2017-01-19 05:47:18 +01:00
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package backend
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import (
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2017-03-02 07:58:51 +01:00
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"reflect"
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"sort"
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2017-01-19 05:47:18 +01:00
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"testing"
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"github.com/hashicorp/terraform/config"
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2017-03-15 01:28:42 +01:00
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"github.com/hashicorp/terraform/state"
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2017-01-19 05:47:18 +01:00
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"github.com/hashicorp/terraform/terraform"
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)
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// TestBackendConfig validates and configures the backend with the
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// given configuration.
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func TestBackendConfig(t *testing.T, b Backend, c map[string]interface{}) Backend {
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t.Helper()
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2017-01-19 05:47:18 +01:00
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// Get the proper config structure
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rc, err := config.NewRawConfig(c)
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if err != nil {
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t.Fatalf("bad: %s", err)
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}
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conf := terraform.NewResourceConfig(rc)
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// Validate
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warns, errs := b.Validate(conf)
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if len(warns) > 0 {
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t.Fatalf("warnings: %s", warns)
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}
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if len(errs) > 0 {
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t.Fatalf("errors: %s", errs)
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}
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// Configure
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if err := b.Configure(conf); err != nil {
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t.Fatalf("err: %s", err)
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}
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return b
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}
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// TestBackend will test the functionality of a Backend. The backend is
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// assumed to already be configured. This will test state functionality.
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// If the backend reports it doesn't support multi-state by returning the
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// error ErrNamedStatesNotSupported, then it will not test that.
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//
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// If you want to test locking, two backends must be given. If b2 is nil,
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// then state lockign won't be tested.
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func TestBackend(t *testing.T, b1, b2 Backend) {
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t.Helper()
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2017-03-15 01:28:42 +01:00
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testBackendStates(t, b1)
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if b2 != nil {
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testBackendStateLock(t, b1, b2)
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}
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}
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func testBackendStates(t *testing.T, b Backend) {
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t.Helper()
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2017-03-02 07:58:51 +01:00
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states, err := b.States()
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if err == ErrNamedStatesNotSupported {
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t.Logf("TestBackend: named states not supported in %T, skipping", b)
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return
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}
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// Test it starts with only the default
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if len(states) != 1 || states[0] != DefaultStateName {
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t.Fatalf("should only have default to start: %#v", states)
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}
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// Create a couple states
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foo, err := b.State("foo")
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if err != nil {
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t.Fatalf("error: %s", err)
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}
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if err := foo.RefreshState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if v := foo.State(); v.HasResources() {
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t.Fatalf("should be empty: %s", v)
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}
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2017-03-23 14:47:36 +01:00
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bar, err := b.State("bar")
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if err != nil {
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t.Fatalf("error: %s", err)
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}
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if err := bar.RefreshState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if v := bar.State(); v.HasResources() {
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t.Fatalf("should be empty: %s", v)
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}
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2017-03-23 14:47:36 +01:00
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// Verify they are distinct states that can be read back from storage
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{
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// start with a fresh state, and record the lineage being
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// written to "bar"
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barState := terraform.NewState()
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// creating the named state may have created a lineage, so use that if it exists.
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if s := bar.State(); s != nil && s.Lineage != "" {
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barState.Lineage = s.Lineage
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}
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barLineage := barState.Lineage
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// the foo lineage should be distinct from bar, and unchanged after
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// modifying bar
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fooState := terraform.NewState()
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// creating the named state may have created a lineage, so use that if it exists.
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if s := foo.State(); s != nil && s.Lineage != "" {
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fooState.Lineage = s.Lineage
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}
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fooLineage := fooState.Lineage
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// write a known state to foo
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if err := foo.WriteState(fooState); err != nil {
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t.Fatal("error writing foo state:", err)
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}
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if err := foo.PersistState(); err != nil {
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t.Fatal("error persisting foo state:", err)
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}
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// write a distinct known state to bar
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if err := bar.WriteState(barState); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if err := bar.PersistState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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2017-03-23 14:47:36 +01:00
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// verify that foo is unchanged with the existing state manager
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if err := foo.RefreshState(); err != nil {
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t.Fatal("error refreshing foo:", err)
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}
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fooState = foo.State()
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switch {
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case fooState == nil:
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t.Fatal("nil state read from foo")
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case fooState.Lineage == barLineage:
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t.Fatalf("bar lineage read from foo: %#v", fooState)
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case fooState.Lineage != fooLineage:
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t.Fatal("foo lineage alterred")
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}
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// fetch foo again from the backend
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foo, err = b.State("foo")
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if err != nil {
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t.Fatal("error re-fetching state:", err)
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}
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if err := foo.RefreshState(); err != nil {
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t.Fatal("error refreshing foo:", err)
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}
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fooState = foo.State()
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switch {
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case fooState == nil:
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t.Fatal("nil state read from foo")
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case fooState.Lineage != fooLineage:
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t.Fatal("incorrect state returned from backend")
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}
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// fetch the bar again from the backend
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bar, err = b.State("bar")
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if err != nil {
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t.Fatal("error re-fetching state:", err)
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}
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if err := bar.RefreshState(); err != nil {
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t.Fatal("error refreshing bar:", err)
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}
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barState = bar.State()
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switch {
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case barState == nil:
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t.Fatal("nil state read from bar")
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case barState.Lineage != barLineage:
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t.Fatal("incorrect state returned from backend")
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}
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}
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// Verify we can now list them
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{
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// we determined that named stated are supported earlier
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states, err := b.States()
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if err != nil {
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t.Fatal(err)
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}
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sort.Strings(states)
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expected := []string{"bar", "default", "foo"}
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if !reflect.DeepEqual(states, expected) {
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t.Fatalf("bad: %#v", states)
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}
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}
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// Delete some states
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if err := b.DeleteState("foo"); err != nil {
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t.Fatalf("err: %s", err)
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}
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// Verify the default state can't be deleted
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if err := b.DeleteState(DefaultStateName); err == nil {
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t.Fatal("expected error")
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}
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2017-06-23 16:13:03 +02:00
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// Create and delete the foo state again.
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// Make sure that there are no leftover artifacts from a deleted state
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// preventing re-creation.
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foo, err = b.State("foo")
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if err != nil {
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t.Fatalf("error: %s", err)
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}
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if err := foo.RefreshState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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if v := foo.State(); v.HasResources() {
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t.Fatalf("should be empty: %s", v)
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}
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// and delete it again
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if err := b.DeleteState("foo"); err != nil {
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t.Fatalf("err: %s", err)
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}
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2017-03-02 07:58:51 +01:00
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// Verify deletion
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{
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states, err := b.States()
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if err == ErrNamedStatesNotSupported {
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t.Logf("TestBackend: named states not supported in %T, skipping", b)
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return
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}
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sort.Strings(states)
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expected := []string{"bar", "default"}
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if !reflect.DeepEqual(states, expected) {
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t.Fatalf("bad: %#v", states)
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}
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}
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}
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2017-03-15 01:28:42 +01:00
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func testBackendStateLock(t *testing.T, b1, b2 Backend) {
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t.Helper()
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2017-03-15 01:28:42 +01:00
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// Get the default state for each
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b1StateMgr, err := b1.State(DefaultStateName)
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if err != nil {
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t.Fatalf("error: %s", err)
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}
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if err := b1StateMgr.RefreshState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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// Fast exit if this doesn't support locking at all
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if _, ok := b1StateMgr.(state.Locker); !ok {
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t.Logf("TestBackend: backend %T doesn't support state locking, not testing", b1)
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return
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}
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t.Logf("TestBackend: testing state locking for %T", b1)
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b2StateMgr, err := b2.State(DefaultStateName)
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if err != nil {
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t.Fatalf("error: %s", err)
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}
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if err := b2StateMgr.RefreshState(); err != nil {
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t.Fatalf("bad: %s", err)
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}
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// Reassign so its obvious whats happening
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lockerA := b1StateMgr.(state.Locker)
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lockerB := b2StateMgr.(state.Locker)
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infoA := state.NewLockInfo()
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infoA.Operation = "test"
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infoA.Who = "clientA"
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infoB := state.NewLockInfo()
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infoB.Operation = "test"
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infoB.Who = "clientB"
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lockIDA, err := lockerA.Lock(infoA)
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if err != nil {
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t.Fatal("unable to get initial lock:", err)
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}
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// If the lock ID is blank, assume locking is disabled
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if lockIDA == "" {
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t.Logf("TestBackend: %T: empty string returned for lock, assuming disabled", b1)
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return
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}
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_, err = lockerB.Lock(infoB)
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if err == nil {
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lockerA.Unlock(lockIDA)
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t.Fatal("client B obtained lock while held by client A")
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}
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if err := lockerA.Unlock(lockIDA); err != nil {
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t.Fatal("error unlocking client A", err)
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}
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lockIDB, err := lockerB.Lock(infoB)
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if err != nil {
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t.Fatal("unable to obtain lock from client B")
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}
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if lockIDB == lockIDA {
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t.Fatalf("duplicate lock IDs: %q", lockIDB)
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}
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if err = lockerB.Unlock(lockIDB); err != nil {
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t.Fatal("error unlocking client B:", err)
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}
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}
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