs.InstanceKey]*ResourceInstance
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// ProviderConfig is the absolute address for the provider configuration that
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// most recently managed this resource. This is used to connect a resource
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// with a provider configuration when the resource configuration block is
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// not available, such as if it has been removed from configuration
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// altogether.
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ProviderConfig addrs.AbsProviderConfig
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}
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// Instance returns the state for the instance with the given key, or nil
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// if no such instance is tracked within the state.
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func (rs *Resource) Instance(key addrs.InstanceKey) *ResourceInstance {
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return rs.Instances[key]
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}
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// EnsureInstance returns the state for the instance with the given key,
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// creating a new empty state for it if one doesn't already exist.
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//
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// Because this may create and save a new state, it is considered to be
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// a write operation.
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func (rs *Resource) EnsureInstance(key addrs.InstanceKey) *ResourceInstance {
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ret := rs.Instance(key)
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if ret == nil {
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ret = NewResourceInstance()
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rs.Instances[key] = ret
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}
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return ret
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}
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// ResourceInstance represents the state of a particular instance of a resource.
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type ResourceInstance struct {
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// Current, if non-nil, is the remote object that is currently represented
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// by the corresponding resource instance.
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Current *ResourceInstanceObject
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// Deposed, if len > 0, contains any remote objects that were previously
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// represented by the corresponding resource instance but have been
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// replaced and are pending destruction due to the create_before_destroy
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// lifecycle mode.
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Deposed map[DeposedKey]*ResourceInstanceObject
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}
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// NewResourceInstance constructs and returns a new ResourceInstance, ready to
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// use.
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func NewResourceInstance() *ResourceInstance {
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return &ResourceInstance{
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Deposed: map[DeposedKey]*ResourceInstanceObject{},
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}
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}
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// HasCurrent returns true if this resource instance has a "current"-generation
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// object. Most instances do, but this can briefly be false during a
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// create-before-destroy replace operation when the current has been deposed
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// but its replacement has not yet been created.
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func (i *ResourceInstance) HasCurrent() bool {
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return i != nil && i.Current != nil
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}
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// HasDeposed returns true if this resource instance has a deposed object
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// with the given key.
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func (i *ResourceInstance) HasDeposed(key DeposedKey) bool {
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return i != nil && i.Deposed[key] != nil
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}
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// HasAnyDeposed returns true if this resource instance has one or more
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// deposed objects.
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func (i *ResourceInstance) HasAnyDeposed() bool {
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return i != nil && len(i.Deposed) > 0
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}
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// HasObjects returns true if this resource has any objects at all, whether
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// current or deposed.
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func (i *ResourceInstance) HasObjects() bool {
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return i.Current != nil || len(i.Deposed) != 0
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}
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2018-06-12 02:44:12 +02:00
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// deposeCurrentObject is part of the real implementation of
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// SyncState.DeposeResourceInstanceObject. The exported method uses a lock
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// to ensure that we can safely allocate an unused deposed key without
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// collision.
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func (i *ResourceInstance) deposeCurrentObject() DeposedKey {
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2018-06-08 02:27:57 +02:00
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if !i.HasCurrent() {
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return NotDeposed
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}
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key := i.findUnusedDeposedKey()
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i.Deposed[key] = i.Current
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i.Current = nil
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return key
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}
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// GetGeneration retrieves the object of the given generation from the
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// ResourceInstance, or returns nil if there is no such object.
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//
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// If the given generation is nil or invalid, this method will panic.
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func (i *ResourceInstance) GetGeneration(gen Generation) *ResourceInstanceObject {
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if gen == CurrentGen {
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return i.Current
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}
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if dk, ok := gen.(DeposedKey); ok {
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return i.Deposed[dk]
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}
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if gen == nil {
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panic(fmt.Sprintf("get with nil Generation"))
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}
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// Should never fall out here, since the above covers all possible
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// Generation values.
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panic(fmt.Sprintf("get invalid Generation %#v", gen))
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}
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// findUnusedDeposedKey generates a unique DeposedKey that is guaranteed not to
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// already be in use for this instance.
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func (i *ResourceInstance) findUnusedDeposedKey() DeposedKey {
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for {
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key := NewDeposedKey()
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if _, exists := i.Deposed[key]; !exists {
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return key
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}
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// Spin until we find a unique one. This shouldn't take long, because
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// we have a 32-bit keyspace and there's rarely more than one deposed
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// instance.
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}
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}
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// EachMode specifies the multi-instance mode for a resource.
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type EachMode rune
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const (
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NoEach EachMode = 0
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EachList EachMode = 'L'
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EachMap EachMode = 'M'
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)
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//go:generate stringer -type EachMode
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func eachModeForInstanceKey(key addrs.InstanceKey) EachMode {
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switch key.(type) {
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case addrs.IntKey:
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return EachList
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case addrs.StringKey:
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return EachMap
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default:
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if key == addrs.NoKey {
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return NoEach
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}
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panic(fmt.Sprintf("don't know an each mode for instance key %#v", key))
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}
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}
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// DeposedKey is a 8-character hex string used to uniquely identify deposed
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// instance objects in the state.
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type DeposedKey string
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// NotDeposed is a special invalid value of DeposedKey that is used to represent
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// the absense of a deposed key. It must not be used as an actual deposed key.
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const NotDeposed = DeposedKey("")
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var deposedKeyRand = rand.New(rand.NewSource(time.Now().UnixNano()))
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// NewDeposedKey generates a pseudo-random deposed key. Because of the short
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// length of these keys, uniqueness is not a natural consequence and so the
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// caller should test to see if the generated key is already in use and generate
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// another if so, until a unique key is found.
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func NewDeposedKey() DeposedKey {
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v := deposedKeyRand.Uint32()
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return DeposedKey(fmt.Sprintf("%08x", v))
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}
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func (k DeposedKey) String() string {
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return string(k)
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}
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func (k DeposedKey) GoString() string {
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ks := string(k)
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switch {
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case ks == "":
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return "states.NotDeposed"
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default:
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return fmt.Sprintf("states.DeposedKey(%s)", ks)
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}
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}
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// generation is an implementation of Generation.
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func (k DeposedKey) generation() {}
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