2017-01-19 05:47:56 +01:00
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package local
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import (
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"io/ioutil"
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"path/filepath"
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"testing"
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2017-03-01 19:59:17 +01:00
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"github.com/hashicorp/terraform/backend"
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"github.com/hashicorp/terraform/state"
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2017-01-19 05:47:56 +01:00
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"github.com/hashicorp/terraform/terraform"
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)
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// TestLocal returns a configured Local struct with temporary paths and
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// in-memory ContextOpts.
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//
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// No operations will be called on the returned value, so you can still set
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// public fields without any locks.
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func TestLocal(t *testing.T) *Local {
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tempDir := testTempDir(t)
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return &Local{
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StatePath: filepath.Join(tempDir, "state.tfstate"),
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StateOutPath: filepath.Join(tempDir, "state.tfstate"),
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StateBackupPath: filepath.Join(tempDir, "state.tfstate.bak"),
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2017-03-09 11:47:21 +01:00
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StateEnvDir: filepath.Join(tempDir, "state.tfstate.d"),
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2017-01-19 05:47:56 +01:00
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ContextOpts: &terraform.ContextOpts{},
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}
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}
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// TestLocalProvider modifies the ContextOpts of the *Local parameter to
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// have a provider with the given name.
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func TestLocalProvider(t *testing.T, b *Local, name string) *terraform.MockResourceProvider {
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// Build a mock resource provider for in-memory operations
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p := new(terraform.MockResourceProvider)
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p.DiffReturn = &terraform.InstanceDiff{}
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p.RefreshFn = func(
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info *terraform.InstanceInfo,
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s *terraform.InstanceState) (*terraform.InstanceState, error) {
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return s, nil
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}
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p.ResourcesReturn = []terraform.ResourceType{
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terraform.ResourceType{
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Name: "test_instance",
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},
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}
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// Initialize the opts
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if b.ContextOpts == nil {
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b.ContextOpts = &terraform.ContextOpts{}
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}
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if b.ContextOpts.Providers == nil {
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b.ContextOpts.Providers = make(map[string]terraform.ResourceProviderFactory)
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}
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// Setup our provider
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b.ContextOpts.Providers[name] = func() (terraform.ResourceProvider, error) {
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return p, nil
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}
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return p
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}
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2017-03-01 19:59:17 +01:00
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// TestNewLocalSingle is a factory for creating a TestLocalSingleState.
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// This function matches the signature required for backend/init.
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func TestNewLocalSingle() backend.Backend {
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return &TestLocalSingleState{}
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}
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// TestLocalSingleState is a backend implementation that wraps Local
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// and modifies it to only support single states (returns
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// ErrNamedStatesNotSupported for multi-state operations).
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//
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// This isn't an actual use case, this is exported just to provide a
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// easy way to test that behavior.
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type TestLocalSingleState struct {
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Local
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}
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func (b *TestLocalSingleState) State(name string) (state.State, error) {
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if name != backend.DefaultStateName {
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return nil, backend.ErrNamedStatesNotSupported
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}
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return b.Local.State(name)
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}
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func (b *TestLocalSingleState) States() ([]string, error) {
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return nil, backend.ErrNamedStatesNotSupported
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}
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func (b *TestLocalSingleState) DeleteState(string) error {
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return backend.ErrNamedStatesNotSupported
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}
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2017-01-19 05:47:56 +01:00
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func testTempDir(t *testing.T) string {
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d, err := ioutil.TempDir("", "tf")
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if err != nil {
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t.Fatalf("err: %s", err)
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}
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return d
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}
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