222 lines
4.7 KiB
Go
222 lines
4.7 KiB
Go
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package tree
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import (
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"encoding/xml"
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"sort"
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)
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//XMLSpace is the W3C XML namespace
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const XMLSpace = "http://www.w3.org/XML/1998/namespace"
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//NodePos is a helper for representing the node's document order
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type NodePos int
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//Pos returns the node's document order position
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func (n NodePos) Pos() int {
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return int(n)
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}
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//NodeType is a safer way to determine a node's type than type assertions.
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type NodeType int
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//GetNodeType returns the node's type.
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func (t NodeType) GetNodeType() NodeType {
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return t
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}
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//These are all the possible node types
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const (
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NtAttr NodeType = iota
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NtChd
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NtComm
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NtElem
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NtNs
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NtRoot
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NtPi
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)
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//Node is a XPath result that is a node except elements
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type Node interface {
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//ResValue prints the node's string value
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ResValue() string
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//Pos returns the node's position in the document order
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Pos() int
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//GetToken returns the xml.Token representation of the node
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GetToken() xml.Token
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//GetParent returns the parent node, which will always be an XML element
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GetParent() Elem
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//GetNodeType returns the node's type
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GetNodeType() NodeType
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}
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//Elem is a XPath result that is an element node
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type Elem interface {
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Node
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//GetChildren returns the elements children.
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GetChildren() []Node
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//GetAttrs returns the attributes of the element
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GetAttrs() []Node
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}
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//NSElem is a node that keeps track of namespaces.
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type NSElem interface {
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Elem
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GetNS() map[xml.Name]string
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}
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//NSBuilder is a helper-struct for satisfying the NSElem interface
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type NSBuilder struct {
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NS map[xml.Name]string
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}
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//GetNS returns the namespaces found on the current element. It should not be
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//confused with BuildNS, which actually resolves the namespace nodes.
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func (ns NSBuilder) GetNS() map[xml.Name]string {
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return ns.NS
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}
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type nsValueSort []NS
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func (ns nsValueSort) Len() int { return len(ns) }
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func (ns nsValueSort) Swap(i, j int) {
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ns[i], ns[j] = ns[j], ns[i]
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}
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func (ns nsValueSort) Less(i, j int) bool {
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return ns[i].Value < ns[j].Value
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}
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//BuildNS resolves all the namespace nodes of the element and returns them
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func BuildNS(t Elem) (ret []NS) {
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vals := make(map[xml.Name]string)
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if nselem, ok := t.(NSElem); ok {
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buildNS(nselem, vals)
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ret = make([]NS, 0, len(vals))
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i := 1
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for k, v := range vals {
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if !(k.Local == "xmlns" && k.Space == "" && v == "") {
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ret = append(ret, NS{
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Attr: xml.Attr{Name: k, Value: v},
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Parent: t,
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NodeType: NtNs,
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})
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i++
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}
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}
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sort.Sort(nsValueSort(ret))
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for i := range ret {
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ret[i].NodePos = NodePos(t.Pos() + i + 1)
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}
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}
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return ret
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}
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func buildNS(x NSElem, ret map[xml.Name]string) {
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if x.GetNodeType() == NtRoot {
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return
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}
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if nselem, ok := x.GetParent().(NSElem); ok {
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buildNS(nselem, ret)
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}
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for k, v := range x.GetNS() {
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ret[k] = v
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}
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}
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//NS is a namespace node.
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type NS struct {
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xml.Attr
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Parent Elem
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NodePos
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NodeType
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}
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//GetToken returns the xml.Token representation of the namespace.
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func (ns NS) GetToken() xml.Token {
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return ns.Attr
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}
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//GetParent returns the parent node of the namespace.
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func (ns NS) GetParent() Elem {
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return ns.Parent
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}
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//ResValue returns the string value of the namespace
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func (ns NS) ResValue() string {
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return ns.Attr.Value
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}
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//GetAttribute is a convenience function for getting the specified attribute from an element.
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//false is returned if the attribute is not found.
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func GetAttribute(n Elem, local, space string) (xml.Attr, bool) {
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attrs := n.GetAttrs()
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for _, i := range attrs {
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attr := i.GetToken().(xml.Attr)
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if local == attr.Name.Local && space == attr.Name.Space {
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return attr, true
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}
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}
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return xml.Attr{}, false
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}
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//GetAttributeVal is like GetAttribute, except it returns the attribute's value.
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func GetAttributeVal(n Elem, local, space string) (string, bool) {
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attr, ok := GetAttribute(n, local, space)
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return attr.Value, ok
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}
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//GetAttrValOrEmpty is like GetAttributeVal, except it returns an empty string if
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//the attribute is not found instead of false.
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func GetAttrValOrEmpty(n Elem, local, space string) string {
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val, ok := GetAttributeVal(n, local, space)
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if !ok {
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return ""
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}
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return val
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}
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//FindNodeByPos finds a node from the given position. Returns nil if the node
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//is not found.
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func FindNodeByPos(n Node, pos int) Node {
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if n.Pos() == pos {
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return n
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}
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if elem, ok := n.(Elem); ok {
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chldrn := elem.GetChildren()
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for i := 1; i < len(chldrn); i++ {
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if chldrn[i-1].Pos() <= pos && chldrn[i].Pos() > pos {
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return FindNodeByPos(chldrn[i-1], pos)
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}
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}
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if len(chldrn) > 0 {
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if chldrn[len(chldrn)-1].Pos() <= pos {
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return FindNodeByPos(chldrn[len(chldrn)-1], pos)
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}
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}
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attrs := elem.GetAttrs()
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for _, i := range attrs {
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if i.Pos() == pos {
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return i
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}
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}
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ns := BuildNS(elem)
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for _, i := range ns {
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if i.Pos() == pos {
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return i
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}
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}
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}
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return nil
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}
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