terraform/terraform/shadow_components.go

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package terraform
import (
"fmt"
"sync"
"github.com/hashicorp/go-multierror"
"github.com/hashicorp/terraform/helper/shadow"
)
// newShadowComponentFactory creates a shadowed contextComponentFactory
// so that requests to create new components result in both a real and
// shadow side.
func newShadowComponentFactory(
f contextComponentFactory) (contextComponentFactory, *shadowComponentFactory) {
// Create the shared data
shared := &shadowComponentFactoryShared{contextComponentFactory: f}
// Create the real side
real := &shadowComponentFactory{
shadowComponentFactoryShared: shared,
}
// Create the shadow
shadow := &shadowComponentFactory{
shadowComponentFactoryShared: shared,
Shadow: true,
}
return real, shadow
}
// shadowComponentFactory is the shadow side. Any components created
// with this factory are fake and will not cause real work to happen.
//
// Unlike other shadowers, the shadow component factory will allow the
// shadow to create _any_ component even if it is never requested on the
// real side. This is because errors will happen later downstream as function
// calls are made to the shadows that are never matched on the real side.
type shadowComponentFactory struct {
*shadowComponentFactoryShared
Shadow bool // True if this should return the shadow
lock sync.Mutex
}
func (f *shadowComponentFactory) ResourceProvider(
n, uid string) (ResourceProvider, error) {
f.lock.Lock()
defer f.lock.Unlock()
real, shadow, err := f.shadowComponentFactoryShared.ResourceProvider(n, uid)
var result ResourceProvider = real
if f.Shadow {
result = shadow
}
return result, err
}
func (f *shadowComponentFactory) ResourceProvisioner(
n, uid string) (ResourceProvisioner, error) {
f.lock.Lock()
defer f.lock.Unlock()
real, shadow, err := f.shadowComponentFactoryShared.ResourceProvisioner(n, uid)
var result ResourceProvisioner = real
if f.Shadow {
result = shadow
}
return result, err
}
// CloseShadow is called when the _real_ side is complete. This will cause
// all future blocking operations to return immediately on the shadow to
// ensure the shadow also completes.
func (f *shadowComponentFactory) CloseShadow() error {
// If we aren't the shadow, just return
if !f.Shadow {
return nil
}
// Lock ourselves so we don't modify state
f.lock.Lock()
defer f.lock.Unlock()
// Grab our shared state
shared := f.shadowComponentFactoryShared
// If we're already closed, its an error
if shared.closed {
return fmt.Errorf("component factory shadow already closed")
}
// Close all the providers and provisioners and return the error
var result error
for _, n := range shared.providerKeys {
_, shadow, err := shared.ResourceProvider(n, n)
if err == nil && shadow != nil {
if err := shadow.CloseShadow(); err != nil {
result = multierror.Append(result, err)
}
}
}
for _, n := range shared.provisionerKeys {
_, shadow, err := shared.ResourceProvisioner(n, n)
if err == nil && shadow != nil {
if err := shadow.CloseShadow(); err != nil {
result = multierror.Append(result, err)
}
}
}
// Mark ourselves as closed
shared.closed = true
return result
}
func (f *shadowComponentFactory) ShadowError() error {
// If we aren't the shadow, just return
if !f.Shadow {
return nil
}
// Lock ourselves so we don't modify state
f.lock.Lock()
defer f.lock.Unlock()
// Grab our shared state
shared := f.shadowComponentFactoryShared
// If we're not closed, its an error
if !shared.closed {
return fmt.Errorf("component factory must be closed to retrieve errors")
}
// Close all the providers and provisioners and return the error
var result error
for _, n := range shared.providerKeys {
_, shadow, err := shared.ResourceProvider(n, n)
if err == nil && shadow != nil {
if err := shadow.ShadowError(); err != nil {
result = multierror.Append(result, err)
}
}
}
for _, n := range shared.provisionerKeys {
_, shadow, err := shared.ResourceProvisioner(n, n)
if err == nil && shadow != nil {
if err := shadow.ShadowError(); err != nil {
result = multierror.Append(result, err)
}
}
}
return result
}
// shadowComponentFactoryShared is shared data between the two factories.
//
// It is NOT SAFE to run any function on this struct in parallel. Lock
// access to this struct.
type shadowComponentFactoryShared struct {
contextComponentFactory
closed bool
providers shadow.KeyedValue
providerKeys []string
provisioners shadow.KeyedValue
provisionerKeys []string
}
// shadowResourceProviderFactoryEntry is the entry that is stored in
// the Shadows key/value for a provider.
type shadowComponentFactoryProviderEntry struct {
Real ResourceProvider
Shadow shadowResourceProvider
Err error
}
type shadowComponentFactoryProvisionerEntry struct {
Real ResourceProvisioner
Shadow shadowResourceProvisioner
Err error
}
func (f *shadowComponentFactoryShared) ResourceProvider(
n, uid string) (ResourceProvider, shadowResourceProvider, error) {
// Determine if we already have a value
raw, ok := f.providers.ValueOk(uid)
if !ok {
// Build the entry
var entry shadowComponentFactoryProviderEntry
// No value, initialize. Create the original
p, err := f.contextComponentFactory.ResourceProvider(n, uid)
if err != nil {
entry.Err = err
p = nil // Just to be sure
}
if p != nil {
// Create the shadow
real, shadow := newShadowResourceProvider(p)
entry.Real = real
entry.Shadow = shadow
if f.closed {
shadow.CloseShadow()
}
}
// Store the value
f.providers.SetValue(uid, &entry)
f.providerKeys = append(f.providerKeys, uid)
raw = &entry
}
// Read the entry
entry, ok := raw.(*shadowComponentFactoryProviderEntry)
if !ok {
return nil, nil, fmt.Errorf("Unknown value for shadow provider: %#v", raw)
}
// Return
return entry.Real, entry.Shadow, entry.Err
}
func (f *shadowComponentFactoryShared) ResourceProvisioner(
n, uid string) (ResourceProvisioner, shadowResourceProvisioner, error) {
// Determine if we already have a value
raw, ok := f.provisioners.ValueOk(uid)
if !ok {
// Build the entry
var entry shadowComponentFactoryProvisionerEntry
// No value, initialize. Create the original
p, err := f.contextComponentFactory.ResourceProvisioner(n, uid)
if err != nil {
entry.Err = err
p = nil // Just to be sure
}
if p != nil {
// For now, just create a mock since we don't support provisioners yet
real, shadow := newShadowResourceProvisioner(p)
entry.Real = real
entry.Shadow = shadow
if f.closed {
shadow.CloseShadow()
}
}
// Store the value
f.provisioners.SetValue(uid, &entry)
f.provisionerKeys = append(f.provisionerKeys, uid)
raw = &entry
}
// Read the entry
entry, ok := raw.(*shadowComponentFactoryProvisionerEntry)
if !ok {
return nil, nil, fmt.Errorf("Unknown value for shadow provisioner: %#v", raw)
}
// Return
return entry.Real, entry.Shadow, entry.Err
}