terraform/states/statemgr/helper.go

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package statemgr
// The functions in this file are helper wrappers for common sequences of
// operations done against full state managers.
import (
"github.com/hashicorp/terraform/states"
"github.com/hashicorp/terraform/states/statefile"
"github.com/hashicorp/terraform/version"
)
// NewStateFile creates a new statefile.File object, with a newly-minted
// lineage identifier and serial 0, and returns a pointer to it.
func NewStateFile() *statefile.File {
return &statefile.File{
Lineage: NewLineage(),
TerraformVersion: version.SemVer,
}
}
// StateFile is a special helper to obtain a statefile representation
// of a state snapshot that can be written later by a call
func StateFile(mgr Storage, state *states.State) *statefile.File {
ret := &statefile.File{
State: state.DeepCopy(),
TerraformVersion: version.SemVer,
}
// If the given manager uses snapshot metadata then we'll save that
// in our file so we can check it again during WritePlannedStateUpdate.
if mr, ok := mgr.(PersistentMeta); ok {
m := mr.StateSnapshotMeta()
ret.Lineage = m.Lineage
ret.Serial = m.Serial
}
return ret
}
// RefreshAndRead refreshes the persistent snapshot in the given state manager
// and then returns it.
//
// This is a wrapper around calling RefreshState and then State on the given
// manager.
func RefreshAndRead(mgr Storage) (*states.State, error) {
err := mgr.RefreshState()
if err != nil {
return nil, err
}
return mgr.State(), nil
}
// WriteAndPersist writes a snapshot of the given state to the given state
// manager's transient store and then immediately persists it.
//
// The caller must ensure that the given state is not concurrently modified
// while this function is running, but it is safe to modify it after this
// function has returned.
//
// If an error is returned, it is undefined whether the state has been saved
// to the transient store or not, and so the only safe response is to bail
// out quickly with a user-facing error. In situations where more control
// is required, call WriteState and PersistState on the state manager directly
// and handle their errors.
func WriteAndPersist(mgr Storage, state *states.State) error {
err := mgr.WriteState(state)
if err != nil {
return err
}
return mgr.PersistState()
}