Don't craft buffers if we don't need them (#416)
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parent
7073d204a8
commit
7a9f9dbded
17
hostmap.go
17
hostmap.go
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@ -599,12 +599,19 @@ func (i *HostInfo) handshakeComplete() {
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//TODO: this should be managed by the handshake state machine to set it based on how many handshake were seen.
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//TODO: this should be managed by the handshake state machine to set it based on how many handshake were seen.
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// Clamping it to 2 gets us out of the woods for now
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// Clamping it to 2 gets us out of the woods for now
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atomic.StoreUint64(&i.ConnectionState.atomicMessageCounter, 2)
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atomic.StoreUint64(&i.ConnectionState.atomicMessageCounter, 2)
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i.logger().Debugf("Sending %d stored packets", len(i.packetStore))
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nb := make([]byte, 12, 12)
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if l.Level >= logrus.DebugLevel {
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out := make([]byte, mtu)
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i.logger().Debugf("Sending %d stored packets", len(i.packetStore))
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for _, cp := range i.packetStore {
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cp.callback(cp.messageType, cp.messageSubType, i, cp.packet, nb, out)
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}
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}
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if len(i.packetStore) > 0 {
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nb := make([]byte, 12, 12)
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out := make([]byte, mtu)
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for _, cp := range i.packetStore {
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cp.callback(cp.messageType, cp.messageSubType, i, cp.packet, nb, out)
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}
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}
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i.packetStore = make([]*cachedPacket, 0)
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i.packetStore = make([]*cachedPacket, 0)
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i.ConnectionState.ready = true
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i.ConnectionState.ready = true
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i.ConnectionState.queueLock.Unlock()
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i.ConnectionState.queueLock.Unlock()
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