129 lines
2.9 KiB
Go
129 lines
2.9 KiB
Go
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package shadow
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import (
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"sync"
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)
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// ComparedValue is a struct that finds a value by comparing some key
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// to the list of stored values. This is useful when there is no easy
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// uniquely identifying key that works in a map (for that, use KeyedValue).
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//
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// ComparedValue is very expensive, relative to other Value types. Try to
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// limit the number of values stored in a ComparedValue by potentially
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// nesting it within a KeyedValue (a keyed value points to a compared value,
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// for example).
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type ComparedValue struct {
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// Func is a function that is given the lookup key and a single
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// stored value. If it matches, it returns true.
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Func func(k, v interface{}) bool
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lock sync.Mutex
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once sync.Once
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closed bool
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values []interface{}
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waiters map[interface{}]*Value
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}
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// Close closes the value. This can never fail. For a definition of
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// "close" see the ErrClosed docs.
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func (w *ComparedValue) Close() error {
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w.lock.Lock()
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defer w.lock.Unlock()
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// Set closed to true always
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w.closed = true
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// For all waiters, complete with ErrClosed
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for k, val := range w.waiters {
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val.SetValue(ErrClosed)
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delete(w.waiters, k)
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}
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return nil
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}
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// Value returns the value that was set for the given key, or blocks
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// until one is available.
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func (w *ComparedValue) Value(k interface{}) interface{} {
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v, val := w.valueWaiter(k)
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if val == nil {
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return v
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}
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return val.Value()
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}
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// ValueOk gets the value for the given key, returning immediately if the
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// value doesn't exist. The second return argument is true if the value exists.
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func (w *ComparedValue) ValueOk(k interface{}) (interface{}, bool) {
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v, val := w.valueWaiter(k)
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return v, val == nil
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}
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func (w *ComparedValue) SetValue(v interface{}) {
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w.lock.Lock()
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defer w.lock.Unlock()
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w.once.Do(w.init)
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// Check if we already have this exact value (by simply comparing
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// with == directly). If we do, then we don't insert it again.
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found := false
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for _, v2 := range w.values {
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if v == v2 {
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found = true
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break
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}
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}
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if !found {
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// Set the value, always
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w.values = append(w.values, v)
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}
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// Go through the waiters
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for k, val := range w.waiters {
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if w.Func(k, v) {
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val.SetValue(v)
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delete(w.waiters, k)
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}
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}
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}
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func (w *ComparedValue) valueWaiter(k interface{}) (interface{}, *Value) {
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w.lock.Lock()
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w.once.Do(w.init)
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// Look for a pre-existing value
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for _, v := range w.values {
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if w.Func(k, v) {
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w.lock.Unlock()
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return v, nil
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}
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}
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// If we're closed, return that
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if w.closed {
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w.lock.Unlock()
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return ErrClosed, nil
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}
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// Pre-existing value doesn't exist, create a waiter
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val := w.waiters[k]
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if val == nil {
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val = new(Value)
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w.waiters[k] = val
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}
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w.lock.Unlock()
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// Return the waiter
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return nil, val
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}
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// Must be called with w.lock held.
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func (w *ComparedValue) init() {
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w.waiters = make(map[interface{}]*Value)
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if w.Func == nil {
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w.Func = func(k, v interface{}) bool { return k == v }
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}
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}
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