terraform/state/remote/state.go

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package remote
import (
"bytes"
"fmt"
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"sync"
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uuid "github.com/hashicorp/go-uuid"
"github.com/hashicorp/terraform/state"
"github.com/hashicorp/terraform/states"
"github.com/hashicorp/terraform/states/statefile"
"github.com/hashicorp/terraform/states/statemgr"
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)
// State implements the State interfaces in the state package to handle
// reading and writing the remote state. This State on its own does no
// local caching so every persist will go to the remote storage and local
// writes will go to memory.
type State struct {
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mu sync.Mutex
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Client Client
lineage string
serial uint64
state, readState *states.State
disableLocks bool
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}
var _ statemgr.Full = (*State)(nil)
// statemgr.Reader impl.
func (s *State) State() *states.State {
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s.mu.Lock()
defer s.mu.Unlock()
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return s.state.DeepCopy()
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}
// statemgr.Writer impl.
func (s *State) WriteState(state *states.State) error {
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s.mu.Lock()
defer s.mu.Unlock()
state: more robust handling of state Serial Previously we relied on a constellation of coincidences for everything to work out correctly with state serials. In particular, callers needed to be very careful about mutating states (or not) because many different bits of code shared pointers to the same objects. Here we move to a model where all of the state managers always use distinct instances of state, copied when WriteState is called. This means that they are truly a snapshot of the state as it was at that call, even if the caller goes on mutating the state that was passed. We also adjust the handling of serials so that the state managers ignore any serials in incoming states and instead just treat each Persist as the next version after what was most recently Refreshed. (An exception exists for when nothing has been refreshed, e.g. because we are writing a state to a location for the first time. In that case we _do_ trust the caller, since the given state is either a new state or it's a copy of something we're migrating from elsewhere with its state and lineage intact.) The intent here is to allow the rest of Terraform to not worry about serials and state identity, and instead just treat the state as a mutable structure. We'll just snapshot it occasionally, when WriteState is called, and deal with serials _only_ at persist time. This is intended as a more robust version of #15423, which was a quick hotfix to an issue that resulted from our previous slopping handling of state serials but arguably makes the problem worse by depending on an additional coincidental behavior of the local backend's apply implementation.
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// We create a deep copy of the state here, because the caller also has
// a reference to the given object and can potentially go on to mutate
// it after we return, but we want the snapshot at this point in time.
s.state = state.DeepCopy()
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return nil
}
// statemgr.Refresher impl.
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func (s *State) RefreshState() error {
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s.mu.Lock()
defer s.mu.Unlock()
return s.refreshState()
}
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// refreshState is the main implementation of RefreshState, but split out so
// that we can make internal calls to it from methods that are already holding
// the s.mu lock.
func (s *State) refreshState() error {
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payload, err := s.Client.Get()
if err != nil {
return err
}
// no remote state is OK
if payload == nil {
s.readState = nil
s.state = nil
s.lineage = ""
s.serial = 0
return nil
}
stateFile, err := statefile.Read(bytes.NewReader(payload.Data))
if err != nil {
return err
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}
s.lineage = stateFile.Lineage
s.serial = stateFile.Serial
s.state = stateFile.State
state: more robust handling of state Serial Previously we relied on a constellation of coincidences for everything to work out correctly with state serials. In particular, callers needed to be very careful about mutating states (or not) because many different bits of code shared pointers to the same objects. Here we move to a model where all of the state managers always use distinct instances of state, copied when WriteState is called. This means that they are truly a snapshot of the state as it was at that call, even if the caller goes on mutating the state that was passed. We also adjust the handling of serials so that the state managers ignore any serials in incoming states and instead just treat each Persist as the next version after what was most recently Refreshed. (An exception exists for when nothing has been refreshed, e.g. because we are writing a state to a location for the first time. In that case we _do_ trust the caller, since the given state is either a new state or it's a copy of something we're migrating from elsewhere with its state and lineage intact.) The intent here is to allow the rest of Terraform to not worry about serials and state identity, and instead just treat the state as a mutable structure. We'll just snapshot it occasionally, when WriteState is called, and deal with serials _only_ at persist time. This is intended as a more robust version of #15423, which was a quick hotfix to an issue that resulted from our previous slopping handling of state serials but arguably makes the problem worse by depending on an additional coincidental behavior of the local backend's apply implementation.
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s.readState = s.state.DeepCopy() // our states must be separate instances so we can track changes
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return nil
}
// statemgr.Persister impl.
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func (s *State) PersistState() error {
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s.mu.Lock()
defer s.mu.Unlock()
if s.readState != nil {
if !statefile.StatesMarshalEqual(s.state, s.readState) {
s.serial++
}
} else {
// We might be writing a new state altogether, but before we do that
// we'll check to make sure there isn't already a snapshot present
// that we ought to be updating.
err := s.refreshState()
if err != nil {
return fmt.Errorf("failed checking for existing remote state: %s", err)
}
if s.lineage == "" { // indicates that no state snapshot is present yet
lineage, err := uuid.GenerateUUID()
if err != nil {
return fmt.Errorf("failed to generate initial lineage: %v", err)
}
s.lineage = lineage
s.serial = 0
}
state: more robust handling of state Serial Previously we relied on a constellation of coincidences for everything to work out correctly with state serials. In particular, callers needed to be very careful about mutating states (or not) because many different bits of code shared pointers to the same objects. Here we move to a model where all of the state managers always use distinct instances of state, copied when WriteState is called. This means that they are truly a snapshot of the state as it was at that call, even if the caller goes on mutating the state that was passed. We also adjust the handling of serials so that the state managers ignore any serials in incoming states and instead just treat each Persist as the next version after what was most recently Refreshed. (An exception exists for when nothing has been refreshed, e.g. because we are writing a state to a location for the first time. In that case we _do_ trust the caller, since the given state is either a new state or it's a copy of something we're migrating from elsewhere with its state and lineage intact.) The intent here is to allow the rest of Terraform to not worry about serials and state identity, and instead just treat the state as a mutable structure. We'll just snapshot it occasionally, when WriteState is called, and deal with serials _only_ at persist time. This is intended as a more robust version of #15423, which was a quick hotfix to an issue that resulted from our previous slopping handling of state serials but arguably makes the problem worse by depending on an additional coincidental behavior of the local backend's apply implementation.
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}
f := statefile.New(s.state, s.lineage, s.serial)
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var buf bytes.Buffer
err := statefile.Write(f, &buf)
if err != nil {
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return err
}
err = s.Client.Put(buf.Bytes())
state: more robust handling of state Serial Previously we relied on a constellation of coincidences for everything to work out correctly with state serials. In particular, callers needed to be very careful about mutating states (or not) because many different bits of code shared pointers to the same objects. Here we move to a model where all of the state managers always use distinct instances of state, copied when WriteState is called. This means that they are truly a snapshot of the state as it was at that call, even if the caller goes on mutating the state that was passed. We also adjust the handling of serials so that the state managers ignore any serials in incoming states and instead just treat each Persist as the next version after what was most recently Refreshed. (An exception exists for when nothing has been refreshed, e.g. because we are writing a state to a location for the first time. In that case we _do_ trust the caller, since the given state is either a new state or it's a copy of something we're migrating from elsewhere with its state and lineage intact.) The intent here is to allow the rest of Terraform to not worry about serials and state identity, and instead just treat the state as a mutable structure. We'll just snapshot it occasionally, when WriteState is called, and deal with serials _only_ at persist time. This is intended as a more robust version of #15423, which was a quick hotfix to an issue that resulted from our previous slopping handling of state serials but arguably makes the problem worse by depending on an additional coincidental behavior of the local backend's apply implementation.
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if err != nil {
return err
}
// After we've successfully persisted, what we just wrote is our new
// reference state until someone calls RefreshState again.
s.readState = s.state.DeepCopy()
return nil
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}
// Lock calls the Client's Lock method if it's implemented.
func (s *State) Lock(info *state.LockInfo) (string, error) {
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s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return "", nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Lock(info)
}
return "", nil
}
// Unlock calls the Client's Unlock method if it's implemented.
func (s *State) Unlock(id string) error {
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s.mu.Lock()
defer s.mu.Unlock()
if s.disableLocks {
return nil
}
if c, ok := s.Client.(ClientLocker); ok {
return c.Unlock(id)
}
return nil
}
// DisableLocks turns the Lock and Unlock methods into no-ops. This is intended
// to be called during initialization of a state manager and should not be
// called after any of the statemgr.Full interface methods have been called.
func (s *State) DisableLocks() {
s.disableLocks = true
}
// StateSnapshotMeta returns the metadata from the most recently persisted
// or refreshed persistent state snapshot.
//
// This is an implementation of statemgr.PersistentMeta.
func (s *State) StateSnapshotMeta() statemgr.SnapshotMeta {
return statemgr.SnapshotMeta{
Lineage: s.lineage,
Serial: s.serial,
}
}