terraform/helper/shadow/keyed_value.go

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package shadow
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import (
"sync"
)
// KeyedValue is a struct that coordinates a value by key. If a value is
// not available for a give key, it'll block until it is available.
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type KeyedValue struct {
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lock sync.Mutex
once sync.Once
values map[string]interface{}
waiters map[string]*Value
}
// Value returns the value that was set for the given key, or blocks
// until one is available.
func (w *KeyedValue) Value(k string) interface{} {
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v, val := w.valueWaiter(k)
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if val == nil {
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return v
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}
return val.Value()
}
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// ValueOk gets the value for the given key, returning immediately if the
// value doesn't exist. The second return argument is true if the value exists.
func (w *KeyedValue) ValueOk(k string) (interface{}, bool) {
v, val := w.valueWaiter(k)
return v, val == nil
}
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func (w *KeyedValue) SetValue(k string, v interface{}) {
w.lock.Lock()
defer w.lock.Unlock()
w.once.Do(w.init)
// Set the value, always
w.values[k] = v
// If we have a waiter, set it
if val, ok := w.waiters[k]; ok {
val.SetValue(v)
w.waiters[k] = nil
}
}
// Must be called with w.lock held.
func (w *KeyedValue) init() {
w.values = make(map[string]interface{})
w.waiters = make(map[string]*Value)
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}
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func (w *KeyedValue) valueWaiter(k string) (interface{}, *Value) {
w.lock.Lock()
w.once.Do(w.init)
// If we have this value already, return it
if v, ok := w.values[k]; ok {
w.lock.Unlock()
return v, nil
}
// No pending value, check for a waiter
val := w.waiters[k]
if val == nil {
val = new(Value)
w.waiters[k] = val
}
w.lock.Unlock()
// Return the waiter
return nil, val
}