nebula/control_tester.go

105 lines
2.9 KiB
Go

// +build e2e_testing
package nebula
import (
"net"
"github.com/google/gopacket"
"github.com/google/gopacket/layers"
)
// WaitForTypeByIndex will pipe all messages from this control device into the pipeTo control device
// returning after a message matching the criteria has been piped
func (c *Control) WaitForType(msgType NebulaMessageType, subType NebulaMessageSubType, pipeTo *Control) {
h := &Header{}
for {
p := c.f.outside.Get(true)
if err := h.Parse(p.Data); err != nil {
panic(err)
}
pipeTo.InjectUDPPacket(p)
if h.Type == msgType && h.Subtype == subType {
return
}
}
}
// WaitForTypeByIndex is similar to WaitForType except it adds an index check
// Useful if you have many nodes communicating and want to wait to find a specific nodes packet
func (c *Control) WaitForTypeByIndex(toIndex uint32, msgType NebulaMessageType, subType NebulaMessageSubType, pipeTo *Control) {
h := &Header{}
for {
p := c.f.outside.Get(true)
if err := h.Parse(p.Data); err != nil {
panic(err)
}
pipeTo.InjectUDPPacket(p)
if h.RemoteIndex == toIndex && h.Type == msgType && h.Subtype == subType {
return
}
}
}
// InjectLightHouseAddr will push toAddr into the local lighthouse cache for the vpnIp
// This is necessary if you did not configure static hosts or are not running a lighthouse
func (c *Control) InjectLightHouseAddr(vpnIp net.IP, toAddr *net.UDPAddr) {
c.f.lightHouse.AddRemote(ip2int(vpnIp), &udpAddr{IP: toAddr.IP, Port: uint16(toAddr.Port)}, false)
}
// GetFromTun will pull a packet off the tun side of nebula
func (c *Control) GetFromTun(block bool) []byte {
return c.f.inside.(*Tun).Get(block)
}
// GetFromUDP will pull a udp packet off the udp side of nebula
func (c *Control) GetFromUDP(block bool) *UdpPacket {
return c.f.outside.Get(block)
}
func (c *Control) GetUDPTxChan() <-chan *UdpPacket {
return c.f.outside.txPackets
}
func (c *Control) GetTunTxChan() <-chan []byte {
return c.f.inside.(*Tun).txPackets
}
// InjectUDPPacket will inject a packet into the udp side of nebula
func (c *Control) InjectUDPPacket(p *UdpPacket) {
c.f.outside.Send(p)
}
// InjectTunUDPPacket puts a udp packet on the tun interface. Using UDP here because it's a simpler protocol
func (c *Control) InjectTunUDPPacket(toIp net.IP, toPort uint16, fromPort uint16, data []byte) {
ip := layers.IPv4{
Version: 4,
TTL: 64,
Protocol: layers.IPProtocolUDP,
SrcIP: c.f.inside.CidrNet().IP,
DstIP: toIp,
}
udp := layers.UDP{
SrcPort: layers.UDPPort(fromPort),
DstPort: layers.UDPPort(toPort),
}
udp.SetNetworkLayerForChecksum(&ip)
buffer := gopacket.NewSerializeBuffer()
opt := gopacket.SerializeOptions{
ComputeChecksums: true,
FixLengths: true,
}
err := gopacket.SerializeLayers(buffer, opt, &ip, &udp, gopacket.Payload(data))
if err != nil {
panic(err)
}
c.f.inside.(*Tun).Send(buffer.Bytes())
}
func (c *Control) GetUDPAddr() string {
return c.f.outside.addr.String()
}