478 lines
11 KiB
Go
478 lines
11 KiB
Go
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package copystructure
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import (
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"errors"
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"reflect"
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"sync"
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"github.com/mitchellh/reflectwalk"
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)
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// Copy returns a deep copy of v.
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func Copy(v interface{}) (interface{}, error) {
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return Config{}.Copy(v)
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}
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// CopierFunc is a function that knows how to deep copy a specific type.
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// Register these globally with the Copiers variable.
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type CopierFunc func(interface{}) (interface{}, error)
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// Copiers is a map of types that behave specially when they are copied.
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// If a type is found in this map while deep copying, this function
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// will be called to copy it instead of attempting to copy all fields.
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//
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// The key should be the type, obtained using: reflect.TypeOf(value with type).
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//
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// It is unsafe to write to this map after Copies have started. If you
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// are writing to this map while also copying, wrap all modifications to
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// this map as well as to Copy in a mutex.
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var Copiers map[reflect.Type]CopierFunc = make(map[reflect.Type]CopierFunc)
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// Must is a helper that wraps a call to a function returning
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// (interface{}, error) and panics if the error is non-nil. It is intended
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// for use in variable initializations and should only be used when a copy
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// error should be a crashing case.
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func Must(v interface{}, err error) interface{} {
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if err != nil {
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panic("copy error: " + err.Error())
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}
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return v
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}
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var errPointerRequired = errors.New("Copy argument must be a pointer when Lock is true")
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type Config struct {
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// Lock any types that are a sync.Locker and are not a mutex while copying.
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// If there is an RLocker method, use that to get the sync.Locker.
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Lock bool
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// Copiers is a map of types associated with a CopierFunc. Use the global
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// Copiers map if this is nil.
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Copiers map[reflect.Type]CopierFunc
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}
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func (c Config) Copy(v interface{}) (interface{}, error) {
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if c.Lock && reflect.ValueOf(v).Kind() != reflect.Ptr {
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return nil, errPointerRequired
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}
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w := new(walker)
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if c.Lock {
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w.useLocks = true
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}
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if c.Copiers == nil {
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c.Copiers = Copiers
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}
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err := reflectwalk.Walk(v, w)
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if err != nil {
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return nil, err
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}
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// Get the result. If the result is nil, then we want to turn it
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// into a typed nil if we can.
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result := w.Result
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if result == nil {
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val := reflect.ValueOf(v)
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result = reflect.Indirect(reflect.New(val.Type())).Interface()
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}
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return result, nil
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}
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// Return the key used to index interfaces types we've seen. Store the number
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// of pointers in the upper 32bits, and the depth in the lower 32bits. This is
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// easy to calculate, easy to match a key with our current depth, and we don't
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// need to deal with initializing and cleaning up nested maps or slices.
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func ifaceKey(pointers, depth int) uint64 {
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return uint64(pointers)<<32 | uint64(depth)
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}
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type walker struct {
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Result interface{}
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depth int
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ignoreDepth int
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vals []reflect.Value
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cs []reflect.Value
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// This stores the number of pointers we've walked over, indexed by depth.
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ps []int
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// If an interface is indirected by a pointer, we need to know the type of
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// interface to create when creating the new value. Store the interface
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// types here, indexed by both the walk depth and the number of pointers
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// already seen at that depth. Use ifaceKey to calculate the proper uint64
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// value.
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ifaceTypes map[uint64]reflect.Type
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// any locks we've taken, indexed by depth
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locks []sync.Locker
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// take locks while walking the structure
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useLocks bool
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}
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func (w *walker) Enter(l reflectwalk.Location) error {
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w.depth++
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// ensure we have enough elements to index via w.depth
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for w.depth >= len(w.locks) {
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w.locks = append(w.locks, nil)
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}
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for len(w.ps) < w.depth+1 {
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w.ps = append(w.ps, 0)
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}
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return nil
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}
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func (w *walker) Exit(l reflectwalk.Location) error {
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locker := w.locks[w.depth]
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w.locks[w.depth] = nil
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if locker != nil {
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defer locker.Unlock()
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}
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// clear out pointers and interfaces as we exit the stack
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w.ps[w.depth] = 0
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for k := range w.ifaceTypes {
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mask := uint64(^uint32(0))
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if k&mask == uint64(w.depth) {
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delete(w.ifaceTypes, k)
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}
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}
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w.depth--
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if w.ignoreDepth > w.depth {
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w.ignoreDepth = 0
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}
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if w.ignoring() {
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return nil
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}
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switch l {
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case reflectwalk.Map:
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fallthrough
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case reflectwalk.Slice:
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// Pop map off our container
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w.cs = w.cs[:len(w.cs)-1]
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case reflectwalk.MapValue:
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// Pop off the key and value
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mv := w.valPop()
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mk := w.valPop()
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m := w.cs[len(w.cs)-1]
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// If mv is the zero value, SetMapIndex deletes the key form the map,
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// or in this case never adds it. We need to create a properly typed
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// zero value so that this key can be set.
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if !mv.IsValid() {
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mv = reflect.Zero(m.Type().Elem())
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}
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m.SetMapIndex(mk, mv)
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case reflectwalk.SliceElem:
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// Pop off the value and the index and set it on the slice
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v := w.valPop()
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i := w.valPop().Interface().(int)
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if v.IsValid() {
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s := w.cs[len(w.cs)-1]
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se := s.Index(i)
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if se.CanSet() {
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se.Set(v)
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}
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}
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case reflectwalk.Struct:
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w.replacePointerMaybe()
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// Remove the struct from the container stack
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w.cs = w.cs[:len(w.cs)-1]
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case reflectwalk.StructField:
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// Pop off the value and the field
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v := w.valPop()
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f := w.valPop().Interface().(reflect.StructField)
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if v.IsValid() {
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s := w.cs[len(w.cs)-1]
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sf := reflect.Indirect(s).FieldByName(f.Name)
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if sf.CanSet() {
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sf.Set(v)
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}
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}
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case reflectwalk.WalkLoc:
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// Clear out the slices for GC
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w.cs = nil
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w.vals = nil
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}
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return nil
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}
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func (w *walker) Map(m reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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w.lock(m)
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// Create the map. If the map itself is nil, then just make a nil map
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var newMap reflect.Value
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if m.IsNil() {
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newMap = reflect.Indirect(reflect.New(m.Type()))
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} else {
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newMap = reflect.MakeMap(m.Type())
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}
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w.cs = append(w.cs, newMap)
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w.valPush(newMap)
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return nil
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}
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func (w *walker) MapElem(m, k, v reflect.Value) error {
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return nil
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}
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func (w *walker) PointerEnter(v bool) error {
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if v {
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w.ps[w.depth]++
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}
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return nil
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}
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func (w *walker) PointerExit(v bool) error {
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if v {
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w.ps[w.depth]--
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}
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return nil
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}
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func (w *walker) Interface(v reflect.Value) error {
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if !v.IsValid() {
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return nil
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}
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if w.ifaceTypes == nil {
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w.ifaceTypes = make(map[uint64]reflect.Type)
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}
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w.ifaceTypes[ifaceKey(w.ps[w.depth], w.depth)] = v.Type()
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return nil
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}
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func (w *walker) Primitive(v reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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w.lock(v)
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// IsValid verifies the v is non-zero and CanInterface verifies
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// that we're allowed to read this value (unexported fields).
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var newV reflect.Value
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if v.IsValid() && v.CanInterface() {
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newV = reflect.New(v.Type())
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newV.Elem().Set(v)
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}
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w.valPush(newV)
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w.replacePointerMaybe()
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return nil
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}
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func (w *walker) Slice(s reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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w.lock(s)
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var newS reflect.Value
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if s.IsNil() {
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newS = reflect.Indirect(reflect.New(s.Type()))
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} else {
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newS = reflect.MakeSlice(s.Type(), s.Len(), s.Cap())
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}
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w.cs = append(w.cs, newS)
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w.valPush(newS)
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return nil
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}
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func (w *walker) SliceElem(i int, elem reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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// We don't write the slice here because elem might still be
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// arbitrarily complex. Just record the index and continue on.
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w.valPush(reflect.ValueOf(i))
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return nil
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}
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func (w *walker) Struct(s reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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w.lock(s)
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var v reflect.Value
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if c, ok := Copiers[s.Type()]; ok {
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// We have a Copier for this struct, so we use that copier to
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// get the copy, and we ignore anything deeper than this.
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w.ignoreDepth = w.depth
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dup, err := c(s.Interface())
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if err != nil {
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return err
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}
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v = reflect.ValueOf(dup)
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} else {
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// No copier, we copy ourselves and allow reflectwalk to guide
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// us deeper into the structure for copying.
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v = reflect.New(s.Type())
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}
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// Push the value onto the value stack for setting the struct field,
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// and add the struct itself to the containers stack in case we walk
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// deeper so that its own fields can be modified.
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w.valPush(v)
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w.cs = append(w.cs, v)
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return nil
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}
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func (w *walker) StructField(f reflect.StructField, v reflect.Value) error {
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if w.ignoring() {
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return nil
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}
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// If PkgPath is non-empty, this is a private (unexported) field.
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// We do not set this unexported since the Go runtime doesn't allow us.
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if f.PkgPath != "" {
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return reflectwalk.SkipEntry
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}
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// Push the field onto the stack, we'll handle it when we exit
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// the struct field in Exit...
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w.valPush(reflect.ValueOf(f))
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return nil
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}
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// ignore causes the walker to ignore any more values until we exit this on
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func (w *walker) ignore() {
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w.ignoreDepth = w.depth
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}
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func (w *walker) ignoring() bool {
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return w.ignoreDepth > 0 && w.depth >= w.ignoreDepth
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}
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func (w *walker) pointerPeek() bool {
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return w.ps[w.depth] > 0
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}
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func (w *walker) valPop() reflect.Value {
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result := w.vals[len(w.vals)-1]
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w.vals = w.vals[:len(w.vals)-1]
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// If we're out of values, that means we popped everything off. In
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// this case, we reset the result so the next pushed value becomes
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// the result.
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if len(w.vals) == 0 {
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w.Result = nil
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}
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return result
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}
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func (w *walker) valPush(v reflect.Value) {
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w.vals = append(w.vals, v)
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// If we haven't set the result yet, then this is the result since
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// it is the first (outermost) value we're seeing.
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if w.Result == nil && v.IsValid() {
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w.Result = v.Interface()
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}
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}
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func (w *walker) replacePointerMaybe() {
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// Determine the last pointer value. If it is NOT a pointer, then
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// we need to push that onto the stack.
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if !w.pointerPeek() {
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w.valPush(reflect.Indirect(w.valPop()))
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return
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}
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v := w.valPop()
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for i := 1; i < w.ps[w.depth]; i++ {
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if iType, ok := w.ifaceTypes[ifaceKey(w.ps[w.depth]-i, w.depth)]; ok {
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iface := reflect.New(iType).Elem()
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iface.Set(v)
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v = iface
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}
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p := reflect.New(v.Type())
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p.Elem().Set(v)
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v = p
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}
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w.valPush(v)
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}
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// if this value is a Locker, lock it and add it to the locks slice
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func (w *walker) lock(v reflect.Value) {
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if !w.useLocks {
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return
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}
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if !v.IsValid() || !v.CanInterface() {
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return
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}
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type rlocker interface {
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RLocker() sync.Locker
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}
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var locker sync.Locker
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// We can't call Interface() on a value directly, since that requires
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// a copy. This is OK, since the pointer to a value which is a sync.Locker
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// is also a sync.Locker.
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if v.Kind() == reflect.Ptr {
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switch l := v.Interface().(type) {
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case rlocker:
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// don't lock a mutex directly
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if _, ok := l.(*sync.RWMutex); !ok {
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locker = l.RLocker()
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}
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case sync.Locker:
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locker = l
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}
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} else if v.CanAddr() {
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switch l := v.Addr().Interface().(type) {
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case rlocker:
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// don't lock a mutex directly
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if _, ok := l.(*sync.RWMutex); !ok {
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locker = l.RLocker()
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}
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case sync.Locker:
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locker = l
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}
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}
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// still no callable locker
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if locker == nil {
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return
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}
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// don't lock a mutex directly
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switch locker.(type) {
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case *sync.Mutex, *sync.RWMutex:
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return
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|
}
|
||
|
|
||
|
locker.Lock()
|
||
|
w.locks[w.depth] = locker
|
||
|
}
|