2017-09-26 03:09:19 +02:00
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package command
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import (
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"github.com/posener/complete"
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)
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// This file contains some re-usable predictors for auto-complete. The
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// command-specific autocomplete configurations live within each command's
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// own source file, as AutocompleteArgs and AutocompleteFlags methods on each
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// Command implementation.
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// For completing the value of boolean flags like -foo false
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var completePredictBoolean = complete.PredictSet("true", "false")
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// We don't currently have a real predictor for module sources, but
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// we'll probably add one later.
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var completePredictModuleSource = complete.PredictAnything
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2017-09-26 03:59:29 +02:00
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type completePredictSequence []complete.Predictor
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func (s completePredictSequence) Predict(a complete.Args) []string {
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// Only one level of command is stripped off the prefix of a.Completed
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// here, so nested subcommands like "workspace new" will need to provide
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// dummy entries (e.g. complete.PredictNothing) as placeholders for
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// all but the first subcommand. For example, "workspace new" needs
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// one placeholder for the argument "new".
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idx := len(a.Completed)
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if idx >= len(s) {
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return nil
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}
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return s[idx].Predict(a)
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}
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2017-09-26 04:00:45 +02:00
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func (m *Meta) completePredictWorkspaceName() complete.Predictor {
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return complete.PredictFunc(func(a complete.Args) []string {
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// There are lot of things that can fail in here, so if we encounter
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// any error then we'll just return nothing and not support autocomplete
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// until whatever error is fixed. (The user can't actually see the error
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// here, but other commands should produce a user-visible error before
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// too long.)
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// We assume here that we want to autocomplete for the current working
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// directory, since we don't have enough context to know where to
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// find any config path argument, and it might be _after_ the argument
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// we're trying to complete here anyway.
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configPath, err := ModulePath(nil)
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if err != nil {
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return nil
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}
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cfg, err := m.Config(configPath)
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if err != nil {
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return nil
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}
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b, err := m.Backend(&BackendOpts{
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Config: cfg,
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})
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if err != nil {
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return nil
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}
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names, _ := b.States()
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return names
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})
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}
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