terraform/website/source/javascripts/app/Engine.Shape.js

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(function(
Engine,
Point,
Polygon,
Vector
){
Engine.Shape = function(x, y, width, height, points, polygons){
var i, ref, point, poly;
this.pos = new Vector(x, y);
this.size = new Vector(width, height);
ref = {};
this.points = [];
this.polygons = [];
for (i = 0; i < points.length; i++) {
point = new Point(
points[i].id,
points[i].x * this.size.x,
points[i].y * this.size.y,
this.size.x,
this.size.y
);
ref[point.id] = point;
this.points.push(point);
}
for (i = 0; i < polygons.length; i++) {
poly = polygons[i];
this.polygons.push(new Polygon(
ref[poly.points[0]],
ref[poly.points[1]],
ref[poly.points[2]],
poly.color
));
}
};
Engine.Shape.prototype = {
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selfDestruct: function(time){
this.destruct = time;
this.elapsed = 0;
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return this;
},
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update: function(engine){
var p;
// if (this.destruct) {
// this.elapsed += engine.tick;
// }
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for (p = 0; p < this.points.length; p++) {
this.points[p].update(engine);
}
for (p = 0; p < this.polygons.length; p++) {
this.polygons[p].update(engine);
}
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return this;
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},
draw: function(ctx, scale){
var p;
ctx.save();
ctx.translate(
this.pos.x * scale >> 0,
this.pos.y * scale >> 0
);
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for (p = 0; p < this.polygons.length; p++) {
this.polygons[p].draw(ctx, scale);
}
ctx.restore();
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return this;
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}
};
})(
window.Engine,
window.Engine.Point,
window.Engine.Polygon,
window.Vector
);