terraform/website/source/javascripts/app/Engine.js

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/* jshint unused: false */
/* global console */
(function(
Base,
Vector,
Logo,
Shapes,
Chainable
){
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var sqrt, pow, Engine;
if (!window.requestAnimationFrame) {
window.requestAnimationFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
}
sqrt = Math.sqrt;
pow = Math.pow;
Engine = Base.extend({
scale: window.devicePixelRatio || 1,
// scale:1,
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shapes : [],
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particles : [],
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_deferredParticles: [],
_deferredShapes: [],
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constructor: function(canvas, image){
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if (typeof canvas === 'string') {
this.canvas = document.getElementById(canvas);
} else {
this.canvas = canvas;
}
if (!this.canvas.getContext) {
return;
}
this.context = this.canvas.getContext('2d');
this.resize = this.resize.bind(this);
this.resize();
window.addEventListener('resize', this.resize, false);
this.setupStarfield();
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this.setupTessellation();
this.last = Date.now() / 1000;
this.start = this.last;
this.render = this.render.bind(this);
this.render();
this.canvas.style.opacity = 1;
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this.cssAnimations(
document.getElementById(image)
);
},
cssAnimations: function(image){
var parent = this.canvas.parentNode;
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image.style.webkitTransform = 'translate3d(0,0,0) scale(1)';
image.style.opacity = 1;
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new Chainable()
.wait(3000)
.then(function(){
parent.className += ' state-one';
})
.wait(150)
.then(function(){
parent.className += ' state-two';
})
.wait(150)
.then(function(){
parent.className += ' state-three';
})
.wait(500)
.then(function(){
parent.className += ' state-four';
})
.wait(100)
.then(function(){
this.showShapes = true;
}, this);
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},
setupStarfield: function(){
this.particles = [];
this.generateParticles(50, true);
this.generateParticles(200);
},
setupTessellation: function(canvas){
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this.shapes = [];
this.logo = new Engine.Shape(
-(180),
-(180),
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360,
360,
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Logo.Points,
Logo.Polygons
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);
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},
render: function(){
var scale = this.scale;
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if (window.scrollY > 700) {
window.requestAnimationFrame(this.render);
return;
}
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this.context.clearRect(
-(this.width / 2) * scale,
-(this.height / 2) * scale,
this.width * scale,
this.height * scale
);
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this.now = Date.now() / 1000;
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this.tick = Math.min(this.now - this.last, 0.017);
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this.renderStarfield(this.now);
if (this.showShapes) {
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this.renderTessellation(this.now);
}
this.last = this.now;
window.requestAnimationFrame(this.render);
},
renderTessellation: function(){
var scale = this.scale,
p, index, rando, halfWidth, halfHeight, shape, shapeTemplate;
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for (p = 0; p < this.shapes.length; p++) {
this.shapes[p].update(this);
this.shapes[p].draw(this.context, scale);
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}
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this.logo.update(this);
this.logo.draw(this.context, scale);
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// Remove destroyed shapes
for (p = 0; p < this._deferredShapes.length; p++) {
index = this.shapes.indexOf(this._deferredShapes.pop());
if (index >= 0) {
this.shapes.splice(index, 1);
}
}
// 1 Per second? Maybe?
if (Engine.getRandomFloat(0,100) < 1.6666) {
halfWidth = this.width / 2;
halfHeight = this.height / 2;
shapeTemplate = Shapes[Engine.getRandomInt(0, Shapes.length - 1)];
shape = new Engine.Shape(
Engine.getRandomInt(-halfWidth, halfWidth),
Engine.getRandomInt(-halfHeight, halfHeight),
50,
50,
shapeTemplate.points,
shapeTemplate.polygons,
true
);
shape.selfDestruct(10);
// shape.noStroke = true;
// shape.noHueShift = true;
this.shapes.push(shape);
}
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},
generateParticles: function(num, fixed){
var p;
for (p = 0; p < num; p++) {
if (fixed) {
this.particles.push(new Engine.Particle.Fixed(this.width, this.height));
} else {
this.particles.push(new Engine.Particle(this.width, this.height));
}
}
},
resize: function(){
var scale = this.scale;
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this.width = window.innerWidth;
this.height = 700;
this.canvas.width = this.width * scale;
this.canvas.height = this.height * scale;
this.context.translate(
this.width / 2 * scale >> 0,
this.height / 2 * scale >> 0
);
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},
renderStarfield: function(){
var scale = this.scale, p, index;
// Update all particles... may need to be optimized
for (p = 0; p < this.particles.length; p++) {
this.particles[p]
.update(this)
.draw(this.context, scale);
}
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// Remove destroyed particles
for (p = 0; p < this._deferredParticles.length; p++) {
index = this.particles.indexOf(this._deferredParticles.pop());
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if (index >= 0) {
this.particles.splice(index, 1);
}
}
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this.generateParticles(200 * this.tick >> 0);
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}
});
Engine.map = function(val, istart, istop, ostart, ostop) {
return ostart + (ostop - ostart) * ((val - istart) / (istop - istart));
};
Engine.getRandomFloat = function(min, max) {
return Math.random() * (max - min) + min;
};
Engine.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
};
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Engine.clone = function(ref) {
var clone = {}, key;
for (key in ref) {
clone[key] = ref[key];
}
return clone;
};
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window.Engine = Engine;
})(
window.Base,
window.Vector,
window.Logo,
window.Shapes,
window.Chainable
);